Game characters Write two game character names on
- Slides: 41
Game characters Write two game character names on the index cards ¢ Pass to front ¢
Culture / Gender Robin Burke GAM 224
Outline Admin ¢ Culture / Gender ¢
Admin ¢ Play papers Not finished grading (sorry) l Overall better l • more As l Biggest problem • bottom-up description ¢ Design Final Milestone
Culture paper Strongly recommended reading ¢ Escapist Issue 17 ¢ entirely about women and games l link on "Documents" page of site l
Final Milestone ¢ ¢ ¢ 5 -7 pages (1200 -1800 words) Concept document l sell your game! l make the reader want to play (Actually considerably shorter than a full concept) Due 11/21 l may not be late for any reason Value l most of the 20% value It must be clear from the design l that you really understand the original game's core mechanic l not just in its general outline, but in its details
Outline ¢ Introduction l ¢ Genre l l ¢ Overall aesthetic and thematic elements of the game. Mechanics l l ¢ Background in terms of its genre, and relation to other games. Narrative aspects Aesthetics l ¢ A vivid description of the experience of the player. How your (borrowed) mechanic works. Any other important mechanics Key Elements (optional) l A few key elements. • Levels, environments, objects, characters or avatar abilities.
Notes ¢ Proposal l ¢ I may ask you to modify your proposal Not a formal academic paper no footnotes, citations, etc. l creative license (within reason) l
Peer Evaluation ¢ I will email evaluation form l ¢ Do so after your team is done l ¢ Fill out and return by email so you can report on everyone's contribution If you don't turn it in l you get no vote on the efforts of your team
Characters and categories
Gender ¢ ¢ Sexual identity, especially in relation to society or culture. Usage note l [The distinction between usage for "sex" and gender"] is supported by the practice of many anthropologists, who reserve sex for reference to biological categories, while using gender to refer to social or cultural categories.
Gender ¢ The question of how l ¢ And how l ¢ biological categories are given cultural meaning the cultural categories that relate to gender affect our perception of biology Some facts l l biological categories are (mostly) clear-cut cultural meanings vary widely between cultures and times
Gender in games ¢ Games have no biology l ¢ Games are cultural products l l ¢ there are no biological facts to discover about game characters rich ground for looking at gender not just appearance but also activity Some games encourage expression of identity l gender identity necessarily included
Questions ¢ Culture l ¢ What cultural stereotypes about gender show up in games? Play l What gendered play activities appear in games?
Worst case scenario?
Game features ¢ ¢ Characters l Texas cowgirl l female ninja l disciplinarian school teacher l naughty school girl l deviant nurse l latex-sporting S&M slave Features l locker-room cam Oops l forgot to make it fun to play Result l total flop
Compare to male version
What are the differences?
Gender stereotypes ¢ Action/adventure video games (typically) draw gender stereotypes from myths / fairy tales l fantasy fiction l superhero comics l pulp science fiction / horror l action movies l
Case study ¢ Female Action Hero
Example 1 http: //www. us. playstation. com/Content/OGS/SCUS-97316/Site/
Example 1, cont'd
Example 1, cont'd
Example 2
Example 3
Example 4
Example 5
Example 6
Example 7
Example 8
Example 9
Characteristics ¢ Male vs Female
Play activities ¢ Simulation l ¢ Are the simulated activities strongly gendered ones? Narrative l How does gender figure in the story?
Simulation ¢ What player roles do games simulate?
Constructing the player ¢ How does the game envision the player?
Narrative ¢ Example
Does this matter? ¢ Monotony l ¢ Appeal l ¢ limiting the space of design possibilities 50% of possible consumers Harm l promulgation of stereotypes
Market opportunity? ¢ Girl games l l l ¢ Not perceived as an important market l l l ¢ Barbie Mary-Kate & Ashley etc. fewer buyers / lower profit low investment low production values This is not progress
But ¢ MMORPGs l ¢ some titles more than 60% female players Interestingly Male players skew younger l Female players skew older (avg. > 30) l
Meanwhile ¢ What about Korea?
Wednesday The Game Industry ¢ "Death to the Game Industry" ¢
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