Game 25 Game Types RPG Role playing games

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Game

遊戲分類(2/5) • Game Types: – – – – RPG (Role playing games) AVG (Adventure

遊戲分類(2/5) • Game Types: – – – – RPG (Role playing games) AVG (Adventure games) RTS (Real-time strategy games) FPS (First-person shooting games) RSLG (這種遊戲則是角色扮演遊戲與戰略遊戲的混合體) STG (射擊遊戲) Sports Action Puzzle games Table games TCG (養成遊戲) MMORPG (Massive Multiple Player Online Role Playing Games) Etc…. .

History of Computer and Video Game (1/7) • 1970 s – First Generation A

History of Computer and Video Game (1/7) • 1970 s – First Generation A simulation of Tennis Console: Coleco Telstar PONG arcade version

History of Computer and Video Game (2/7) • 1970 s~1980 s – Second Generation

History of Computer and Video Game (2/7) • 1970 s~1980 s – Second Generation

History of Computer and Video Game (3/8) • Why Japan dominates the home console

History of Computer and Video Game (3/8) • Why Japan dominates the home console market ? • Video game crash of 1983 – the crash of the video game industry and the bankruptcy of a number of companies producing home computers and video game consoles in North America • Causes – Effect of home computers (Europe: buy computer) – The flood of products (low quality) – A savage price war (computer price down) • Effect - Nintendo Entertainment System (NES)

History of Computer and Video Game (4/8) • Third Generation – 8 -bit era

History of Computer and Video Game (4/8) • Third Generation – 8 -bit era – It was in this time that home game systems were first labeled by their "bits".

History of Computer and Video Game (5/8) • Fourth Generation – 16 -bit era

History of Computer and Video Game (5/8) • Fourth Generation – 16 -bit era – 2 -dimension

History of Computer and Video Game (6/8) • Fifth Generation - 32 -bit /

History of Computer and Video Game (6/8) • Fifth Generation - 32 -bit / 64 -bit era (N-64) – Cassette vs. CD

History of Computer and Video Game (7/8) • Sixth Generation – 128 -bits era

History of Computer and Video Game (7/8) • Sixth Generation – 128 -bits era

History of Computer and Video Game (8/8) • Seventh Generation – NOW!

History of Computer and Video Game (8/8) • Seventh Generation – NOW!

Video game publishers 1. Electronic Arts ($2. 951 billion USD (2006)) 2. Activision ($1.

Video game publishers 1. Electronic Arts ($2. 951 billion USD (2006)) 2. Activision ($1. 4059 billion USD (2005)) 3. Nintendo (USD$4. 5 billion (2006)) 4. Microsoft Game Studios 5. Sony Computer Entertainment ($63. 98 billion USD (2006)) 6. etc… – ranked by Game Developer Magazine in September 2005

Video game developer • three main categories: – third-party developers (ex: EA) – In-house

Video game developer • three main categories: – third-party developers (ex: EA) – In-house developers (studio) – the smaller independents • Team of developers: – – – – Programmers game designers Artists sound engineers Producers Testers Etc…

Game development pipeline • • • Idea Proposal Production Integration Testing – Debug –

Game development pipeline • • • Idea Proposal Production Integration Testing – Debug – Tuning (調適)

The market size of computer and video game • Top 3: (1) USA (2)

The market size of computer and video game • Top 3: (1) USA (2) Japan (3) UK • Others: Australia, Canada, Spain, Germany, South Korea, Mexico, France and Italy. • Both India and the China are considered emerging markets • Global game market: $29 billions USD (2005) • Compare to Hollywood $90 billions USD(2005) • By 2010, the worldwide video game market should grow to $46. 5 billion, at an average 11. 4% compound annual rate

How about Taiwan?

How about Taiwan?

How about Taiwan?

How about Taiwan?

References • • • • • • • • Cheers遊戲世紀任我行 http: //www. cheers. com.

References • • • • • • • • Cheers遊戲世紀任我行 http: //www. cheers. com. tw/content/020130. asp 遊戲產業需要政府幫助的幾件事 http: //www. sfoxstudio. com/talk/other 011. htm 台灣數位內容產業產值明年達 3, 700億 http: //investintaiwan. nat. gov. tw/zh-tw/news/2005101001. html 電子/電機 / 電腦 -- 遊戲產業/數位內容 http: //cdnet. stpi. org. tw/techroom/market/eegame. htm 分析:遊戲產業面臨低利挑戰 http: //cpro. com. tw/channel/news/content/? news_id=10026 遊戲機的歷史係點? http: //hk. knowledge. yahoo. com/question/? qid=7006110804404 漫談遊戲機的記錄功能 http: //forum. gamebase. com. tw/content. jsp? l=2002&no=605&cno=6050002&sno=75119362 History of computer game http: //en. wikipedia. org/wiki/History_of_computer_and_video_games 產值排名 http: //en. wikipedia. org/wiki/Video_game 開發流程 http: //graphics. im. ntu. edu. tw/~robin/courses/game 06/ppt/game 06_01 intro. pdf Game developer http: //en. wikipedia. org/wiki/Video_game_developer Game publisher http: //en. wikipedia. org/wiki/Video_game_publisher 1983年美國遊戲業蕭條事件 http: //zh. wikipedia. org/wiki/1983%E 7%BE%8 E%E 5%9 B%BD%E 6%B 8%E 6%88%8 F%E 4%B 8%9 A%E 8%90%A 7%E 6% 9 D%A 1%E 4%BA%8 B%E 4%BB%B 6 Global Video Game Market Set to Explode http: //www. businessweek. com/innovate/content/jun 2006/id 20060623_163211. htm 數位內容產業推動服務網 http: //www. digitalcontent. org. tw/