Form 6 Form 7 Windows Forms Application 1
- Slides: 107
Form 6
Form 屬性 7
Windows. Forms. Application 1. Program. cs (1/2) using System; System. Collections. Generic; System. Linq; System. Windows. Forms; namespace Windows. Forms. Application 1 { static class Program { /// <summary> /// 應用程式的主要進入點。 /// </summary> [STAThread] 8
Windows. Forms. Application 1. Program. cs (2/2) static void Main() { Application. Enable. Visual. Styles(); Application. Set. Compatible. Text. Rendering. Default(false); Application. Run(new Form 1()); } } } 9
Windows. Forms. Application 1. Form 1. Designer. cs (1/3) namespace Windows. Forms. Application 1 { partial class Form 1 { /// <summary> /// 設計 具所需的變數。 /// </summary> private System. Component. Model. IContainer components = null; /// <summary> /// 清除任何使用中的資源。 /// </summary> /// <param name="disposing">如果應該處置 Managed 資源則為 true,否則為 false。</param> 10
Windows. Forms. Application 1. Form 1. Designer. cs (2/3) protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components. Dispose(); } base. Dispose(disposing); } #region Windows Form 設計 具產生的程式碼 /// <summary> /// 此為設計 具支援所需的方法 - 請勿使用程式碼編輯 器修改這個方法的內容。 /// </summary> 11
Windows. Forms. Application 1. Form 1. Designer. cs (3/3) private void Initialize. Component() { this. components = new System. Component. Model. Container(); this. Auto. Scale. Mode = System. Windows. Forms. Auto. Scale. Mode. Font; this. Text = "Form 1"; } #endregion } } 12
程式Using. Message. Box畫面 15
Using. Message. Box. Program. cs using System; using System. Collections. Generic; using System. Windows. Forms; namespace Using. Message. Box { static class Program { static void Main() { Application. Enable. Visual. Styles(); Application. Set. Compatible. Text. Rendering. Default(false) ; Application. Run(new Main. Form()); //********************** Message. Box. Show("Main form has been closed"); //********************** } } 16 }
程式Using. Controls畫面 19
Using. Controls. Form 1. cs (1/2) using using System; System. Collections. Generic; System. Component. Model; System. Data; System. Drawing; System. Linq; System. Text; System. Windows. Forms; namespace Using. Controls { public partial class Form 1 : Form { public Form 1() { Initialize. Component(); } 21
Using. Controls. Form 1. cs (2/2) private void Event. Args { button 1_Click(object sender, e) //******************* Message. Box. Show("Hello!"+text. Box 1. Text); //******************* } } } 22
Using. Controls. Form 1. Designer. cs 部份程式碼 (1/2) private void Initialize. Component() { this. button 1 = new System. Windows. Forms. Button(); this. text. Box 1 = new System. Windows. Forms. Text. Box(); this. label 1 = new System. Windows. Forms. Label(); this. Suspend. Layout(); // // button 1 // this. button 1. Location = new System. Drawing. Point(166, 192); this. button 1. Name = "button 1"; this. button 1. Size = new System. Drawing. Size( 75, 23); 23
Using. Controls. Form 1. Designer. cs 部份程式碼 (2/2) this. button 1. Tab. Index = 0; this. button 1. Text = "確定"; this. button 1. Use. Visual. Style. Back. Color = true; this. button 1. Click += new System. Event. Handler(this. button 1_Click); // // text. Box 1 // this. text. Box 1. Location = new System. Drawing. Point(136, 55); this. text. Box 1. Name = "text. Box 1"; this. text. Box 1. Size = new System. Drawing. Size( 105, 22); this. text. Box 1. Tab. Index = 1; . . . } 24
程式Using. Menu. Strip選單建立 30
Using. Menu. Strip. Main. Form. cs 部份程式碼 public partial class Main. Form : Form { public Main. Form() { Initialize. Component(); } private void 輸入表格Tool. Strip. Menu. Item_Click( object sender, Event. Args e) { //****************** 計算Tool. Strip. Menu. Item. Enabled = true; //****************** } } 31
程式Using. Menu. Strip畫面 32
程式Using. Dialog. Form畫面 34
對話表單設計 • • • 專案/加入新項目/Windows Form Label/Text. Box/Button Text. Box屬性(Text, Text. Align)及Button行為 調整設定 35
程式Using. Dialog. Form結構 37
程式Using. Dialog. Form「計算」 順序圖 39
Using. Dialog. Form. Main. Form. cs (1/3) using using System; System. Collections. Generic; System. Component. Model; System. Data; System. Drawing; System. Linq; System. Text; System. Windows. Forms; namespace Using. Dialog. Form { public partial class Main. Form : Form { 40
Using. Dialog. Form. Main. Form. cs (2/3) //***************** int[, ] t; //***************** public Main. Form() { Initialize. Component(); } private void 輸入表格 Tool. Strip. Menu. Item_Click(object sender, Event. Args e) { //****************** Dialog diag = new Dialog(); diag. Show. Dialog(); t = diag. Content; 計算Tool. Strip. Menu. Item. Enabled = true; //****************** } 41
Using. Dialog. Form. Main. Form. cs (3/3) private void 計算 Tool. Strip. Menu. Item_Click(object sender, Event. Args e) { //***************** Output output = new Output(); output. Do. Computation(t); output. Show. Dialog(); //***************** } } } 42
Using. Dialog. Form. Dialog. cs (1/3) using System; using System. Collections. Generic; using System. Component. Model; using System. Data; using System. Drawing; using System. Text; using System. Windows. Forms; namespace Using. Dialog. Form { public partial class Dialog : Form { //****************** int[ , ] table = new int[2, 3]; //****************** public Dialog() { Initialize. Component(); } 43
Using. Dialog. Form. Dialog. cs (2/3) private void button 1_Click(object sender, Event. Args e) { //********************** table[0, 0] = Convert. To. Int 32(text. Box 1. Text); table[0, 1] = Convert. To. Int 32(text. Box 2. Text); table[0, 2] = Convert. To. Int 32(text. Box 3. Text); table[1, 0] = Convert. To. Int 32(text. Box 4. Text); table[1, 1] = Convert. To. Int 32(text. Box 5. Text); table[1, 2] = Convert. To. Int 32(text. Box 6. Text); Message. Box. Show(table[0, 0]. To. String()+ "t" + table[0, 1]. To. String()+ "t" + table[0, 2]. To. String()+ "n" + table[1, 0]. To. String()+ "t" + table[1, 1]. To. String()+ "t" + table[1, 2]. To. String() + "n"); //**********************44 }
Using. Dialog. Form. Dialog. cs (3/3) private void button 2_Click(object sender, Event. Args e) { //***************** Dispose(); //***************** } //*********************** public int[, ] Content { get { return table; } } //*********************** } } 45
Using. Dialog. Form. Output. cs (1/6) using System; using System. Collections. Generic; using System. Component. Model; using System. Data; using System. Drawing; using System. Linq; using System. Text; using System. Windows. Forms; namespace Using. Dialog. Form { public partial class Output : Form { public Output() { Initialize. Component(); } 46
Using. Dialog. Form. Output. cs (2/6) //*********************** public void Do. Computation(int[, ] t) { int[, ] table = t; int[] row. Sum = Row. Sum(t); int[] col. Sum = Col. Sum(t); int total. Sum = Total. Sum(t); rich. Text. Box 1. Text = "表格統計結果n" + " t 1t 2t 3t總和n" + "1t"+table[0, 0]. To. String()+"t"+ table[0, 1]. To. String()+"t table[0, 2]. To. String()+"t"+ row. Sum[0]. To. String()+"n"+ 47
Using. Dialog. Form. Output. cs (3/6) "2t"+table[1, 0]. To. String()+"t"+ table[1, 1]. To. String()+"t"+ table[1, 2]. To. String()+"t"+ row. Sum[1]. To. String()+"n"+ "總和t"+col. Sum[0]. To. String()+"t"+ col. Sum[1]. To. String()+"t"+ col. Sum[2]. To. String()+"t"+ total. Sum. To. String()+"n"; } 48
Using. Dialog. Form. Output. cs (4/6) private int[] Row. Sum(int[, ] data) { int n. Row = data. Get. Upper. Bound(0) + int n. Col = data. Get. Upper. Bound(1) + int[] row. Sum = new int[n. Row]; for (int i = 0; i < n. Row; ++i) { row. Sum[i] = 0; for (int j = 0; j < n. Col; ++j) { row. Sum[i] += data[i, j]; } } return row. Sum; } 1; 1; 49
Using. Dialog. Form. Output. cs (5/6) private int[] Col. Sum(int[, ] data) { int n. Row = data. Get. Upper. Bound(0) + int n. Col = data. Get. Upper. Bound(1) + int[] col. Sum = new int[n. Col]; for (int j = 0; j < n. Col; ++j) { col. Sum[j] = 0; for (int i = 0; i < n. Row; ++i) { col. Sum[j] += data[i, j]; } } return col. Sum; } 1; 1; 50
Using. Dialog. Form. Output. cs (6/6) private { int int for { int Total. Sum(int[, ] data) n. Row = data. Get. Upper. Bound(0) + 1; n. Col = data. Get. Upper. Bound(1) + 1; total. Sum = 0; (int i = 0; i < n. Row; ++i) for (int j = 0; j < n. Col; ++j) { total. Sum += data[i, j]; } } return total. Sum; } //********************* } } 51
Model-View-Controller *D. Collins, Designing Object-Oriented User Interfaces, Benjamin/Cummings, 1995. 54
MVCExample. Table. cs (1/4) using System; namespace MVCExample { public class Table { private int[, ] data; public Table() { data = new int[1, 1]; data[0, 0] = 0; } public Table(int[, ] data) { this. data = data; } 57
MVCExample. Table. cs (2/4) public int Element(int i, int j) { return data[i, j]; } public int[] Row. Sum() { int n. Row = data. Get. Upper. Bound(0) + int n. Col = data. Get. Upper. Bound(1) + int[] row. Sum = new int[n. Row]; for (int i = 0; i < n. Row; ++i) { row. Sum[i] = 0; for (int j = 0; j < n. Col; ++j) row. Sum[i] += data[i, j]; } } return row. Sum; } 1; 1; { 58
MVCExample. Table. cs (3/4) public int[] Col. Sum() { int n. Row = data. Get. Upper. Bound(0) + int n. Col = data. Get. Upper. Bound(1) + int[] col. Sum = new int[n. Col]; for (int j = 0; j < n. Col; ++j) { col. Sum[j] = 0; for (int i = 0; i < n. Row; ++i) { col. Sum[j] += data[i, j]; } } return col. Sum; } 1; 1; 59
MVCExample. Table. cs (4/4) public int Total. Sum() { int n. Row = data. Get. Upper. Bound(0) + int n. Col = data. Get. Upper. Bound(1) + int total. Sum = 0; for (int i = 0; i < n. Row; ++i) { for (int j = 0; j < n. Col; ++j) { total. Sum += data[i, j]; } } return total. Sum; } 1; 1; } } 60
複製Using. Dialog. Form. Dialog, Using. Dialog. Form. Main. Form, Using. Dialog. Form. Output • 專案/加入現有項目. . . • 選擇Using. Dialog. Form. Dialog. cs加入 • 按右鍵選擇「設計 具檢視」, 作區便 會出現的Dialog對話表單,同時系統也自動 將相關控制元件加入專案 • 同法加入Using. Dialog. Form. Main. Form. cs及 Using. Dialog. Form. Output. cs • 注意它們的命名空間是Using. Dialog. Form 61
MVCExample. Program. cs (1/2) /* * MVC Example * 示範MVC架構 * 5/12/2011 * skj */ using System; using System. Collections. Generic; using System. Linq; using System. Windows. Forms; //******************* using Using. Dialog. Form; //******************* namespace MVCExample { 62
MVCExample. Program. cs (2/2) static class Program { /// <summary> /// 應用程式的主要進入點。 /// </summary> [STAThread] static void Main() { Application. Enable. Visual. Styles(); Application. Set. Compatible. Text. Rendering. Default(false) ; Application. Run(new Main. Form()); } } } 63
程式Displaying. Cards畫面 65
Displayingc. Cards. Main. Form. Designer. cs (1/4) //*************** using System. Drawing; //*************** namespace Displaying. Cards { partial class Main. Form { /// <summary> /// 設計 具所需的變數。 /// </summary> private System. Component. Model. IContainer components = null; //********************** private Image image; private Graphics graphics; private bool started = false; //********************** 67
Displayingc. Cards. Main. Form. Designer. cs (2/4) /// <summary> /// 清除任何使用中的資源。 /// </summary> /// <param name="disposing">如果應該處置 Managed 資源則為 true,否則為 false。</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components. Dispose(); } base. Dispose(disposing); } 68
Displayingc. Cards. Main. Form. Designer. cs (3/4) //********************* private void Display. Image() { int si = list. Box 1. Selected. Index; string[] suit = { "s", "h", "d", "c" }; int i = list. Box 2. Selected. Index + 1; string rank = i. To. String(); string file. Name = ". . \Playing. Cards\" + suit[si] + rank + ". jpg"; image = Image. From. File(file. Name); graphics = Create. Graphics(); graphics. Draw. Image(image, 5, 5, 85, 150); } 69
Displayingc. Cards. Main. Form. Designer. cs (4/4) protected override void On. Paint(System. Windows. Forms. Paint. Event. Args e) { base. On. Paint(e); if (started) { Display. Image(); } } //********************* #region Windows Form 設計 具產生的程式碼. . . #endregion. . . } } 70
Main. Form. cs (1/2) using System; using System. Collections. Generic; using System. Component. Model; using System. Data; using System. Drawing; using System. Linq; using System. Text; using System. Windows. Forms; namespace Displaying. Cards { public partial class Main. Form : Form { public Main. Form() { Initialize. Component(); } 71
Main. Form. cs (2/2) private void Main. Form_Load(object sender, Event. Args e) { } private void button 1_Click(object sender, Event. Args e) { //********* Display. Image(); //********* } } } 72
Black. Jack_0_1 G 類別圖 75
互動設計:Activity Diagram 77
起始處理:Collaboration Diagram 79
起始處理:Sequence Diagram 80
玩家要牌:Sequence Diagram 81
玩家停牌:Sequence Diagram 82
Black. Jack_0_1 G. Main. Form. cs (1/11) using System; using System. Collections. Generic; using System. Component. Model; using System. Data; using System. Drawing; using System. Linq; using System. Text; using System. Windows. Forms; namespace Black. Jack_0_1 G { //****************** public struct Player. Info { public string name; public Status status; 84
Black. Jack_0_1 G. Main. Form. cs (2/11) public int total. Points; Card[] cards; int n. Cards; } //****************** public partial class Main. Form : Form { //**************** private Game game; private Player. Info player. Info; private Player. Info dealer. Info; private Image image; private Graphics graphics; private bool in. Game = false; //**************** 85
Black. Jack_0_1 G. Main. Form. cs (3/11) public Main. Form() { Initialize. Component(); } private void button 1_Click(object sender, Event. Args e) { //******************* game. Process. Player. Run(out player. Info); Show. Info(); Check. Black. Jack. Or. Burst(player. Info); Check. Black. Jack. Or. Burst(dealer. Info); //******************* } 86
Black. Jack_0_1 G. Main. Form. cs (4/11) //********************* private void Show. Info() { int i; string file. Name; graphics = Create. Graphics(); for (i = 0; i < player. Info. n. Cards; ++i) { file. Name = ". . \Playing. Cards\" + player. Info. cards[i]. Name() + ". jpg"; image = Image. From. File(file. Name); graphics. Draw. Image(image, 5+100*i, 220, 85, 150); } 87
Black. Jack_0_1 G. Main. Form. cs (5/11) ". jpg"; for (i = 0; i < dealer. Info. n. Cards; ++i) { file. Name = ". . \Playing. Cards\" + dealer. Info. cards[i]. Name() + image = Image. From. File(file. Name); graphics. Draw. Image(image, 5+100*i, 5, 85, 150); } label 1. Text = dealer. Info. total. Points. To. String(); label 2. Text = player. Info. total. Points. To. String(); label 11. Text = dealer. Info. name; label 12. Text = player. Info. name; } 88
Black. Jack_0_1 G. Main. Form. cs (6/11) private void button 3_Click(object sender, Event. Args e) { //********************* // "開始"按鈕 in. Game = true; game = new Game(); game. Init. Play(out player. Info, out dealer. Info); Show. Info(); Check. Black. Jack. Or. Burst(player. Info); Check. Black. Jack. Or. Burst(dealer. Info); button 3. Enabled = false; button 4. Enabled = true; //********************* } 89
Black. Jack_0_1 G. Main. Form. cs (7/11) private void button 2_Click(object sender, Event. Args e) { //******************* // "停"按鈕 game. Process. Dealer. Run(out dealer. Info); Show. Info(); Check. Black. Jack. Or. Burst(player. Info); Check. Black. Jack. Or. Burst(dealer. Info); if (player. Info. status == Status. PASS && dealer. Info. status == Status. PASS) { 90
Black. Jack_0_1 G. Main. Form. cs (8/11) if (dealer. Info. total. Points >= player. Info. total. Points) { Message. Box. Show(dealer. Info. name + "勝" + player. Info. name); } else { Message. Box. Show(player. Info. name + "勝" + dealer. Info. name); } } //******************* } 91
Black. Jack_0_1 G. Main. Form. cs (9/11) private void Check. Black. Jack. Or. Burst(Player. Info info) { if (info. status == Status. BLACK_JACK) { Message. Box. Show(info. name+" 二十一點"); } if (info. status == Status. BURST) { Message. Box. Show(info. name + " 爆!!!"); } } 92
Black. Jack_0_1 G. Main. Form. cs (10/11) private void button 4_Click(object sender, Event. Args e) { //******************* // "清除"按鈕 in. Game = false; Invalidate(); label 1. Text = "0"; label 2. Text = "0"; button 4. Enabled = false; button 3. Enabled = true; //******************* } 93
Black. Jack_0_1 G. Main. Form. cs (11/11) //********************* protected override void On. Paint(Paint. Event. Args e) { base. On. Paint(e); if (in. Game) { Show. Info(); } } //********************* } } 94
Black. Jack_0_1 G. Game. cs (1/7) /* * 二十一點遊戲, for GUI version * 11/21/2008 */ using System; namespace Black. Jack_0_1 G { class Game { const int N_PLAYERS = 2; Deck deck; Player[] players = new Player[N_PLAYERS]; public Game() { 95
Black. Jack_0_1 G. Game. cs (2/7) players[0] = new Player("Jeng"); players[N_PLAYERS - 1] = new Dealer(); deck = new Deck(); } public void Init. Play(out Player. Info player. Info, out Player. Info dealer. Info) { int i; // 第一輪發牌 for (i = 0; i < N_PLAYERS; ++i) { players[i]. Save. ACard( deck. Deal. ACard()); } 96
Black. Jack_0_1 G. Game. cs (3/7) // 第二輪發牌 for (i = 0; i < N_PLAYERS; ++i) { players[i]. Save. ACard( deck. Deal. ACard()); } player. Info. name = players[0]. Name; player. Info. status = players[0]. Get. Status(); player. Info. total. Points = players[0]. Get. Total. Points(); player. Info. cards = players[0]. Dump. Cards(); player. Info. n. Cards = players[0]. Get. NCards(); 97
Black. Jack_0_1 G. Game. cs (4/7) dealer. Info. name = players[N_PLAYERS - 1]. Name; dealer. Info. status = players[N_PLAYERS 1]. Get. Status(); dealer. Info. total. Points = players[N_PLAYERS 1]. Get. Total. Points(); dealer. Info. cards = players[N_PLAYERS 1]. Dump. Cards(); dealer. Info. n. Cards = players[N_PLAYERS 1]. Get. NCards(); } 98
Black. Jack_0_1 G. Game. cs (5/7) public void Process. Player. Run(out Player. Info player. Info) { players[0]. Save. ACard(deck. Deal. ACard()); player. Info. name = players[0]. Name; player. Info. status = players[0]. Get. Status(); player. Info. total. Points = players[0]. Get. Total. Points(); player. Info. cards = players[0]. Dump. Cards(); player. Info. n. Cards = players[0]. Get. NCards(); } 99
Black. Jack_0_1 G. Game. cs (6/7) public void Process. Dealer. Run(out Player. Info dealer. Info) { while ( players[N_PLAYERS 1]. Want. One. More. Card()) { players[N_PLAYERS - 1]. Save. ACard( deck. Deal. ACard()); } dealer. Info. name = players[N_PLAYERS - 1]. Name; dealer. Info. status = players[N_PLAYERS 1]. Get. Status(); dealer. Info. total. Points = players[N_PLAYERS 100 1]. Get. Total. Points();
Black. Jack_0_1 G. Game. cs (7/7) dealer. Info. cards = players[N_PLAYERS 1]. Dump. Cards(); dealer. Info. n. Cards = players[N_PLAYERS 1]. Get. NCards(); } } } 101
Black. Jack_0_1 G. Player. cs (1/6) /* * 模擬玩家, for GUI version * 4/19/2009 */ using System; namespace Black. Jack_0_1 G { class Player { // a player can have at most 11 cards // {A, A, 2, 2, 3, 3, 3} // for not burst or Black. Jack private Card[] hand = new Card[11]; private int n. Cards; 102
Black. Jack_0_1 G. Player. cs (2/6) private Status status; private int total. Points; private string name; public Player() { n. Cards = 0; name = "無名氏"; } public Player(string name) { n. Cards = 0; this. name = name; } 103
Black. Jack_0_1 G. Player. cs (3/6) public string Name { get { return name; } } public void Save. ACard(Card card) { hand[n. Cards++] = card; Status. Checker. Determine. Status. And. Total. Poi nts(hand, n. Cards, out status, out total. Points); } public Status Get. Status() { return status; } 104
Black. Jack_0_1 G. Player. cs (4/6) public int Get. Total. Points() { return total. Points; } virtual public bool Want. One. More. Card() { Console. Write("要再一張牌嗎? (y/n) "); string answer = Console. Read. Line(); return (answer == "Y" || answer == "y"); } public void Dump() { int i; Console. Write(name + " 牌: "); 105
Black. Jack_0_1 G. Player. cs (5/6) for (i = 0; i < n. Cards; ++i) { hand[i]. Dump(); Console. Write("t"); if ((i + 1) % 5 == 0) Console. Write. Line(); } Console. Write. Line(); Console. Write. Line(name + " 總點數: " + total. Points); } public Card[] Dump. Cards() { return hand; } 106
Black. Jack_0_1 G. Player. cs (6/6) public int { return } Get. NCards() n. Cards; } } 107
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