Food Fight Game Concept by Scott Ko Design
Food Fight Game Concept by Scott Ko Design Challenge To create a 2 D turn-based strategy game with a delicious twist Time Limit: 10 Weeks
Food Fight Persuasive Purpose To allow players to engage in culinary warfare while supplying them with a wide variety of food from around the world!
User Description Anyone who is stuck in the doldrums of cafeteria food They are likely… • Ages 8 - 28 • Have played Artillery, Worms, Gun. Bound…
Storyboard
Storyboard continued
Prototype of Food Fight Worms: Open Warfare 2 (NDS) Gun. Bound (PC)
Features/Functionality • Solo play – Vs CPU, Target practice, Puzzle, Time Attack, etc. • Multiplayer • Various class types with attributes to chose – School kids, office workers, hospital patients, prisoners, military personel, etc. • Multiple maps • Environmental variables that affect trajectories (A/C, fans, steam, wind)
Theoretical Justifications • More strategy, than button mashing • Balanced multiplayer = competition = fun • People are familiar with cafeteria food fights • Food fights are rare and frowned upon
Shortcomings of Design • Not everyone has played a turn-based artillery game • Creating enough variation in map designs • Time constraints for establishing multiplayer?
Expansion - What else is possible? • Single Player 2 D side scroller? – Dodge attacks while trying to run out of cafeteria • Guilds/Clans for team ladder competition • Rotting food + area of effect = damage over time • Cafeterias from around the world = many food possibilities • Destructible maps
Next Steps in Design Process 1. 2. 3. 4. 5. Build prototype with game mechanics Develop physics code User test Analyze mechanics Tweek and retest
Tossing tasty treats to cause your defeat!
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