FMP PROJECT TITLE An Interactive project Presentation Guidelines
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FMP PROJECT TITLE An Interactive project Presentation Guidelines, Structure and Requirements By Andrew Segal
FMP PROPOSAL • KEY Points • Pitch the product- what is it about and where did the idea come from. • Who is it for? Audience • What will you present for the final outcome? • USE WORK FROM YOUR BLOG • Remember…. • Your presentation is 90% (or more!) imagery – 10% (or less!) text • Talk to your audience rather that read to them!
OVERVIEW– Project name • Introduction • Project Title & Explanation • Visuals: • Imagery which helps explain project • Verbal discussion of: Consider concept/idea and audience. • Explanation of your concept, statement of intent, purpose or reason for exploring this idea, starting points of your project
Research • • • Key areas of research Whose work influenced your project? What research have you undertaken ? Include places visited. How will the research inform your product. A few slides describing what the influences for your project are Use the work of at least 2 of your Research references (artists/designers/animators/games designers/filmmakers etc) • Illustrated with examples - with reference
Contextual Reference Present the most important/influential contextual reference or artists to your FMP (no more than 2) Visual: • Present range of images to illustrate the reference Verbal: • Briefly explain the concept/intent of that artists work# • Explain the characteristics of the work – such as the materials, techniques, and processes used to produce this work • Explain SPECIFICALLY why they influenced for your project
Development of Idea • Development sketchs/planning/design sheets/artwork/digital development/etc • Illustrated with examples - with reference to what your development was aboutaesthetic/technical/theoretical/experimental • This should be over a few slides.
Ideas and Theme of Project • What are the main ideas and themes ? • What would you like the audience to feel/experience? • Show a slide of the project here, and explain the STORY/NARRATIVE
Initial Design Sheets and Project Development • A few sheets showing how the ideas developed. • Design sheets for characters/environments/props/vehicles • Storyboards
Your Experimental Stage and Development… Visual: - photographs, scans from your sketchbook, physical experimental pieces • Sketches, illustrations and general idea development • Testing and experimentation of methods, materials, techniques, and processes Verbal: • Have you learned something new? Done something that you have never done before? • Explain what you learned and concluded from experimental stage • How did this process help you to make decisions for the development of your final outcome?
Experimentation and Practical Skills • How you made the product. • What experimentation in materials/techniques/new skills did you use? • A few slides showing your experimentation. • Discuss the decision making you went through from the experimentation stage
CONCEPT ART AND FINALISED DESIGN SHEETS • Include storyboards and digital art.
Project proposal • The final project presented – may be incomplete but you could include final rough version of project… • Show the final project, in whatever state it is currently, demo or test piece. • This will be useful for feedback. • leading up to. .
Final project outcome • What the final product should look like- an example of part of or the whole final project- as this may not be completely finished at this stage, any rough but presentable work would be appropriate. Visual: • Final Designs – based on decisions made from experimentation Verbal: • Who is your audience? • What's the point? ! – what do you aim to achieve with your work? • What are your intentions for how …. • the audience will react to your work? • or interact with your work • or gain an understanding or knowledge of a topic or issue
Conclusion/ evaluation of project • Brief evaluation of project- consider strengths/weaknesses/opportunities and threats (SWOT analysis) • Reflection. Visual: • Failures • Successes or something that you are really proud of? Verbal: • What went wrong? And why? • How did you fix it? Did it work? • Has your FMP changed path in any way?
IS Your FMP COMPLETE? Verbal: • Will you hit the deadline? • What do you have left to do before final submission w/c 14 th May? • Q&A • QUESTIONS!!!!! – ask 3 questions of your peers to help with any aspect of problem solving for you FMP.
FEEDBACK QUESTIONS • Feedback questions for audience- you could hand out a questionnaire or online SURVEY MONKEY/Google docs questionnaire. • These results can be noted and collated and added to your Blog. • Ask and answer any questions about your project. • Try to obtain useful and constructive information that you can use to enhance your final project.
ANY QUESTIONS
The Show – MY PLAN • Give us a DETAILED diagram/design of your ideal show space – draw or digitally design this • There is no guarantee that you will get what you want, but we will do our best • If you don’t do this, we’ll decide for you!
- Fmp proposal example
- Fmp concept
- Fmp ideas art and design
- Interactive keypads suffolk
- Interactive oral presentation
- Evaluation criteria for case study presentation
- Group presentation guidelines
- Prefatory and supplementary part of proposal
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