FIRST Robot Design a teambased process Andy Baker
FIRST Robot Design: a teambased process Andy Baker Mechanical Engineer, Delphi Corporation Co-Owner, Andy. Mark. biz Lead Engineer, team 45
Overview • • • Foundation Know the Game Brainstorm Sub-Teams Presentations Team Decision Assignments Be Ready to Change Final Exam
Foundation …before Kickoff, • Know your team – Fall team builders • Assess your resources – Equipment, talent, $$, leadership • Develop your skills – Training, design, fabrication, software, etc.
Team Development = Community Involvement
Know the Game • Watch Kickoff as a team • 1 st 3 -4 days after kickoff: – Review the game before each meeting • Go over the rules many times • Don’t get left behind Saturday
Brainstorming 101 • • • Brainstorm 1 st time w/ entire team All ideas are heard Each person has equal opinion Let ideas flow Saturday Don’t critique until complete Record and categorize ideas
The Sub-team Process BEFORE KICKOFF • Divide the entire team into 3 -4 equal sub-teams • Name each team • Pick adult and student leaders for teams AFTER KICKOFF • • Sub-teams meet after initial team brainstorming Get to know sub-team members Plan meeting times Encourage all for input
Sub-Team: Get Ideas • BRAINSTORM • Organize & categorize ideas – – – strategy scoring methods defensive methods ways to grab object etc. Saturday Sunday • Focus on OVERALL GAME PLAY
Sub-team: Decide on Concept • Critique and eliminate ideas • Analyze ideas – – Do the math Construct prototypes Play “mock matches” Do CAD/Animation • Decide which ideas are best • Agree on overall design Monday Tuesday
Sub-Team: Presentations • Sub-teams sell their concept to entire team – – – Use professional presentation materials Show analysis Demo prototypes Explain match, walk through mock match Display robot design Review positives and negatives • Students lead presentations, adults help as needed • Present to team, sponsors, administrators, parents, media, etc. Wednesday
Team Decision • Sleep on it – Make the decision the day after sub-team presentations.
Team Decision • Review and critique, using GP • Discuss common ideas • Make a Decision Matrix – – Assign values to qualities Rate each team’s idea per each quality Total each sub-team’s points Highest point total wins • Focus on concept with highest point total • Add common features from other concepts Thursday
Decision Matrix These weights determine everything, and are dependent on the game.
Assign tasks • Leaders commit to tasks – Drive base, Arm, Grabber, etc. • Have overall robot design leader • Leaders communicate – Daily standing meetings – Email discussions – Weekly design reviews during team meetings • Don’t let a irresponsible leader drag you down
Celebrate mistakes • Design mistakes found early are your friend • Design mistakes found late (during a Regional) are your enemy
Be ready to tweak • Start scouting early Regionals • Know when to fold ‘em and hold ‘em – Teams who win Championships are often struggling early in the year • Strategy dictates design
Thank you! www. Andy. Mark. biz
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