Federation Play Clock 40 SECOND PLAY CLOCK SITUATIONS

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Federation Play Clock

Federation Play Clock

40 SECOND PLAY CLOCK SITUATIONS - Dead ball inbounds Dead ball out of bounds

40 SECOND PLAY CLOCK SITUATIONS - Dead ball inbounds Dead ball out of bounds Incomplete pass Team A awarded first down Double change of possession, A next to snap. (No foul)

25 Second Clock (administrative) • • • Penalty administration Charged team timeout or officials

25 Second Clock (administrative) • • • Penalty administration Charged team timeout or officials timeout Injury/helmet off. ( A and B) Measurement Change of possession, B next to snap After any score Inadvertent whistle Start of each period Legal kick down ends Start of overtime period

Blowing ball in vs Silent Wind • 40 sec play clock • Ball becomes

Blowing ball in vs Silent Wind • 40 sec play clock • Ball becomes ready as soon as official spots ball and steps away to position. • Do not blow whistle to make ball ready. • On first downs, wind clock as soon as ball is spotted. (silent wind, don’t blow whistle. ) Do not need to wait for chains. • 25 sec play clock • Blowing whistle to signify ball is ready for play. (Just like we used to) • Whistle will start play clock

IMPORTANT • If the 40 second play clock drops below 25 seconds before the

IMPORTANT • If the 40 second play clock drops below 25 seconds before the ball is ready (down), reset the clock to 25 when the ball becomes ready. (Long incomplete pass, breaking up some dead ball action, etc. ) • On first downs inbounds, umpire’s will not allow ball to be snapped until the referee winds the game clock. • Don’t need to wait for chains to make ball ready. Make sure box man hustles, if offense is in hurry up HL can drop bean bag at spot.

Game Clock Operators • 12 minutes quarters • 15 minute halftime- start clock as

Game Clock Operators • 12 minutes quarters • 15 minute halftime- start clock as soon as half ends. No need to wait for signal from referee. • When halftime clock hits : 00, set and start clock for a 3: 00 min warm up period. Teams should be ready for kickoff when warm up period is over

Examples • A 22 runs for a 5 yard gain and is tackled A)

Examples • A 22 runs for a 5 yard gain and is tackled A) short of or B) beyond the line to gain in bounds. • In both cases, the 40 second play clock is started as soon as the ball is declared dead. In A) the game clock continues to run, the referee gives no signal. In B) the game clock is stopped due to the first down. The referee will give the “first down” signal, and the silently wind the clock. (No whistle)

 • A 11 Throws an incomplete pass. • The 40 second play clock

• A 11 Throws an incomplete pass. • The 40 second play clock will start as soon as the ball is declared dead. The game clock will start on the snap. The referee gives no signal and does not blow the whistle.

 • A 24 runs out of bounds A) short of or B) beyond

• A 24 runs out of bounds A) short of or B) beyond the line to gain. • In both cases, the 40 second play clock starts as soon as the ball is declared dead. • In A) the referee gives no signal. Game clock starts on the snap. • In B) the referee will signal first down. The game clock will then start on the snap.

 • A 11 throws an incomplete pass. A 78 is flagged for holding.

• A 11 throws an incomplete pass. A 78 is flagged for holding. • The clock stops for an incomplete pass. After the penalty is administered, the ready for play is blown and the 25 second clock is started. The game clock starts on the snap.

 • During the down B 77 is injured. A 44 is tackled inbounds

• During the down B 77 is injured. A 44 is tackled inbounds short of the line to gain. When the clock is stopped for the injury, it reads : 38 seconds left in the 4 th quarter. • The play clock is set to 25 seconds and both clocks start on the ready.