Evolution of Input The Evolution of Typical Inputs

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Evolution of Input

Evolution of Input

The Evolution of Typical Inputs • Biased towards input devices used in gaming. •

The Evolution of Typical Inputs • Biased towards input devices used in gaming. • There are too many input devices to include, such as heart rate sensors, electronic pens, MIDI, scanners, etc. • Despite being input controllers for gaming, “Gaming, ” is a mere subset of controllers, and the usage of them may not be for gaming.

The First Gamepads • The first gamepad for gaming was made in 1958, for

The First Gamepads • The first gamepad for gaming was made in 1958, for a one of the first ever games dubbed, “Tennis for Two. ” • https: //www. youtube. com/watc h? v=s 2 E 9 i. SQf. Gdg

The First Game Controller for Consoles • The first ever console and its controller

The First Game Controller for Consoles • The first ever console and its controller was introduced for coomercial use in 1972. • Uses an etch-a-sketch input style, where the horizontal and vertical knobs were located at the side, to move your light. • https: //www. youtube. com/watc h? v=j. LGBtk. KPj 2 U

Light Sensors • The technology began development in the 1930 s, but didnt start

Light Sensors • The technology began development in the 1930 s, but didnt start use in gaming until the • Soon after, the first light gun to ever be used in a game was released for the console. • All the gun did was detect a strong light when shot, so it was typically innacurate.

Mice • Began with the trackball- which was a ball that rotated and used

Mice • Began with the trackball- which was a ball that rotated and used the displacement to determine the desired location. • First use was in the 1940 s by the military, in the CSS, or Comprehensive Display System. This device allowed them to mark aircraft and predict possible destinations. • The first mice were in the 1960 s, and used two wheels to determine X and Y displacement. • Later Mice were more developed to use trackball technology, and even later, they started to use laser displacement technology.

Touchscreens • First develooped by CERN in the 1970 s, and due to high

Touchscreens • First develooped by CERN in the 1970 s, and due to high production costs and mass, they were not released for commercial use until a while later. • At first they were not so precise, and some could only detect up to 16 maximum locations on screen.

Accelerometers • Accelerometers detect the relative pressure being exerted due to gravity to determine

Accelerometers • Accelerometers detect the relative pressure being exerted due to gravity to determine orientation • Anything that can be used to detect location or force, is most likely an accelerometer.

Motion Tracking • Typically in the form of accelerometers and/or cameras. • Previously seen

Motion Tracking • Typically in the form of accelerometers and/or cameras. • Previously seen are the Motion Capture examples and the Kinect emples discussed in class. • Apps that edit the faces when you take your picture are essentially a software version of Motion Capture.

Where We Are Today • People are using game controllers to do things that

Where We Are Today • People are using game controllers to do things that result in immersive experiences. • https: //www. youtube. com/watch? v=tz 79 Nm. St_Vo • https: //www. youtube. com/watch? v=07 Iwx. UD 8 N 8 E • There is even technology that allows for you to use your brain as a controller. - https: //www. youtube. com/watch? v=j. Xpj. Rw. PQC 5 Q • The other way around is true as well, games are developing to become a tool we use to control human elements.