EVEIL 3 D Learning Languages in 3 D

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EVEIL 3 D – Learning Languages in 3 D Prof. Dr. Gérald Schlemminger, project

EVEIL 3 D – Learning Languages in 3 D Prof. Dr. Gérald Schlemminger, project manager Juliane Zeiser, coordinator University of Education Karlsruhe Das Projekt EVEIL-3 D wurde durch die Europäische Union kofinanziert – Europäischer Fonds für Regionalpolitik Programm Interreg IV Oberrhein: Der Oberrhein wächst zusammen, mit jedem Projekt 3 D-Festival BEYOND 03. 10. 2013 1 / 26 www. eveil-3 d. eu

EVEIL-3 D Environnement Virtuel pour l‘Enseignement 3 D Immersif des Langues étrangères dans la

EVEIL-3 D Environnement Virtuel pour l‘Enseignement 3 D Immersif des Langues étrangères dans la Région Trinationale Métropolitaine du Rhin Supérieur Virtual Environment for 3 D Immersive Language Teaching in the Trinational Metropolitan Upper Rhine 3 D-Festival BEYOND 03. 10. 2013 2 / 26 www. eveil-3 d. eu

EVEIL-3 D: project background and main objectives 3 D-Festival BEYOND 03. 10. 2013 3

EVEIL-3 D: project background and main objectives 3 D-Festival BEYOND 03. 10. 2013 3 / 26 www. eveil-3 d. eu

Financing and funding Project duration : 3 years Total budget: Euro 1. 6 million

Financing and funding Project duration : 3 years Total budget: Euro 1. 6 million Co-financed by … the European Union – European Regional Development Fund (ERDF) programme 'INTERREG IV – Upper Rhine and the project's partner institutions. 3 D- www. eveil-3 d. eu

EVEIL-3 D: project partners 3 D- www. eveil-3 d. eu

EVEIL-3 D: project partners 3 D- www. eveil-3 d. eu

Objectives Research: development of a serious game for language teaching in school classes (German/French)

Objectives Research: development of a serious game for language teaching in school classes (German/French) Distribution: free provision of a pilot version for schools in the trinational metropolitan region Upper Rhine Knowledge transfer: training for teachers to promote and discuss the usage of 3 D technology in classrooms 3 D- www. eveil-3 d. eu

Scenario Serious game, alternate reality Quest Time journey Strasbourg Cathedral www. oeuvre-notre-dame. org 3

Scenario Serious game, alternate reality Quest Time journey Strasbourg Cathedral www. oeuvre-notre-dame. org 3 D- www. eveil-3 d. eu

Strasbourg Cathedral – the crypt (3 D model) 3 D- www. eveil-3 d. eu

Strasbourg Cathedral – the crypt (3 D model) 3 D- www. eveil-3 d. eu

Main aisle overlooking side aisle (3 D model) Small rosette (3 D model) 3

Main aisle overlooking side aisle (3 D model) Small rosette (3 D model) 3 D- www. eveil-3 d. eu

Immersion: Degree of the user's involvement into the virtual environment Implies important challenges for

Immersion: Degree of the user's involvement into the virtual environment Implies important challenges for hardware selection Field of view Human-computer interaction, navigation 3 D-Festival BEYOND 03. 10. 2013 10 / 26 www. eveil-3 d. eu

Immersion – field of view 3 D-Festival BEYOND 03. 10. 2013 11 / 26

Immersion – field of view 3 D-Festival BEYOND 03. 10. 2013 11 / 26 www. eveil-3 d. eu

Immersion - stereoscopy 3 D-Festival BEYOND 03. 10. 2013 12 / 26 www. eveil-3

Immersion - stereoscopy 3 D-Festival BEYOND 03. 10. 2013 12 / 26 www. eveil-3 d. eu

Virtual reality: technology sensory immersion and interaction (gestures, motion, language) 3 D- www. eveil-3

Virtual reality: technology sensory immersion and interaction (gestures, motion, language) 3 D- www. eveil-3 d. eu

Virtual reality DIDACTIC APPROACH 3 D-Festival BEYOND 03. 10. 2013 14 / 26 www.

Virtual reality DIDACTIC APPROACH 3 D-Festival BEYOND 03. 10. 2013 14 / 26 www. eveil-3 d. eu

Presence: definition - 1991, Reeves, « being there » (Steuer 1992, Slater & Usoh

Presence: definition - 1991, Reeves, « being there » (Steuer 1992, Slater & Usoh 1993) - „perceptual illusion of nonmediation“ (Lombard & Ditton 1997) 3 D-Festival BEYOND 03. 10. 2013 15 / 26 www. eveil-3 d. eu

Process interrupted Presence: nein Immersion Sensomotoric Loop « Content » self social place action

Process interrupted Presence: nein Immersion Sensomotoric Loop « Content » self social place action ja perceived possibilities for action + CHECK User expectations Interaction Process interrupted Presence plausible environment? ja nein 3 D-Festival BEYOND 03. 10. 2013 Plausible environment? 16 / 26 involvement in the game www. eveil-3 d. eu

Virtual Reality and Second Language Learning needs of language didactics • • virtual reality

Virtual Reality and Second Language Learning needs of language didactics • • virtual reality as new tool Activity-oriented: tasks Talking Experience Motion 3 D-Festival BEYOND 03. 10. 2013 17 / 26 Acting Speech recognition Presence Motion capture www. eveil-3 d. eu

Dialogue areas – crypt scene 3 D-Festival BEYOND 03. 10. 2013 18 / 26

Dialogue areas – crypt scene 3 D-Festival BEYOND 03. 10. 2013 18 / 26 www. eveil-3 d. eu

Dialogue sequences - crypt scene 3 D-Festival BEYOND 03. 10. 2013 19 / 26

Dialogue sequences - crypt scene 3 D-Festival BEYOND 03. 10. 2013 19 / 26 www. eveil-3 d. eu

Virtuel reality Empirical research 3 D-Festival BEYOND 03. 10. 2013 20 / 26 www.

Virtuel reality Empirical research 3 D-Festival BEYOND 03. 10. 2013 20 / 26 www. eveil-3 d. eu

1 st survey 60 pupils, french vocational school ( « Lycée professionnel » )

1 st survey 60 pupils, french vocational school ( « Lycée professionnel » ) Virtual invironment: virtual shop Task: stocking shelves Oral instructions in German Questionnaire: „measuring“ presence 3 D-Festival BEYOND 03. 10. 2013 21 / 26 www. eveil-3 d. eu

4 components of presence 3 D-Festival BEYOND 03. 10. 2013 22 / 26 www.

4 components of presence 3 D-Festival BEYOND 03. 10. 2013 22 / 26 www. eveil-3 d. eu

2 nd survey - 55 pupils « lycée » (16 years) - Virtual environment:

2 nd survey - 55 pupils « lycée » (16 years) - Virtual environment: Strasbourg Cathedral Tasks: - restoring the crypt – colouring the rosette - Verbal & nonverbal interaction Measuring presence: observation & interview Where did the simulation take place ? Who was there? What did you do? How did you move in the crypt? Who talked to you? Why did you hear a voice? 3 D-Festival BEYOND 03. 10. 2013 23 / 26 www. eveil-3 d. eu

2 nd test Test device 1: 3 D television set, motion capture device Test

2 nd test Test device 1: 3 D television set, motion capture device Test device 2: immersive platform (3 D, motion capture) 3 D- www. eveil-3 d. eu

Data collection: T 1 2 weeks before the immersion Questionnaire « predisposition for presence

Data collection: T 1 2 weeks before the immersion Questionnaire « predisposition for presence » T 2 T 3 Immersion : Directly after immersion immersive 3 D-platform or 3 D television set Semi-guided interview (scenario, presence…) Non-participant observation Video recording 3 D- www. eveil-3 d. eu

Thank you for your attention! Contact: gerald. ingo. schlemminger@ph-karlsruhe. de 3 D-Festival BEYOND 03.

Thank you for your attention! Contact: gerald. ingo. schlemminger@ph-karlsruhe. de 3 D-Festival BEYOND 03. 10. 2013 26 / 26 www. eveil-3 d. eu