Estimation Game Source CQII has incorporated this game

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Estimation Game Source: CQII has incorporated this game in its advanced QI training program:

Estimation Game Source: CQII has incorporated this game in its advanced QI training program: Training of Consumers on Quality (TCQPlus).

Overview Game: Estimation Length: 15 -25 minutes Type of Game: A guessing game to

Overview Game: Estimation Length: 15 -25 minutes Type of Game: A guessing game to learn about the increased accuracy of teams compared to individuals. Target Audience: Staff, quality improvement team members, people with HIV, and anyone else who work together and make decisions together. Learning Objectives • Understand that teams are usually much more precise than individuals when conducting estimates. • Demonstrate the power of problem solving in teams versus individually. • Engage participants in decision-making processes. • Learn to compromise and come to a consensus with groups of people. Agenda 1. Setting the stage for the interactive exercise. 2. Playing the Estimation game. 3. Debrief and discussion on what lessons learned are and how they apply to HIV care. 4. Feedback and close. For more information | Check out the CQII Virtual Game Guide (2021) at www. CQII. org, including additional games, resources and the corresponding facilitator guide 2

Estimation Game Overview • You are shown a jar with candy! • Using the

Estimation Game Overview • You are shown a jar with candy! • Using the provided handout, make an estimate of how many candies you think there are in the jar. • You will make an estimate of the number of candies a total of four times. • Each round you will make an estimate with more of your peers as part of the process. • Each round only make a single estimate. 3

Estimation Game • Round 1: Write down your personal estimate in box (1); after

Estimation Game • Round 1: Write down your personal estimate in box (1); after you record your estimate, take a few notes on how you made your decision. • Round 2: You are assigned with one partner in the room (two people), make a decision together on a single estimate you can both agree on and record in box (2); take a few notes on how you came to your estimate. • Round 3: You and your partner will now join with another pair (four people) and decide on an estimate you can agree upon and then put that value in box (3); take a few notes on how you came to your estimate. • Round 4: Lastly, as a group of four, join another group of four (eight people) and decide on an estimate you can agree on; record the value in box (4); take a few notes on how you came to your estimate. 4

Debriefing • What did you observe? Any trends? Comments? Reflections? • What behavior helped

Debriefing • What did you observe? Any trends? Comments? Reflections? • What behavior helped the group to accomplish the task? What behavior hindered the group in completing the task? • How does this game apply to HIV care and/or your HIV program? 5

Center for Quality Improvement & Innovation 212 -417 -4730 (phone) 212 -417 -4684 (fax)

Center for Quality Improvement & Innovation 212 -417 -4730 (phone) 212 -417 -4684 (fax) www. CQII. org Info@CQII. org This project is supported by the Health Resources and Services Administration (HRSA) of the U. S. Department of Health and Human Services (HHS) as part of an award totaling $1. 5 M. The contents are those of the author(s) and do not necessarily represent the official views of, nor an endorsement, by HRSA, HHS or the U. S. Government. 6