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ENGAGING & EMPOWERING WITH TECHNOLOGY Presented by: Iredell Statesville Schools – Instructional Facilitators Lisa Souther, Carla Stutts, & Amy Jordan March 21, 2015
Abstract • This session will focus on seven sensational strategies for digital learning. Bring a charged device to this fast paced, hands on session. Participants will be provided top technology strategies that effectively engage students in the learning process while increasing student achievement. Participants will leave with resources supporting their digital toolkit.
Description / Learning Targets • Participants will explore a variety of digital resources and tools. • The focus on will be on increasing student engagement through interactive learning, empowering students to take ownership of their learning, and redesigning instruction using technology. • The digital tools and strategies used in this session will be purposefully picked to maximize teacher knowledge and increase student achievement. • Participants will review the SAMR model for transforming their classroom instruction and investigate digital tools that will assist educators in evaluating the effectiveness of technology being used in the classroom. • They will leave with several strategies and practical resources.
Introduction Welcome! Opening Interactive Digital Activity Please go to kahoot. it on your device Pin # will display on screen https: //play. kahoot. it/#/lobby? quiz. Id=a 832 a 7 fc-644 c-4895 -b 35 e-bed 22 b 4259 d 3
#1 Meet our friend SAMR!
SAMR Model http: //www. thinglink. com/scene/526342222434533377
Transforming Lessons http: //www. emergingedt ech. com/2015/04/exa mples-of-transforminglessons-through-samr/ Evaluating and/or Planning Lessons Quiz https: //www. sophia. or g/tutorials/evaluating -lesson-plans-samr
Participates will receive an evaluation tool handout for assessing the use of SAMR in the classroom http: //moodle. pennfield. net/pluginfile. php/54554/mod_resource/content/1/SAMR%20 Lesson%20 Examples. pdf Let’s Practice: using SAMR Model sort each of the follow activities into S-A-M-R Activity Sort Answer Key https: //drive. google. com/open? id=1 c. L 8_DBe_oy. EXWc. Vu 1 g. G 6 js. PCa 49 tpi 9 Hg. Nx. Lo. CNC 25 k http: //www. edudemic. com/new-padagogy-wheel-helps-you-integrate-technology-using-samr-model/
#2 Accept the Technology Challenge
Purpose & Outcomes • On-going professional development with technology • Multiple uses for increasing student engagement & achievement • Develop deeper understanding of student content knowledge • Provides options for students to use numerous learning styles • Leadership opportunities for teacher & student
Imagine the possibilities. . . Let’s explore some apps!
Chatterpix Students conducted research, prepared a 30 second snippet overview of their content and created a chatterpix project http: //www. iss. k 12. nc. us/Page/57383
#3 Build Collaboration with Tech Buddies • • • Increase engagement Multi-age collaboration Hands-on participation Develop leadership Improve communication Student accountability
Examples to Explore. . • Participants will explore several activities appropriate for multi-age students • Thinglink • Symbaloo • imovie trailers
#4 Explore e. Portfolios An e-portfolio is a sampling of the breadth and depth of a person's work conveying the range of abilities, attitudes, experiences, and achievements.
Benefits of Electronic Portfolios • A creative digital means for collecting, organizing, sharing work. Provide rich pictures of student performance. • More effective way to clearly present information not only through text, but also through visuals, audio, and video formats. • Easy storage / portability • Increased reflective practice • 21 st century technology skills
Let’s Explore. . . Types of e-portfolios https: //sites. google. com/site/eportfolioapps/overview/levels Rubrics & resources https: //www 2. uwstout. edu/content/profdev/rubrics/eportfoliorubric. html http: //www. norwalk. edu/dept/distancelearning/pdf/RUBRIC_v 2_e. Portfolio. pdf Examples & Getting Started https: //sites. google. com/site/k 12 eportfolios/resources/examples-of-online-portfolios http: //www. slideshare. net/glovely/beginning-eportfolios-k 6 -by-gail-lovely
#5 Paint your own “Canvas”! https: //youtu. be/3 D 6 ij. OYUdj 0
What is a LMS? A learning management system (LMS) is a software application for administration, documentation, tracking, reporting and delivery of electronic educational technology (aka “e-learning”) courses or training programs.
Why use a Learning Management System? • Provides a centralized source for information and education • Simplifies the learning process with learning modules meeting individual needs • Makes blended learning possible • Feasible for k-5 too! Think the old school webquests
Learning more about Canvas Course Description. Are you ready to explore web-based tools to ignite student engagement in your K-12 classroom? https: //learn. canvas. net/courses/96 The Best LMS i. Pad Solutions for K 12 Students and Teachers http: //jonathanwylie. com/2013/09/15/the-best-lms-ipad-solutions-for-k 12 students-and-teachers/ Project: Canvas Learning Management System https: //www. utexas. edu/its/canvas-project/ Top Learning Management Systems: Choosing one that’s right for you! http: //www. capterra. com/learning-management-system-software/
#6 Teach Reading Creatively with Technology http: //www. teachthought. com/uncategorized/39 -recommended-readingcomprehension-tools-for-young-students-from-edshelf/
Who can this help. . . Struggling readers putting their thoughts into writing 1. Telestory is a video creation tool that allows kids to make their own themed television show. 2. Tellagami is an app that allows students and teachers to create a quick video with an avatar, background, and speech dialogue. This can help with fluency and prosody. 3. Aurasma both app and website are available Recording their thoughts & replaying it to put it into writing. http: //www. doe. virginia. gov/instruction/english/professional_development/institute s/2012/writing/elementary/phillips_abingdon_06. pdf
Increase Engagement & Achievement Participants will explore using these digital tools and many more: • Digital Jumpstarts • Telestory • Tellagami • EPIC • Pic Collage • http: //www. readingrockets. org/article/10 -ways-use-technology-build-vocabulary
#7 Smash those Apps!
What is “App Smashing” ? App Smashing is the process of using multiple apps to create projects and tasks. The process can provide your students with creative ways to showcase their learning while allowing you to assess understanding. By introducing your students to a core of key apps, giving them the parameters of the project, and supporting them as they learn and create, students will soon be “Smashing” in your classroom! http: //k 12 technology. weebly. com/app-smashing. html
Reasons you should SMASH! Richard Wells, i. Pads 4 Schools 1. Demands more from the technology (value for money) 2. Turns the issue of not having a "wonder app" into a positive 3. Removes restrictions to take a topic as far as it can be taken 4. End products are greatly enhanced by the use of multiple apps 5. Lots of creative thinking 6. Often results in more engaged learners 7. Provides great opportunities for collaboration 8. It's fun! Check out some Project Examples! http: //k 12 technology. weebly. com/app-smashing. html
Hands-on practice Participants will individually complete a smash apping activity. http: //mrandrewsonline. blogspot. com/2013/10/app-smashing-with-tellagami. html App Smashing with Telligami http: //mrandrewsonline. blogspot. com/2013/10/app-smashing-with-tellagami. html Step by Step Instructions: http: //techtrends 4 teachers. blogspot. com/2014/08/app-smashing-and-digital -storytelling. html
Thank you for Coming! Use the remaining time to explore the digital toolkit and complete the conference session feedback ! https: //drive. google. com/open? id=1 z 2 yx 6_47 Wmvj. GNJj. Luo. RK 0 n 69 S 0 SHUCOAo 9 bur. X 57 ig