Emerald Valley Chess Camp Emerald Valley Chess Camp

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Emerald Valley Chess Camp

Emerald Valley Chess Camp

Emerald Valley Chess Camp 10 week program Date Novice Level (under 800) Intermediate Level

Emerald Valley Chess Camp 10 week program Date Novice Level (under 800) Intermediate Level (800 -1200) Jun-11 Piece Movement, Gameplay Game, Analysis Jun-18 Practice game Tactics, Puzzles Jun-25 Basic Tactics, Simple puzzles Mating Patterns , Mate in 2 puzzles July-2 Mating patterns, Mate in 1 puzzles End games July-9 Simple end games Opening Concepts, Standard Openings July-16 Practice game Strategy, Best Piece Positions, July-23 Simple openings Pawn structure, Positional Play July-30 Simple strategy concepts Calculation, Improve your pieces (puzzles? ) Aug-6 Practice game Practice Game, Analysis Aug-13 Tournament

Novice Session 1 : Basic Piece Movement

Novice Session 1 : Basic Piece Movement

Novice Session 1 : Special Piece Movement Castling Promotion En-passant

Novice Session 1 : Special Piece Movement Castling Promotion En-passant

Novice Session 2 : Basic Tactics Discovered Attack Pin Overloading Double Check Sacrifice Windmill

Novice Session 2 : Basic Tactics Discovered Attack Pin Overloading Double Check Sacrifice Windmill Fork X-ray Interference Skewer Deflection Desperado

Session 2 : Reference Information Tactics SIMPLE TACTICS 1. Pins (w Rook, Bishop, Queen)

Session 2 : Reference Information Tactics SIMPLE TACTICS 1. Pins (w Rook, Bishop, Queen) 2. Terminal Pin (Pinned to a check) 3. Forks (w Knight, Bishop, Rook, Queen, King) o Royal Fork, Family Fork, o Knight Forks are safest o Bishops can fork rook, Rook can fork bishop o Fork a attacking higher rank piece with pawn support 4. Skewers 5. Baits, Poisoned pawns 6. Discovered attack, discovered check 7. Double attack, Double check (by knight or bishop moves; or pawn captures only) o Double attacks are always discovered attacks 8. Removing the defender, Deflection 9. Interference 10. Perpetual check (to get a draw) 11. Desperado (damage by a doomed piece) 12. X-ray COMPLEX TACTICS (for intermediate players) 1. Traps o Trapped Piece (Knights in corners, Bishops in h 2 -h 7, Rooks/Queen tough) o Trapped King (Smothered mate) 2. King Attack o Breaking the pawn barrier o Choke - take away the escape square o Pawn Storm 3. Controlling Squares, not attacking 4. Blocking - stop the potential interposer 5. Clearance o File, Rank, Diagonal Clearance o Square Clearance o Deflection (of a defender of a piece or square) o Decoy Combinations, Mate in 2, 3, 4 moves 1. Good Sacrifice, Bad Sacrifice 2. Windmill 3. Queen Mating Patterns

Novice Session 4 : Simple Queen Mating Patterns Main Pattern With Bishop With Knight

Novice Session 4 : Simple Queen Mating Patterns Main Pattern With Bishop With Knight With Pawns Own pawns blocking With Knight With Rook Main Pattern With Pawn With King

Novice Session 5 : Simple Checkmates With Two Major Pieces (2 Rooks or Queen+Rook)

Novice Session 5 : Simple Checkmates With Two Major Pieces (2 Rooks or Queen+Rook) With King and Queen With King and Rook

Novice Session 6 : Openings What to do in an opening ? 1. Develop

Novice Session 6 : Openings What to do in an opening ? 1. Develop your pieces o Knights before bishops o One side before other (to enable castle) o Few pawn moves o No traffic jam 2. Keep your king/queen safe o Castle o Don't get queen out early 3. Control the center What is Opening ? What is Defense ?

Novice Session 6 : Openings

Novice Session 6 : Openings

Novice Session 7 : How to play great chess ? Space. No Traffic Jam

Novice Session 7 : How to play great chess ? Space. No Traffic Jam Develop Improve Regroup Attack Limit Exchanges Center Control Slow down 64 square vision Tempo Attack King or Queen to gain tempo No Helicopter Hands Brain 100 m/hr Teamwork Guess opponent’s best move ? No Bench

Novice Session 8 : Piece Positions (Rooks/Knights/Bishops) Connect on Back Rank Double up on

Novice Session 8 : Piece Positions (Rooks/Knights/Bishops) Connect on Back Rank Double up on Open File Center and Forward Knight on Rim is Grim Knights Push to 7 th Rank Back Rank Mates Rooks On Long Diagonals Point towards King Bishops

Novice Session 9 : Putting it all together OPENING o Develop your pieces o

Novice Session 9 : Putting it all together OPENING o Develop your pieces o Knights o Bishops o Rook (Castle) o Rook (Queen battery/fork) MIDDLEGAME o Improve your pieces o Outposts for knights o Active Bishops o Rooks on open files o Double up rooks o Rook lifts o Queen batteries THINKING When to exchange : • Exchange if piece up • If opponent on attack • When in trouble • If you want a draw • Don't exchange if piece down • Don't exchange your way to the end game • Guess your opponent’s moves CALCULATION Can I check mate ? Can he check mate ? Opponent pieces (Queen, Rooks, Bishops, Knights, Pawns) • unprotected • under-protected • over-worked (over-loaded) My pieces • unprotected • under-protected • over-worked Look for tactics Create a plan Teamwork Assemble the pieces Attack When Checked : • Capture the attacker • Attacking Interpose • Passive Interpose • Escape Square When Checking : • Don't fly solo, have a co-pilot • Check without mate threat is meaningless • Smothered mates, back rank mates GUIDELINES • Don’t attack needlessly. Don’t check needlessly • Every move should have a purpose, in fact Double-Purpose • Look for double attacks • Start the battle with the least valuable piece • In a battery, lead with the rook/bishop (not queen) • Understand why is center control important • Don’t send your queen away from war for pawn shopping • When in enemy area, queens and rooks can vaccum clean • Play Actively, not passively. Seize the initiative. • Attacks - King-side, Queen-side, Center • Strong attack on one side, or multiple attacks. • Do not overprotect pieces. Do not preemptively protect if not necessary • Attacking interpose better than passive interpose