elearning workshops blends games consulting 1 but different
e-learning. workshops. blends. games. consulting. 1. . . but different
e-learning. workshops. blends. games. consulting. 2. . . but different
e-learning. workshops. blends. games. consulting. 3. . . but different
Analyse Analytical High level design Learning concepts/ strategies Low level design/ script Evaluate Develop Writing & interaction Technical & asset design building Analytical & evaluative Logic, order, discipline, engineering, robustness, control. . . e-learning. workshops. blends. games. consulting. 4. . . but different
e-learning. workshops. blends. games. consulting. 5. . . but different
Many Few (courses, workbooks, workshops, videos etc. ) Few and clear (learning objs, learner profiles, time, cost) Structured, well understood (software training, basic induction, simple soft skills – 20 th Century!) Options (As before plus: blogs, blended games, simulations, communities, mobile apps/information, epss, remote coaching etc. ) Many and unclear Constraints Learning challenges e-learning. workshops. blends. games. consulting. (As before plus: technology infrastructure, organisation culture, user fashion, national/ geographical culture etc. Unstructured, complex (You name it! Century skills) 21 st 6. . . but different
Rapidisation Gaming Social learning e-learning. workshops. blends. games. consulting. This is different and challenging! 7. . . but different
Analyse High level So does design Low level design/ script Evaluate Develop this still make se nse? Is it still fresh? Analytical Learning concepts/ strategies Writing & interaction Technical & asset design building Analytical & evaluative Logic, order, discipline, engineering, robustness. . . creativity? ? e-learning. workshops. blends. games. consulting. 8. . . but different
Think exper ie not co nce, ntent Design bottom up and top down Use multi-role teams Use u sers e Prototyp ate and iter Play! e-learning. workshops. blends. games. consulting. 9. . . but different
Get “zeitgeisty”; think about what experiences out in the real world are changing people! Thin exper k ie not co nce, ntent Get What’s the learning. What’s problem/opportunity? How will emotional! the people tone? succeed or fail? How do people need to change? What experience might cause them to change? What’s the perspective? What content is needed to support this experience? e-learning. workshops. blends. games. consulting. 10. . . but different
Design bottom up and top down Business/organisational objectives Performance objectives If your learning strategy doesn’t work out. . . change it. . Change the performance objectives later. . . Learning objectives Learning strategy Learning tactics Start with stories. . . e-learning. workshops. blends. games. consulting. Trust your hunches. . . 11. . . but different
Use multirole teams X e-learning. workshops. blends. games. consulting. 12. . . but different
Use u sers • We need more contact with learners. • We need the right Ms Learner Hello. I’m a “learner”. I watch youtube, download music (legally and illegally), text endlessly, play Farmville more than I dare tell my husband, hate it when the kids dominate the Wii, and pay most of my utility bills online. If you ask me what I need I may just be able to help you make it. kind of contact with learners. e-learning. workshops. blends. games. consulting. 13. . . but different
e Prototyp ate and iter “Yes – that’s ok. Just a few minor changes…” Spec Start Prototype Project duration e-learning. workshops. blends. games. consulting. End 14. . . but different
“At the he continu art of [the pro ce ou discuss s improvemen ss is. . . ] the no tio in t: Game/ g them, and m testing ideas, n of ireally nstrugreat akin “We’ve got - gsome etting a ctional design g them better. rtists, c ers lea ideas…” and en l i e n t s , subjec d the proces d users s t matte in When t r exper he dus volved every ts, t settles step of the gam t , h no one e way. e is surpr of pride. In fact, it will ised wi likely b among Prototype th e every. Spec? a great s one inv ource olved. “ Start Project duration e-learning. workshops. blends. games. consulting. e Prototyp ate and iter End 15. . . but different
Play! e-learning. workshops. blends. games. consulting. 16. . . but different
Thanks! patrick@delearn. net e-learning. workshops. blends. games. consulting. 17. . . but different
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