EEL 5771 001 Introduction to Computer Graphics PPT

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EEL 5771 -001 Introduction to Computer Graphics PPT 10: Radiosity, surface detail, textures PPT

EEL 5771 -001 Introduction to Computer Graphics PPT 10: Radiosity, surface detail, textures PPT and video are due: no later than November 6 Submit to: lpiegl@gmail. com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publicly available information (text as well as graphics) as long as the sources are properly acknowledged. 1

Team members’ contributions Member [name]: 2

Team members’ contributions Member [name]: 2

Radiosity Content outline: • Radiosity: detailed definition • What is intensity? 3

Radiosity Content outline: • Radiosity: detailed definition • What is intensity? 3

Radiosity Content outline: • Intensity per solid angle • Radiant flux 4

Radiosity Content outline: • Intensity per solid angle • Radiant flux 4

Radiosity Content outline: • Total energy over a hemi-sphere • Form factor 5

Radiosity Content outline: • Total energy over a hemi-sphere • Form factor 5

Radiosity Content outline: • The radiosity equation • Form factor computation 6

Radiosity Content outline: • The radiosity equation • Form factor computation 6

Radiosity Content outline: • Progressive refinement • Examples 7

Radiosity Content outline: • Progressive refinement • Examples 7

Radiosity Content outline: • Applications • Examples 8

Radiosity Content outline: • Applications • Examples 8

Environment mapping Content outline: • Create environment maps • Surface rendering with environment maps

Environment mapping Content outline: • Create environment maps • Surface rendering with environment maps 9

Surface detail Content outline: • From wire frame to surface details • Methods of

Surface detail Content outline: • From wire frame to surface details • Methods of adding surface detail 10

Surface detail Content outline: • Examples of surface detail 11

Surface detail Content outline: • Examples of surface detail 11

Texture mapping Content outline: • Principles • Charts and examples 12

Texture mapping Content outline: • Principles • Charts and examples 12

Texture mapping Content outline: • Mapping from pixel space to surface textures • Anti-aliasing

Texture mapping Content outline: • Mapping from pixel space to surface textures • Anti-aliasing for texture mapping 13

Texture mapping Content outline: • Applications • Examples 14

Texture mapping Content outline: • Applications • Examples 14

Bump mapping Content outline: • Principles • Examples 15

Bump mapping Content outline: • Principles • Examples 15

Frame mapping Content outline: • Local coordinate frames • Surface texture via axes of

Frame mapping Content outline: • Local coordinate frames • Surface texture via axes of the coordinate frame 16

Non-photorealistic rendering Content outline: • Stipple rendering • Dot pattern, hatching, cross hatching 17

Non-photorealistic rendering Content outline: • Stipple rendering • Dot pattern, hatching, cross hatching 17

Non-photorealistic rendering Content outline: • Pen and ink techniques • Examples 18

Non-photorealistic rendering Content outline: • Pen and ink techniques • Examples 18

Non-photorealistic rendering Content outline: • Artistic style rendering • Examples 19

Non-photorealistic rendering Content outline: • Artistic style rendering • Examples 19

Non-photorealistic rendering Content outline: • Rendering with mosaics • Examples 20

Non-photorealistic rendering Content outline: • Rendering with mosaics • Examples 20

Non-photorealistic rendering Content outline: • Rotoscoping • Examples 21

Non-photorealistic rendering Content outline: • Rotoscoping • Examples 21