ECommerce Contents Introductions Electronic Business Electronic Commerce Models
E-Commerce
Contents § Introductions § Electronic Business § Electronic Commerce Models § § Business – to – Business (B 2 B) model Business – to – Consumer (B 2 C) model Consumer – to- Consumer (C 2 C) model Consumer – to – Business (C 2 B) model
Electronic Business Electronic business, commonly referred to as "e. Business" or "e-business", or an internet business, may be defined as the application of information and communication technologies in support of all the activities of business. The term "e-business" was coined by IBM's marketing and Internet teams in 1996 Electronic business methods enable companies to link their internal and external data processing systems more efficiently and flexibly, to work more closely with suppliers and partners, and to better satisfy the needs and expectations of their customers.
Electronic Commerce Background: The major buzzword in business today is E-commerce. Till recently the internet was primarily used as a means of accessing and broadcast information, as business became more complex and global, a need was felt for a bigger faster and convenient access to consumers spread across the world. That is how and when, the tech-gurus leveraging the power and reach of the Internet brought forth the concept of E-commerce. It is the use of electronic information technologies to conduct business transaction among buyers, sellers and other trading partners.
Electronic Commerce Electronic commerce, commonly known as ecommerce. E-commerce combines business and electronic infrastructures, allowing traditional business transaction to be conducted electronically. It enables the online buying and selling of goods and services via the communication capabilities of private and public computer networks including the internet.
E-Business & E-Commerce In practice, e-business is more than just e-commerce. While e-business refers to more strategic focus with an emphasis on the functions that occur using electronic capabilities, e-commerce is a subset of an overall ebusiness strategy.
E-Commerce Models Creating an e-commerce solution mainly involves creating and deploying an e-commerce site. The first step in the development of an e-commerce site is to identify the e-commerce model. Depending on the parties involved in the transaction, ecommerce can be classified into 4 models. These are: • Business – to – Business (B 2 B) model • Business – to – Consumer (B 2 C) model • Consumer – to- Consumer (C 2 C) model • Consumer – to – Business (C 2 B) model
Business-to-Business (B 2 B) Model This model describes commerce transactions between businesses, such as between a manufacturer and a wholesaler, or between a wholesaler and a retailer. Example: Dell deals computers and other associated accessories online but it does not manufacture all those products. So, in govern to deal those products, first step is to purchases them from unlike businesses i. e. the producers of those products
Business-to-Consumer (B 2 C) Model The B 2 C model involves transactions between business organizations and consumers. It applies to any business organization that sells its products or services to consumers over the Internet. These sites display product information in an online catalog and store it in a database. The B 2 C model also includes services online banking, travel services, and health information. Example: www. flipkart. com, www. myntra. com, etc….
Consumer-to-Consumer (C 2 C) Model The C 2 C model involves transaction between consumers. Here, a consumer sells directly to another consumer. e. Bay. com, olx. com, quicker. com etc… are common examples of online auction web sites that provide a consumer to advertise and sell their products online to another consumer. While the seller needs to pay a fixed fee to the online auction house to sell their products, the buyer can bid without paying any fee. The site brings the buyer and seller together to conduct deals.
Consumer-to-Business (C 2 B) Model The C 2 B model involves a transaction that is conducted between a consumer and a business organization. It is similar to the B 2 C model, however, the difference is that in this case the consumer is the seller and the business organization is the buyer. In this kind of a transaction, the consumers decide the price of a particular product rather than the supplier. This category includes individuals who sell products and services to organizations Example: www. monster. com, www. nakuri. com, etc….
Other models In addition to the models discussed so far, five new models are being worked on that involves transactions between the government and other entities, such as consumer, business organizations, and other governments. All these transactions that involve government as one entity are called e-governance. The various models in the egovernance scenario are:
Government-to-Government (G 2 G) model: This model involves transactions between 2 governments. Example: if the Indian government wants to by oil from the Arabian government, the transaction involved are categorized in the G 2 G model. Government-to-Consumer (G 2 C) model: In this model, the government transacts with an individual consumer. Example: a government can enforce laws pertaining to tax payments on individual consumers over the Internet by using the G 2 C model.
Consumer-to-Government (C 2 G) model: In this model, an individual consumer interacts with the government. Example: a consumer can pay his income tax or house tax online. The transactions involved in this case are C 2 G transactions. Government-to-Business (G 2 B) model: This model involves transactions between a government and business organizations. Example: the government plans to build a fly over. For this, the government requests for tenders from various contractors. Government can do this over the Internet by using the G 2 B model.
Business-to-Government (B 2 G) model: In this model, the business houses transact with the government over the Internet. Example: similar to an individual consumer, business houses can also pay their taxes on the Internet.
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