EAA FOOTBALL Building the Foundation of the WILDCAT
EAA FOOTBALL Building the Foundation of the WILDCAT PROGRAM
YOU are important to US! The SSYFL leads directly into the EHS Wildcat Program: - Technique - Fundamentals - Teamwork - Fun! We see you as the foundation of the Wildcat program. We need you to buy IN!
Position Group Fundamentals O-Line – Pad level, balance, hands inside, “Find work” R. B’s - “Chin” the ball, pad level, first up, finish QB’s – Mechanics (Run &Pass), eyes/ reads, progression, leadership WR’s – Thumbs, routes, stalk, Chin
How Practice We Practice “O” Red, Yellow, Green 5 Minute Periods Individual - Fundamentals Shell – Skelly Screen / PAP / Exotic / G. L. Team
Formations (Y AND Z DESGNATE THE CALL SIDE, EXCEPT TREY) Doubles - (2 X 2) Stress the OLB’s Deuce - (2 X 1) Two back formation Ace - (2 X 2) Two Tight End formation Trey - (3 X 1) One Tight End formation Nevada - (2 X 1) Two back formation
DOUBLES X A O O C O O Q B Z Y ACE A X O O C O O Y Q B Z
DEUCE X O O C O O Z Q B Y TREY Y O O C O O Q B A Z X
Nevada X O O C O O Y Q A B Z
SLOT MOTIONS AXE - A across the formation. AL / ART - A left or right. ZAP - Z across the formation. APE - A arc motion to the backfield. ZAPE - Z arc motion to the backfield. BILL / BART - B left or right.
Run Game Numbering: 40’s – QB opens away from call to read the backside 30’s - QB opens to the playside 20’s – Option game
WILDCAT FOOTBALL RUN GAME Sample Concepts / Plays Screens
Inside Zone Concept This Concept is designed to create both lateral and vertical movement of the defensive front. Lateral movement is created with the defensive line through the track of the offensive line. Linebackers are moved laterally through the initial path of the runningback. All linemen are stepping to the playside. When combinations lead to double teams, we need to create vertical movement –“dent the defense”. We will check the 40 series to a 3 Technique, and the 30 series to a 1 Technique. ZONE BLOCKING RULES If you are UNCOVERED, zone with your teammate to the playside. If you are COVERED, look at your backside (away from playside) teammate. If he is COVERED, you will block your defender man-on-man. If he is UNCOVERED, he will double team/combo block with you towards the LB. Covered Linemen – Zone Attack Step: A 4 -6 inch quick lead step with the outside foot. Width and angle are determined by defender’s alignment. Aiming point is defender’s playside armpit. Keep hips and shoulders square! Inside hand on the near number. Second Step: gets blocker to the point of contact; gains ground on the defender – get it down fast and work vertical. Pound the ground! If defender A) honors reach – run him to the sideline, B) plays directly in – block will become combo- 4 hands on lineman (dent the defense), 4 eyes on LB, C) slants – get piece with inside arm to slow down for partner, keep outside arm free to go after LB. Uncovered Linemen – 45 degree Zone Attack Step: Open toe, knee and hip toward sideline. Take angle to overtake down lineman. First step attacks the backside hip of down lineman. Uncovered is stepping to assist the covered lineman to the playside. Initially you are a one-arm player. Eye on the LB; anticipate a slant from the down lineman. Engage the down defender with near arm. If defender A) honors reach – help him with a shot to the near hip, B) plays directly in – block will become combo- 4 hands on lineman (dent the defense), 4 eyes on LB, C) Slants – overtake him as partner goes to 2 nd level. Backside Linemen – Scoop – take a wide open step with playside foot and crossover with second step - target playside armpit of first defender on or off LOS. Work to get backside hand on far number of the defender. Work to get square. QB - step off midline and read backside end to control his pursuit – you may pull and keep. If QB gets a pull read, find alley player and keep or bubble off his reaction. BALLCARRIER – First step is 45 degrees away from POA with backside foot; second step takes him to a track at PS leg of guard, RB is responsible for mesh with the QB. Get downhill, with eyes on 1 st down linemen outside the center. BACKSIDE RECEIVERS –If there are two or three receivers to the backside, the inside receiver will run Bubble. If QB gets a pull read, find alley player and keep or bubble off his reaction. If single receiver, run 2 step hitch and sit.
Scheme: Inside Zone Play: 43/44 ZONE Concept: CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. 44 ZONE VS EVEN C X F B A 44 ZONE VS BEAR F C X POS Y PST 5 B 2 5 B B 20 2 A B 5 SS Y LINE ASSIGNMENT ZONE BLOCKING RULES Z C Z POS Z ZONE BLOCKING RULES A PSG ZONE BLOCKING RULES C BST 5 B Y B ZONE BLOCKING RULES BSG C 44 ZONE VS ODD F C B B 4 0 X A B 44 ZONE F VS 3 -3 B B C STACK B 4 0 X A B ZONE BLOCKING RULES B Q X Y SS B 4 B Y SS Y C Z SKILL ASSIGNMENT If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man.
Scheme: Inside Zone Play: 33/34 ZONE Concept: CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. 34 ZONE VS EVEN C X F B A 34 ZONE VS BEAR F C X POS 5 A B 2 5 B B 20 2 B PST ZONE BLOCKING RULES BSG BST 5 SS Y LINE ASSIGNMENT ZONE BLOCKING RULES C 5 B Y PSG C Z 34 ZONE VS ODD F C B B 4 0 X A B 34 ZONE F VS 3 -3 B B C STACK B 4 0 X A B POS Z A ZONE BLOCKING RULES B ZONE BLOCKING RULES Q ZONE BLOCKING RULES X ZONE BLOCKING RULES Y SS B 4 B Y SS Y C Z SKILL ASSIGNMENT If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with playside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. Step off midline to the playside and read the playside end. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man.
Scheme: Inside Zone Play: 33/34 ZONE LEAD Concept: CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. 34 ZONE LEAD VS EVEN C X B F 5 B 2 B 34 ZONE LEAD VS BEAR F C B B 5 20 2 X POS Y PST PSG C BSG BST B C 5 B Y A 5 SS Y A Z C Z LINE ASSIGNMENT ZONE BLOCKING RULES 34 ZONE LEAD VS ODD F C B B 4 0 X B 34 ZONE LEAD F VS 3 -3 STACK B B C B 4 0 X POS B SS B 4 C B Y Z A B 4 C SS Y A Z SKILL ASSIGNMENT Z If single receiver stem and stock block the most dangerous Man. A If lead blocker (may not be in Deuce), take direct line to playside ILB. If there is a 2 technique to your side your path may be inside or outside the block. You need to read it. ZONE BLOCKING RULES – Identify LB for RB to lead on B Step 45 degrees with playside foot, second step takes you on track to follow your lead, RB is responsible for Mesh. ZONE BLOCKING RULES– Identify LB for RB to lead on Q Step off midline to the playside and ride the mesh. Then waggle opposite with eyes on backside end. ZONE BLOCKING RULES– Identify LB for RB to lead on X If single receiver stem and stock block the most dangerous Man. ZONE BLOCKING RULES Y If single receiver stem and stock block the most dangerous Man. ZONE BLOCKING RULES
Play: 35/36 POWER (NEV/WOLF) Scheme: POWER Concept: CHECK TO THE TE. We are looking to attack the C gap of the defense with a double down and a kick out on the EMOLS. This needs to be an attitude play for us that we can run at any time. Formations: Nevada / Trey / Ace. Wrinkle - Q if called or one back. 36 POWER VS EVEN C B X 36 POWER VS BEAR C X POS F 5 B 2 C B 2 B 5 B Y A Z F 5 B B 20 2 B 5 Y SS A C Z LINE ASSIGNMENT 36 POWER VS ODD F C B B 4 0 X B 36 POWER F VS 3 -3 STACK B B C B 4 0 X POS B SS B 4 B Y A B 4 SS Y A C Z SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. Identify the EMLOS. Block Down on 1 st DL. Combo with PST to Identified LB Z PST Block Man On. Combo with Y to Identified LB. Block Down on 1 st DL for pulling PSG. A PSG Pull to kick out the EMLOS Dig him out if he crashes IN C Gap. MUST get movement on EMLOS to create room for RB B Step with playside foot, second step takes you on track to hole. Hug the down and stay away from the kickout, RB is responsible for Mesh. Q Step off midline to the playside and ride the mesh. Then waggle opposite with eyes on backside end. X If single receiver stem and stock block the most dangerous Man. Y C BSG BST Block Man On. Combo with BSG to Identified backside LB Block Man On. Combo with C to Identified backside LB Base block Man On. Step Hard inside preventing cross face Y Take path outside the double down block to block the playside OLB. If single receiver stem and stock block the most dangerous Man.
Stretch Concept This Concept is a play designed to get the defense moving laterally across the field to create seams for the runningback to cut upfield. Each lineman is working to reach and overtake the next man on or off the LOS. The end man on the LOS may make a Fold Call with the next man inside based on defensive alignment. Playside must get off the ball aggressively with power to create movement at the POA – dent the defense. Never allow penetration; if the down defender wants to run laterally, take him all the way to the sideline. Backside linemen get off the ball with speed in mind, sealing off backside pursuit while attempting to reach 2 nd level defenders. ZONE BLOCKING RULES If you are UNCOVERED, zone with your teammate to the playside. If you are COVERED, look at your backside (away from playside) teammate. If he is COVERED, you will block your defender man-onman. If he is UNCOVERED, he will double team/combo block with you towards the LB. Covered Linemen – Attempt to rip your backside arm and shoulder through the defender’s playside armpit. Over reach and rip under the defender to slow him down for the uncovered lineman. The wider the
Play: 35/36 STRETCH Scheme: STRETCH Concept: CHECK TO OUR TIGHT END. We are looking to get the defense to move laterally to create seams for the RB to cut up field. This is not a sweep. The back should look for the first window and take it up field. Only get to the edge if the defense allows. 36 STRETCH VS EVEN C X B POS Y PST PSG C BSG BST 5 A 36 STRETCH VS BEAR F C X F A B 2 C 5 B Y B 5 B B 20 2 5 SS Y B LINE ASSIGNMENT ZONE BLOCKING RULES W/STRETCH TECH ZONE BLOCKING RULES W/STRETCH TECH Z C Z 36 STRETCH TRIPS F SS VS ODD C B B B 4 0 4 B Y X B 36 STRETCH Z / APE MOTION F VS 3 -3 B B B C STACK SS B 4 0 4 Y X A B POS Z A B Q X Y C A Z C Z SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. Tale playside lateral step and get fast width to receive the toss. Continue on track to outside foot of the T. E. If Ape or Zape motion, you take 30 zone steps to the Opposite side. Turn playside and toss ball to stretch man a as possible, reverse out. If Ape or Zape Single receiver stem andthen stock block the most dangerous Man. Reverse pivot to the toss. Single receiver stem and stock block the most dangerous Man.
Play: 05/06 Jet READ Scheme: JET READ Concept: CHECK TO THE 1 TECH vs even. The QB will read the 5 tech. while riding the mesh with the motion man. If the 5 tech. Runs with the motion he will keep and get up field following the BSG. If the 5 tech. Stays put or closes down he will give the jet. 05 JET VS EVEN C X F B A 05 JET VS BEAR F C X POS Y 5 B 2 C 5 B Y B 5 A B B 20 2 B 5 SS Y 05 JET VS ODD C X Z C Z LINE ASSIGNMENT Base Block EMLOS POS Z Identify EMLOS. Block Down on 1 st DL or LB. When Climbing to the LB Rip through DL. If DL crashes IN wash him down the line. A PSG Combo Block with C or PST to Identified Backside LB. Must Identify Combo (PST or C) and Identify LB B C Combo Block with PSG to Identified LB. If Uncovered and BSG is Covered, Down Block on DL for pulling BSG Q PST BSG BST Skip Pull around Down Blocks Up the hole Looking to block Playside LB Base Block EMLOS B SS 4 A 05 JET VS 3 -3 C STACK X F B A B 0 B 4 B Y B B 4 F B 0 B 4 SS Y B C Z SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep Ifa path single receiver stem thethe most horizontal to theand LOSstock untilblock you get edge. dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. Block edge backside of the call. Take path to get a downfield angle. X Take two long, fast slide steps with mesh. E If single receiver Give stem and stock block thebased most EMLOS. or pull on EMLOS read. dangerous Man. Y If single receiver stem and stock block the most dangerous Man.
Play: 05/06 WRAP (weak) Scheme: WRAP Concept: CHECK TO THE 1 TECH. We are looking to take advantage of spreading the defense out, and negating the sixth defender by allowing the QB to read his technique, and keep the ball i. F the BS/EMOLS is too aggressive. 05 WRAP VS EVEN C X B POS 5 A 05 WRAP VS BEAR F C X F A B 2 C 5 B Y B 5 B B 20 2 B 5 Y SS Z C Z LINE ASSIGNMENT 05 WRAP VS ODD F C B B 4 0 X A B 05 WRAP F VS 3 -3 B B C STACK B 4 0 X A B POS Identify EMOLS as Read Man. Look to combo with BST to identified LB Z PST Invite Up Field / DO NOT let Man Cross Face Inside. If DL sits on the line get into DL and create movement A PSG When Covered Block Man On. If Uncovered look to Combo w/ C to Identified Inside LB. B Block Man On. If Uncovered look to Combo w/PSG to Identified Inside LB. Create movement to open up hole. Q BSG Skip Pull around Combo Block to B Gap. Keep Eyes on the Playside LB. Create movement making room for RB. X BST Block Man On. Combo with Y to Identified Inside LB. IF PSG, C, BSG are Covered look to pull to B Gap eyeing Playside LB Y Y C SS B 4 B Y SS Y C Z SKILL ASSIGNMENT If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man.
Play: 05/06 WRAP (strong) Scheme: WRAP Concept: CHECK TO THE 1 TECH. We are looking to take advantage of spreading the defense out, and negating the sixth defender by allowing the QB to read his technique, and keep the ball i. F the BS/EMOLS is too aggressive. 06 WRAP VS EVEN C X B POS 5 A 06 WRAP VS BEAR F C X F A B 2 C 5 B Y B 5 B B 20 2 B 5 Y SS Z C Z LINE ASSIGNMENT 06 WRAP VS ODD F C B B 4 0 X A B 06 WRAP F VS 3 -3 B B C STACK B 4 0 X A B POS Y Identify EMOLS as Read Man. Look to combo with BST to identified LB Z PST Invite Up Field / DO NOT let Man Cross Face Inside. If DL sits on the line get into DL and get some push A PSG Block Man On. If Uncovered look to Combo w/ C to Identified Inside LB. B C Block Man On. If Uncovered look to Combo w/PSG to Identified Inside LB. Create movement to open up hole. Q BSG Skip Pull around Combo Block to B Gap. Keep Eyes on the Playside LB. Create movement making room for RB. X BST When Covered Block Man On. Combo with Y to Identified Inside LB. IF PSG, C, BSG are Covered look to pull to B Gap eyeing Playside LB Y SS B 4 B Y SS Y C Z SKILL ASSIGNMENT If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man.
Play: 27/28 OPTION Scheme: TRIPLE OPTION Concept: CHECK TO THE 1 TECH or NEAREST END. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the pitch if needed. 27 OPTION VS EVEN C X F B A 27 OPTION VS BEAR F C X POS Y 5 B B 2 2 C 5 B Y B 5 A B B 2 0 2 5 SS Y B Z C Z LINE ASSIGNMENT Base Block EMLOS 27 OPTION VS ODD F C B B 4 0 X A B 27 OPTION F VS 3 -3 B B C STACK B 4 0 X A B POS Z Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. A PSG Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play B C Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Q Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play X PST BSG BST Base Block Man On Y SS B 4 B Y SS Y C Z SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4 x 2). Step with playside foot at a direct angle to the outside leg of the guard. Cover the ball but don’t squeeze. RB is responsible for Mesh. If QB pulls continue on path as if you still have ball on the dive. Step playside with two big and quick steps down hill at the guards outside leg. Eyes on the EMLOS and ball back waiting for mesh. Give or pull based on EMLOS read. If single receiver stem and stock block the most dangerous Man.
Play: 17/18 SPEED OPTION Scheme: SP. OPTION Concept: CHECK TO THE 1 TECH or NEAREST END. We are looking to get the ball out to the edge quickly. We will force the EMOLS to make a split decision. We will not block the EMOLS. The QB will use the EMOLS to read as keep or Pitch. 17 SP. OPT. VS EVEN C X F B A 17 SP. OPT. VS BEAR F C X POS Y PST PSG C BSG BST 5 A B B 2 2 C 5 B Y B 5 B B 2 0 2 5 SS Y B Z C Z LINE ASSIGNMENT 17 SP. OPT. VS ODD F C B B 4 0 X A B 17 SP. OPT. F VS 3 -3 B B C STACK B 4 0 X A B POS SS B 4 B Y SS Y C Z SKILL ASSIGNMENT Z If single receiver stem and stock block the most dangerous Man. A If single receiver stem and stock block the most dangerous Man. B Step playside with an angle to br in pitch relationship with the Q. B. Keep pitch relationship as long as possible. Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Q Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play X Step playside with an angle to influence th hillstemshoulder ofmost the EMLOS. Read the Ifdown single receiver and stock block the dangerous Man. EMLOS and keep or pitch. Base Block EMLOS Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Base Block Man On Y If single receiver stem and stock block the most dangerous Man.
Play: 27/28 VEER Scheme: OPTION/BUBBLE Concept: CHECK TO THE 1 TECH. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the bubble. 27 VEER VS EVEN C F B X A 27 VEER VS BEAR F C X PST PSG C BSG BST 2 C 5 B Y B 5 A POS Y 5 B B 2 0 2 5 SS Y B 27 VEER VS ODD C X Z C Z LINE ASSIGNMENT Base Block EMLOS Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make. play Block Man On. Combo with Identified G. Work to Identified LB. DO. NOT let LB climb over the top and make play. Z A B Q Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play. X . Y Base Block Man On B SS 4 A 27 VEER VS 3 -3 C STACK B X A POS F B 0 B 4 B Y B B 4 F B 0 B 4 SS Y B C Z SKILL ASSIGNMENT If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step playside down hill to the outside leg of the ouside leg of the Step playside hill withfor two guard. You aredown responsible thefast and big steps. You eyes should be on dive mesh with Maintain If two or three receivers on backthe side run. Q. B. bubble tech. If single receiver. Place stock the mostand deep to EMLOS. ballblock back good fakestemitand. Q. B. pulls the ball. dangerous Man. If two or three receivers on back side run bubble tech. or pull get the longest mesh. Give If single receiver stem and stock block the most dangerous based. Man. on the EMLOS read.
Screen Game SCREEN RULES • 6 O SERIES – 2 SECOND DELAY • 70 SERIES - 3 SECOND DELAY 1) SELL PASS – 2 GOOD KICK STEPS = 2 SECOND SET 2) PASS SET INSIDE TO INVITE RUSH OUTSIDE 3) MUST LOCK ON AND BLOCK PASS RUSHERS WHO ARE NONBELIEVERS (NOT RUSHING HARD, READING, ETC) 4) WHEN RELEASING A DEFENDER UPFIELD, BLOCKING PROGRESSION IS OUT, IN, UP
Play: 67/68 Swing Concept: The 60’s Screen play is Scheme: Screen designed to take advantage of hard rushing defensive lineman and attack the horizontal field with the running back. 68 SWING VS EVEN C X B POS Y PST 5 A 68 SWING VS BEAR F C X F A B 2 5 B Y B 5 B B 20 2 B 5 SS Y LINE ASSIGNMENT SCREEN RULES C Z 68 SWING F VS ODD C B B 4 0 X A B 68 SWING F VS 3 -3 B B C STACK B 4 0 X A B POS SS Y SCREEN RULES Q X Y C Z SKILL ASSIGNMENT Stem and sell a verticle route, then break down and stock block the most dangerous Man. C SCREEN RULES B 4 B Y A B BST 4 Stem and sell a verticle route, then break down and stock block the most dangerous Man. SCREEN RULES B Z PSG BSG SS Sprint playside to get maximum width. The Q. B. will place the ball in Catch the ball and pivot front of you. After the catch immediately to the playside and get Stem and sell a verticle route, then break down and continue outside. This is an edge stock block the most dangerous Man. the ball out a quickly as possible. play. Stem and sell a verticle route, then break down and stock block the most dangerous Man.
Play: 50 Bubble Screen Concept: The 50 bubble Screen play is 50 BUBBLE VS EVEN C X B X POS Y PST PSG designed to take advantage of the perimeter with a Wide Reciever F B 2 5 A 50 BUBBLE VS BEAR F C Scheme: Screen B 2 5 B Y B B B 20 2 5 A B 5 SS Y LINE ASSIGNMENT C Z 50 BUBBLE F VS ODD C B B 4 0 X A B 50 BUBBLE F VS 3 -3 B B C STACK B 4 0 X A B POS PASS RELEASE Z CUT A SCREEN RULES B C SCREEN RULES Q BSG SCREEN RULES X BST SCREEN RULES Y screen. SS B 4 B Y SS Y C Z SKILL ASSIGNMENT If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Insert in pass pro. Roger / Louie. Catch the ball and pivot immediately to the side with the If two or three receivers on back side run bubble tech. best angle numvbers for us to If single receiver stemand stock block the most dangerous Man. take advantage of and get the ball If two or three receivers on back side run bubble tech. If singleareceiver stem andas stockpossible. block the most out quickly dangerous Man.
Play: 70 Tunnel Screen Concept: The Tunnel Screen play is Scheme: Screen designed to take advantage of the perimeter defense with a slip screen and then attack the middle of the defense. 70 TUNNEL VS EVEN C X F B 5 A 70 TUNNEL VS BEAR F C X POS Y PST A B 2 5 B Y B 5 B B 20 2 5 SS Y B LINE ASSIGNMENT C Z 70 TUNNEL F VS ODD C B B 4 0 X A B 70 TUNNEL F VS 3 -3 B B C STACK B 4 0 X A B POS 4 B Y SS Y C Z SKILL ASSIGNMENT PASS RELEASE Z HARD INSIDE SET, RUN DEFENDER UP FIELD TO CREATE THROWING WINDOW A Immediately take a path to the playside cornerback. Take a great angle to keep him outside and up field. SCREEN RULES B C SCREEN RULES Q BST B If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. PSG BSG SS SCREEN RULES X Y Take a 70’s drop with eyes down field. Allow the rush to attack, but If not the outside reciever stem and sell a verticle route, get ball WRdangerous in then break downoutside and stock blockto the most Man. tunnel If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. Use you feet to find If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or the WR. step stem, then retrace your steps and tempo down the LOS.
WILDCAT FOOTBALL PASS GAME Sample concepts / Plays
BASE RULES 1) RECEIVERS ARE COUNTED FROM THE CALL SIDE ACROSS. 2) 90/100 - SPRINT OUT "COMMON SENSE" RULE - BACKSIDE - INSIDE REC. RUN DRAG; OUTSIDE RECEIVER RUN POST. 3) 2 X 2 FORMATIONS (ACE/DOUBLES) -50 SERIES ROUTES ARE MIRRORED. 70 SERIES ROUTES ARE MIRRORED EXCEPT FOR CROSS AND SHALLOW. IF MOTION CHANGES FORMATION TO 3 X 1, THE SINGLE RECEIVER RUNS THE “OPTION ROUTE”. 4) 2 X 1 FORMATION (DEUCE) - SINGLE RECEIVER RUNS - ”OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE - B RUNS ARC/CHECKDOWN ROUTE TO 1 RECEIVER SIDE. 5) 3 X 1 FORMATIONS ( TRIPS/TREY/ACE OVER) - #3 RUNS DIVIDE ROUTE, UNLESS ANOTHER ROUTE IS TAGGED; SINGLE RECEIVER RUNS - ”OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE. 6) 3 X 2 FORMATIONS (EMPTY/SPREAD)- INSIDE RECEIVER ON 3 RECEIVER SIDE IS #5, AND RUNS DIVIDE ROUTE UNLESS TAGGED. *** DIVIDE ROUTE - AIMING POINT IS 10 YARDS TO THE FAR HASH, THEN IF MIDDLE OF THE FIELD IS OPEN (UNCAPPED) GET VERTICAL, IF MIDDLE OF THE FIELD IS CLOSED (CAPPED) STAY FLAT. 50 Series - Quick Passing Game * 3 plays: HITCH (56), SLANT (52), FADE (59) * MIRRORED on both sides of formation in 2 X 2 and 3 X 2 * Not all formations will have a #3 * Single Receiver (tight or split) Runs OPTION Route * In 3 X 2, # 5 has DIVIDE Route * 3 Step Drop * In 3 X 1, #3 always runs Post/Pole * QB Pre-snap Read determines side to attack 56 / 56 HITCH - (ALL HITCH) #1 - HITCH - wide split - 5 steps - Plant/Snap Eyes-Hands - READ #2 - SEAM - Attack outside shoulder of OLB, slip inside - Eyes-Shoulders to QB - RHYTHM 3 x 1: B/S - OPTION, #3 -- B/S SEAM 3 x 2 - #5 -DIVIDE Pre-Snap Read 1) No LB in Throwing Lane 2) Softest Corner *Routes are determined by alignment - #1, #2, #3
52 / 52 SLANT #1 - SLANT- wide split - 3 steps - RHYTHM #2 - ARROW - direct path to work for width to a spot on the sideline at 4 yards - READ 3 x 1 - #2 SLANT/#3 DIVIDE Single reciever has option route Pre-Snap Read 1) Loosest OLB 59 #1 - FADE - tight split- 4 steps - fade to 5 yards from sideline at 18 -22 yards - RHYTHM #2 - OUT- 4 step speed out cut - Expect ball on cut - READ Pre-Snap Read 1) Multiple Receiver side 2) Tightest corner -or- 3) Best Match-up
R-4 RHYTHM - is the route which is decided pre-snap to be the first option and thrown in rhythm, on the QB’s last step of his drop. * 2 rhythm routes equal a read route. READ - is the route that is the second option in the pass concept. It is thrown on the first hitch. Rush - is the route that is decided pre-snap to be Hot. This route is thrown right away when blitz will not allow the concept progression. RELEASE - is an exit strategy when routes are covered. Q. B. must utilize “Gap Escapes” to avoid a sack.
Play Action Pass *3 PAP SCHEMES MOST, BUT NOT ALL, WILL BE LINKED TO INSIDE ZONE EACH TYPE HAS ITS OWN PROTECTION SCHEME, METHOD OF CALLING PLAYS, AND ROUTE COMBINATIONS 1) WAGGLE A)WAGGLE HAS BACKSIDE GUARD PULL TO PROTECT B)ROUTE COMBINATION: #1 - POST/CORNER, #2 - FLAT, #3 - DIVIDE, #4 - OPTION ROUTE C)QB WILL THROW OR PUMP FAKE THE OPTION ROUTE, THEN ROLL PLAYSIDE. 2) DROP BACK A)PROTECTION IS HALF SLIDE, WITH INSERTION TO SIDE OF FAKE B)PLAY ACTION IS CALLED BY TAGGING THE ROUTE CONCEPT AT THE END OF THE RUN CALL C)ROUTE CONCEPTS ARE: VERTS/SHALLOW CROSS/2 -3 BOUNCE 3) SPRINT A)REACH PROTECTION, WITH BACK BLOCKING BACKSIDE AFTER FAKE B)PLAY ACTION IS CALLED BY TAGGING "SPRINT", CONCEPT & RIGHT or LEFT C)ROUTE CONCEPTS ARE: CHINA/FLOOD/CURL - BACKSIDE "COMMON SENSE" - DRAG/POST SCREEN GAME WE WILL USE OUR SCREEN GAME TO SLOW DOWN THE OPPOSING PASS RUSH, WITH THE ABILITY TO GET THE BALL TO A VARIETY OF DIFFERENT RECEIVERS AT A VARIETY OF DIFFERENT POINTS OF ATTACK 50 SCREENS - QUICK SCREEN GAME TO WR ON THE PERIMETER 50 BUBBLE - TO INSIDE RECEIVER ON EITHER 2 OR 3 RECEIVER SIDE 50 X/Y QUICK- 1 STEP HITCH WITH INSIDE RECEIVER BLOCKING FOR OUTSIDE REC. 70 TUNNEL SCREEN TO OUTSIDE RECEIVER ON 3, 2, OR 1 RECEIVER SIDE THAT ATTACKS THE MIDDLE OF THE FIELD, WITH OL RELEASING TO CREATE A "TUNNEL" FOR THE RECEIVER 60 SCREENS TO RUNNING BACKS THAT CAN BE USED TO ATTACK ANY PART OF THE HORIZONTAL FIELD 65/66 BALL IS CAUGHT OUTSIDE OF THE BOX, WITH PS TACKLE KICKING OUT & PS GUARD SEALING INSIDE - RUN AS A DOUBLE SCREEN WITH 2 BACKS
50’S 3 STEP DROP QUICK PASS SCHEME
Play: 52 (SLANT) # X 4 A 3 B - 3 x 2 # X 4 REC. 1 - - 2 x 2 B 3 2 x 2 - Concept: Quick Game Slants - 3 x 1 # # Y 1 Z 2 X 4 - 2 x 1 # Y 2 A 5 # Z 1 X 4 3 x 1 B 3 x 2 SLANT 2 ARROW 3 ARROW 4 SLANT ARROW DIVIDE ARROW OPTION SLANT 5 DIVIDE R-4 OPEN MIDDLE RHYTHM - SLANT READ - ARROW RUSH - DIVIDE / SLANT / SWING R-4 CLOSED MIDDLE RHYTHM - SLANT READ - ARROW RUSH - DIVIDE / SLANT / SWING ADJUSTMENTS 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE B --3 -- - # Y 2 A 3 - Z 1 # A 2 x 1 SLANT ARROW SWING OPTION Z 2 Y 1
Play: 56 (HITCH) # X 4 A 3 B - 3 x 2 # X 4 REC. 1 2 - - 2 x 2 - B 3 2 x 2 Concept: Quick Game Hitch - 3 x 1 # # Y 1 Z 2 X 4 - 2 x 1 # Y 2 A 5 # Z 1 X 4 3 x 1 B B --3 -- - # Y 2 A 3 - # A 3 x 2 2 x 1 Z 2 HITCH SEAM SEAM SWING HITCH OPTION 3 SEAM 4 HITCH DIVIDE OPTION 5 DIVIDE R-4 OPEN MIDDLE RHYTHM - SEAM READ - HITCH RUSH - DIVIDE / SEAM / SWING R-4 CLOSED MIDDLE RHYTHM - SEAM READ - HITCH RUSH - DIVIDE / SEAM / SWING ADJUSTMENTS SEAM - LANDMARK IS HASH. IF A DEFENDER CROSSES YOU 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE FACE YOU CROSS HIS FASE. Z 1 HITCH Y 1
Play: 59 2 x 2 # X 4 A 3 B - 3 x 2 # X 4 REC. 1 - - B 3 Concept: Quick Game Verts - 3 x 1 # # Y 1 Z 2 X 4 2 x 1 # Y 2 A 5 Z 1 # X 4 B A # Y 2 A 3 B 2 OUT OUT 3 OUT DIVIDE OUT SWING 4 FADE OPTION DIVIDE R-4 OPEN MIDDLE RHYTHM - FADE READ - OUT RUSH - DIVIDE / OUT / SWING R-4 CLOSED MIDDLE RHYTHM - FADE READ - OUT RUSH - DIVIDE / OUT / SWING ADJUSTMENT FADE - LANDMARK IS BOTTOM OF #’S 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE 2 X 1 FADE Z 2 3 X 1 FADE 5 Z 1 # 2 X 2 FADE OPTION 3 X 2 FADE --3 -- - Y 1
PLAY ACTION PASS P. A. P SCHEME JET AND POWER SCHEMES WILL HAVE THE SAME 3 CONCEPTS NINE SQUIRREL SWITCH
Play: 33/34 Waggle 33 -Waggle Rt 2 x 2 # X 4 - A 3 33 Waggle Rt. 2 - - # REC. 1 - 3 x 1 # A 3 B # # Y 1 X 4 33 - Waggle Rt. A OUT HOLE 4 POST B 5 R-4 OPEN MIDDLE RHYTHM - FADE READ - HOLE RUSH - OUT R-4 CLOSED MIDDLE RHYTHM - FADE READ - HOLE RUSH - OUT ADJUSTMENTS ALWAYS A RUN PASS OPTION FOR THE QB. POST IS THROWN AS AN ADJUSTMENT FROM BOX --3 -- # Y 2 A 3 - - WAGGLE FADE 3 - - X 4 2 x 1 Z 2 33 Waggle Rt # Z 2 B 2 X 2 X 4 Y 1 Concept: Waggle B Z 1 # Z 2 Y 1
POWER PASS PRO O-LINE BLOCKS POWER. B-BACK INSERTS FOR THE PULLING GUARD. IF PLAYSIDE GUARD IS COVERED, WE WILL PULL THE BACKSIDE GUARD AND THE CENTER IS DOWN.
Play: 36/35 POWER PASS NEVADA # X 4 36 POWER SQUIRREL - B NEVADA # X 4 REC. 1 A 3 36 POWER SWITCH SQUIRREL 2 K 3 SIT 4 POST A 5 NEVADA # NINE FADE X 4 HOLE SIT A SWITCH SEAM FADE SIT POST 5 R-4 OPEN MIDDLE RHYTHM - K / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT. R-4 CLOSED MIDDLE RHYTHM - K / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT ADJUSTMENTS ALWAYS A RUN PASS OPTION FOR THE QB. POST IS THROWN AS AN ADJUSTMENT FROM BOX. A 3 B - # Z 1 -Y - X 4 # 2 - NINE 36 POWER # Z 1 -Y - B 3 Y 2 - Concept: PAP --3 -- B # Z 1 2 - # Z 2 Y 1
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