Dynamic Modeling Dynamic Modeling with UML Interaction diagram





















![UML Statechart Diagram Event trigger With parameters Notation State 1 Event 1(attr) [condition]/action do/Activity UML Statechart Diagram Event trigger With parameters Notation State 1 Event 1(attr) [condition]/action do/Activity](https://slidetodoc.com/presentation_image_h/132a7cc710d6d239e6be6322dfe70de9/image-22.jpg)







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Dynamic Modeling

Dynamic Modeling with UML • Interaction diagram – Dynamic behavior of a set of objects arranged in time sequence – Interaction between objects • State Chart diagram – A state machine that describes the response of a given class to the receipt of outside stimuli – Behavior of a single object

Sequence Diagram • From flow of events in use case, go to sequence diagram • Graphical description of objects in use case • Classes have already been found, but finds new classes • Each event passes a message between a sender object and a receiver object

Example 1. Establish connection between smart card and onboard computer 2. Establish connection between onboard computer and sensor for seat 3. Get current seat position and store on smart card

Sequence Diagram for “Get Seat. Position” Onboard Computer Smart Card 1. Establish connection between smart card and onboard computer 2. Establish connection between onboard computer and sensor for seat 3. Get current seat position and store on smart card time Seat Establish Connection Accept Connection Get Seat. Position “ 500, 575, 300”

Heuristics for Sequence Diagrams • Layout: – 1 st column: Should correspond to the actor who initiated the use case – 2 nd column: Should be a boundary object – 3 rd column: Should be the control object that manages the rest of the use case • Creation: – Control objects are created at the initiation of a use case – Boundary objects are created by control objects

• Access: – Entity objects are accessed by control and boundary objects, – Entity objects should never call boundary or control objects: This makes it easier to share entity objects across use cases and makes entity objects resilient against technologyinduced changes in boundary objects.

Is this a good Sequence Diagram? Onboard Computer Smart Card • First column is not the actor Establish Connection • It is not clear where the boundary object is • It is not clear where the control object is Seat Accept Connection Get Seat. Position “ 500, 575, 300”

An ARENA Sequence Diagram : Create Tournament : Tournament Boundary League Owner : Arena : League new. Tournament (league) «new» set. Name(name) : Announce Tournament Control check. Max Tournament() set. Max. Players (maxp) commit() create. Tournament (name, maxp) create Tournament (name, maxp) «new» : Tournament

Impact on ARENA’s Object Model • Let’s assume, before we formulated the previous sequence diagram, ARENA’s object model contained the objects – League Owner, Arena, League, Tournament, Match and Player • The Sequence Diagram identified new Classes – Tournament Boundary, Announce_Tournament_Control

League. Owner 1 * League Attributes Operations Tournament Attributes Operations Player * * Match Attributes Operations

League. Owner 1 * League Attributes Operations Tournament_ Boundary Attributes Operations Tournament Announce_ Tournament_ Control Attributes Operations Player * * Match Attributes Operations

Impact on ARENA’s Object Model (ctd) • The Sequence Diagram also supplied us with a lot of new events – new. Tournament(league) – set. Name(name) – set. Max. Players(max) – Commit – check. Max. Tournaments() – create. Tournament

• Question: Who owns these events? • Answer: For each object that receives an event there is a public operation in the associated class. – The name of the operation is usually the name of the event.

League Owner Example from the Sequence create. Tournament is a (public) Diagram operation owned by : Tournament Boundary : Arena Announce_Tournament_Control new. Tournament (league) «new» set. Name(name) : League : Announce Tournament Control check. Max Tournament() set. Max. Players (maxp) commit() create. Tournament (name, maxp) create Tournament (name, maxp) «new» : Tournament

League Owner 1 * League Attributes Operations Tournament_ Boundary Attributes Operations Tournament Announce_ Tournament_ Control Attributes Operations create. Tournament (name, maxp) Player * * Match Attributes Operations

What else can we get out of sequence diagrams? • Sequence diagrams are derived from the use cases. We therefore see the structure of the use cases. • The structure of the sequence diagram helps us to determine how decentralized the system is. • We distinguish two structures for sequence diagrams: Fork and Stair Diagrams (Ivar Jacobsen)

Fork Diagram • Much of the dynamic behavior is placed in a single object, ususally the control object. It knows all the other objects and often uses them for direct questions and commands.

Stair Diagram • The dynamic behavior is distributed. Each object delegates some responsibility to other objects. Each object knows only a few of the other objects and knows which objects can help with a specific behavior.

Fork or Stair? • Which of these diagram types should be chosen? • Object-oriented fans claim that the stair structure is better – The more the responsibility is spread out, the better • However, this is not always true. Better heuristics:

• Decentralized control structure – The operations have a strong connection – The operations will always be performed in the same order • Centralized control structure (better support of change) – The operations can change order – New operations can be inserted as a result of new requirements
![UML Statechart Diagram Event trigger With parameters Notation State 1 Event 1attr conditionaction doActivity UML Statechart Diagram Event trigger With parameters Notation State 1 Event 1(attr) [condition]/action do/Activity](https://slidetodoc.com/presentation_image_h/132a7cc710d6d239e6be6322dfe70de9/image-22.jpg)
UML Statechart Diagram Event trigger With parameters Notation State 1 Event 1(attr) [condition]/action do/Activity entry /action exit/action Guard condition Also: internal transition and deferred events State 2

• Notation based on work by Harel – Added are a few object-oriented modifications • A UML statechart diagram can be mapped into a finite state machine

Statechart Diagrams • Graph whose nodes are states and whose directed arcs are transitions labeled by event names. • We distinguish between two types of operations in statecharts: – Activity: Operation that takes time to complete • associated with states – Action: Instantaneous operation • associated with events • associated with states (reduces drawing complexity): Entry, Exit, Internal Action

• A statechart diagram relates events and states for one class – An object model with a set of objects has a set of state diagrams

State • An abstraction of the attributes of a class – State is the aggregation of several attributes a class • Basically an equivalence class of all those attribute values and links that do no need to be distinguished as far as the control structure of the system is concerned – Example: State of a bank • A bank is either solvent or insolvent • State has duration

Example of a State. Chart Diagram coins_in(amount) / set balance Collect Money Idle coins_in(amount) / add to balance cancel / refund coins [item empty] [select(item)] [change<0] do: test item and compute change [change=0] do: dispense item [change>0] do: make change

Toy Car: Dynamic Model Wheel Headlight Off power off Forward power off power on Stationary On power off Backward

State Chart Diagram vs Sequence Diagram • State chart diagrams help to identify: – Changes to an individual object over time • Sequence diagrams help to identify – The temporal relationship of between objects over time – Sequence of operations as a response to one or more events