Drawing AOA and AON networks Project Management lecture

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Drawing AOA and AON networks Project Management (lecture)

Drawing AOA and AON networks Project Management (lecture)

Activity on Arrow (Ao. A) diagrams

Activity on Arrow (Ao. A) diagrams

Elements of an Ao. A (Activity-on-Arrow) diagram • Activity (arrow) – Work element or

Elements of an Ao. A (Activity-on-Arrow) diagram • Activity (arrow) – Work element or task – Can be real or not real – Name or identification of the tasks (label) must be added • Event (node) – The start and/or finish of one or more activities – Tail (preceding) and head (succeeding) nodes

Conventions • Time flows from left to right – Arrows’ direction – Labels’ order

Conventions • Time flows from left to right – Arrows’ direction – Labels’ order • Head nodes always have a number (or label) higher that of the tail node. This is the same with the arrow labels (alphabetic order). • Activity labels are placed below the arrow (despite the pictures in the textbook), duration of activity is based above the arrow • A network has only one starting and only one ending event. • These conventions are not universal. There are many other to choose from.

Graphical representation • • Arrows, nodes, bending Identification of activities Representation of time Representation

Graphical representation • • Arrows, nodes, bending Identification of activities Representation of time Representation of deadlines (external constraints)

Dependency rule b depends on a (b is a successor of a): 12 a

Dependency rule b depends on a (b is a successor of a): 12 a 1 2 13 b and c are independent from each other: 1 12 a 13 b 3 8 c 4 2

Consequences of the dependency rule • An event cannot be realised until all activities

Consequences of the dependency rule • An event cannot be realised until all activities leading to it are complete. • No activity can start until its tail event is realised.

Merge and burst nodes • Merge nodes: – Events into which a number of

Merge and burst nodes • Merge nodes: – Events into which a number of activities enter and one (or several) leave. • Burst nodes: – Events that have one (or more) entering activities generating a number of emerging activities.

Two typical errors in logic • Looping: underlying logic must be at fault 5

Two typical errors in logic • Looping: underlying logic must be at fault 5 6 e f g 7 • Dangling: an activity is undertaken with no result 1 star t a 2 c b 3 4 5 d end

Interfacing • When an event is common to two or more subnetworks it is

Interfacing • When an event is common to two or more subnetworks it is said to be an ‘interface’ event between those subnetworks and is represented by a pair of concentric circles. 11 ab 21 13 aa 13 12 22 ba ac bc bb bd 24 24

Milestones • Events which have been identified as being of particular importance in the

Milestones • Events which have been identified as being of particular importance in the progress of the project. • Identified by an inverted triangle over the event node (occasionally with an imposed time for the event) 1/1/2014 1 a 2 b 3

Multiple starts and finishes • Only used in computer programs • All starting activities

Multiple starts and finishes • Only used in computer programs • All starting activities can occur at the start and all finish activities will occur at the end of the project.

Hammock activities • Artificial activities created for the representation of the overhead cost with

Hammock activities • Artificial activities created for the representation of the overhead cost with the aim of cost control. • Embrace activities belong to the same cost centre • Zero duration time (not taking part in the time analysis) • Overhead cost rate is assumed to be constant over the life of the hammock.

Hammock activity 1 12 a 2 1 b 0 h (hammock) 3 2 c

Hammock activity 1 12 a 2 1 b 0 h (hammock) 3 2 c 4

Dummy activities • Activities that do not require resources but may in some cases

Dummy activities • Activities that do not require resources but may in some cases take time. • They are drawn as broken arrows. • They are always subject to the basic dependency rule. • Thre occassions to use dummies: – Identity dummies – Logic dummies – Transit time dummies

Identity dummies • When two or more parallel activities have the same tail and

Identity dummies • When two or more parallel activities have the same tail and head nodes. 4 1 a b 3 2 3

Logic dummies • When two chains of activities have a common node yet they

Logic dummies • When two chains of activities have a common node yet they are at least partly independent of each other. Hint: examine ANY crossroads. • Example: – Activitiy c depends on activity a – Activity d depends on activities a and b • Solution: – separate c from b with a dummy activity

Logic dummy example: What is the difference? 2 5 c a g e 4

Logic dummy example: What is the difference? 2 5 c a g e 4 1 b f d 3 7 h 6 2 4 c 6 e g a 1 8 b 3 d 5 f 7 h

Transit time dummies • If a delay must occur after the competition of an

Transit time dummies • If a delay must occur after the competition of an activity before the successor activity can start. 2 2 a 2 4 1 c 1 5 2 b 3 2 d

Overlapping activities • If the activities are not fully discrete • The second activity

Overlapping activities • If the activities are not fully discrete • The second activity can start before the first is completed but not before it is at least partly completed. 10 a 1 1 3 a 1 15 b 2 2 7 a 2 3 3 15 b 5

Activity on Node (Ao. N) diagrams

Activity on Node (Ao. N) diagrams

Graphical representation • Rectangles instead of circles • Representation of dependency time: lags (no

Graphical representation • Rectangles instead of circles • Representation of dependency time: lags (no dummy activities are used) • Artifical Start and Finish activities are used when needed, to have only one beginning and end of the diagram 2 2 a 2 4 c 1 1 5 2 b 3 2 d Convert the Ao. A network above to an Ao. N diagram a 2 2 c 1 START FINISH b 2 d 2

Elements of an Ao. N diagram • Activity (node) – Work element or task

Elements of an Ao. N diagram • Activity (node) – Work element or task – Name or identification of the tasks must be added – No need for dummy (unreal) activities • Dependency or sequence arrow – Shows the interrelationship between activities

CPA, CPM and PERT • Critical Path Analysis (CPA), Critical Path Method (CPM) –

CPA, CPM and PERT • Critical Path Analysis (CPA), Critical Path Method (CPM) – deterministic with only one estimation • Program Evaluation and Review Technique (PERT) – probabilistic with three estimated durations

Readings • Lockyer – Gordon (2005) Chapter 11 -12

Readings • Lockyer – Gordon (2005) Chapter 11 -12

Thanks for the attention!

Thanks for the attention!