Drawing AOA and AON networks Project Management lecture
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Drawing AOA and AON networks Project Management (lecture)
Activity on Arrow (Ao. A) diagrams
Elements of an Ao. A (Activity-on-Arrow) diagram • Activity (arrow) – Work element or task – Can be real or not real – Name or identification of the tasks (label) must be added • Event (node) – The start and/or finish of one or more activities – Tail (preceding) and head (succeeding) nodes
Conventions • Time flows from left to right – Arrows’ direction – Labels’ order • Head nodes always have a number (or label) higher that of the tail node. This is the same with the arrow labels (alphabetic order). • Activity labels are placed below the arrow (despite the pictures in the textbook), duration of activity is based above the arrow • A network has only one starting and only one ending event. • These conventions are not universal. There are many other to choose from.
Graphical representation • • Arrows, nodes, bending Identification of activities Representation of time Representation of deadlines (external constraints)
Dependency rule b depends on a (b is a successor of a): 12 a 1 2 13 b and c are independent from each other: 1 12 a 13 b 3 8 c 4 2
Consequences of the dependency rule • An event cannot be realised until all activities leading to it are complete. • No activity can start until its tail event is realised.
Merge and burst nodes • Merge nodes: – Events into which a number of activities enter and one (or several) leave. • Burst nodes: – Events that have one (or more) entering activities generating a number of emerging activities.
Two typical errors in logic • Looping: underlying logic must be at fault 5 6 e f g 7 • Dangling: an activity is undertaken with no result 1 star t a 2 c b 3 4 5 d end
Interfacing • When an event is common to two or more subnetworks it is said to be an ‘interface’ event between those subnetworks and is represented by a pair of concentric circles. 11 ab 21 13 aa 13 12 22 ba ac bc bb bd 24 24
Milestones • Events which have been identified as being of particular importance in the progress of the project. • Identified by an inverted triangle over the event node (occasionally with an imposed time for the event) 1/1/2014 1 a 2 b 3
Multiple starts and finishes • Only used in computer programs • All starting activities can occur at the start and all finish activities will occur at the end of the project.
Hammock activities • Artificial activities created for the representation of the overhead cost with the aim of cost control. • Embrace activities belong to the same cost centre • Zero duration time (not taking part in the time analysis) • Overhead cost rate is assumed to be constant over the life of the hammock.
Hammock activity 1 12 a 2 1 b 0 h (hammock) 3 2 c 4
Dummy activities • Activities that do not require resources but may in some cases take time. • They are drawn as broken arrows. • They are always subject to the basic dependency rule. • Thre occassions to use dummies: – Identity dummies – Logic dummies – Transit time dummies
Identity dummies • When two or more parallel activities have the same tail and head nodes. 4 1 a b 3 2 3
Logic dummies • When two chains of activities have a common node yet they are at least partly independent of each other. Hint: examine ANY crossroads. • Example: – Activitiy c depends on activity a – Activity d depends on activities a and b • Solution: – separate c from b with a dummy activity
Logic dummy example: What is the difference? 2 5 c a g e 4 1 b f d 3 7 h 6 2 4 c 6 e g a 1 8 b 3 d 5 f 7 h
Transit time dummies • If a delay must occur after the competition of an activity before the successor activity can start. 2 2 a 2 4 1 c 1 5 2 b 3 2 d
Overlapping activities • If the activities are not fully discrete • The second activity can start before the first is completed but not before it is at least partly completed. 10 a 1 1 3 a 1 15 b 2 2 7 a 2 3 3 15 b 5
Activity on Node (Ao. N) diagrams
Graphical representation • Rectangles instead of circles • Representation of dependency time: lags (no dummy activities are used) • Artifical Start and Finish activities are used when needed, to have only one beginning and end of the diagram 2 2 a 2 4 c 1 1 5 2 b 3 2 d Convert the Ao. A network above to an Ao. N diagram a 2 2 c 1 START FINISH b 2 d 2
Elements of an Ao. N diagram • Activity (node) – Work element or task – Name or identification of the tasks must be added – No need for dummy (unreal) activities • Dependency or sequence arrow – Shows the interrelationship between activities
CPA, CPM and PERT • Critical Path Analysis (CPA), Critical Path Method (CPM) – deterministic with only one estimation • Program Evaluation and Review Technique (PERT) – probabilistic with three estimated durations
Readings • Lockyer – Gordon (2005) Chapter 11 -12
Thanks for the attention!
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