Dr Fowler CCM Graphing Linear Equations n Point

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Dr. Fowler CCM Graphing Linear Equations n Point slope n x & y intercepts

Dr. Fowler CCM Graphing Linear Equations n Point slope n x & y intercepts n Pick 3 points

Linear means of a line. So a linear equation is the equation of a

Linear means of a line. So a linear equation is the equation of a line. In linear equations, all variables are to the first power. is linear.

Parts of a Coordinate Plane QUADRANT II QUADRANT I (-x, y) (x, y) Origin

Parts of a Coordinate Plane QUADRANT II QUADRANT I (-x, y) (x, y) Origin QUADRANT III (-x, -y) QUADRANT IV (x, -y) Y-Axis X-Axis

Graphing Ordered Pairs on a Cartesian Plane Write the Steps: 1) Begin at the

Graphing Ordered Pairs on a Cartesian Plane Write the Steps: 1) Begin at the origin y-axis 2) Use the x-coordinate to move right (+) or left ( -) on the x-axis 3) From that position move either up(+) or down(-) according to the y-coordinate Origin (6, 0) x- axis 4) Place a dot to indicate a point on the plane (0, -4) Examples: (0, -4) (6, 0) (-3, -6)

Slope-Intercept Form y = mx + b m = slope b = y-intercept Graph

Slope-Intercept Form y = mx + b m = slope b = y-intercept Graph using slope & y-intercept

Standard Form ax + by = c Graph using x & y intercepts

Standard Form ax + by = c Graph using x & y intercepts

Graphing with slope-intercept 1. Start by graphing the y-intercept (b = 2). 2. From

Graphing with slope-intercept 1. Start by graphing the y-intercept (b = 2). 2. From the y-intercept, apply “rise over run” using your slope. rise = 1, run = -3 3. Repeat this again from your new point. 4. Draw a line through your points. -3 1 Start here

Review: Graphing with intercepts: 1. Find your x-intercept: -2 x + 3 y =

Review: Graphing with intercepts: 1. Find your x-intercept: -2 x + 3 y = 12 Let y = 0 -2 x + 3(0) = 12 x = -6; (-6, 0) 2. Find your y-intercept: Let x = 0 -2(0) + 3 y = 12 y = 4; (0, 4) 3. Graph both points and draw a line through them.

Function - Input-Output Machines We can think of equations as input-output machines. The x-values

Function - Input-Output Machines We can think of equations as input-output machines. The x-values being the “inputs” and the y-values being the “outputs. ” Choosing any value for input and plugging it into the equation, we solve for the output. x=4 y = -2 x + 5 y = -2(4) + 5 y = -8 + 5 y = -3

Ex: Graph 6 x – 3 y = 3 Solve for a variable: y

Ex: Graph 6 x – 3 y = 3 Solve for a variable: y x y = 2 x - 1 y 6 x – 3 y = 3 -6 x - 3 y = 3 – 6 x -3 -3 y = - 1 + 2 x y = 2 x - 1 0 y = 2(0) - 1 -1 1 ½ y = 2(1) - 1 1 y = 2(½) - 1 0 We have identified 3 solutions to the equation: (0, -1) (1, 1) ( ½ , 0)

Plotting the three solutions/points we get: (0, -1) (1, 1) ( ½ , 0)

Plotting the three solutions/points we get: (0, -1) (1, 1) ( ½ , 0) The solution points lie on a straight line. Every point on this line is a solution to the equation 6 x – 3 y = 3! 1 1

Special Cases for Lines: Special Case 1): Graph 7 x + 63 = 0

Special Cases for Lines: Special Case 1): Graph 7 x + 63 = 0 7 x = - 63 x=-9 x is always – 9 this is a vertical line 3 3

Special Case 2) Graph 12 y = 48 y=4 y is always 4 *

Special Case 2) Graph 12 y = 48 y=4 y is always 4 * this is a horizontal line 3 3

Excellent Job !!! Well Done

Excellent Job !!! Well Done

Stop Notes Do Worksheet

Stop Notes Do Worksheet