DP 0 The Wallet Project Software Design Experiences

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DP 0 The Wallet Project Software Design Experiences 2009, adapted from d. school. bootcamp.

DP 0 The Wallet Project Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

DP 0 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

DP 0 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

Sketch… your ideal wallet. Don’t think too much. Put your pen to paper and

Sketch… your ideal wallet. Don’t think too much. Put your pen to paper and start drawing. DP 0 00: 0 5 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

An example sketch. DP 0 Software Design Experiences 2009, adapted from d. school. bootcamp.

An example sketch. DP 0 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

Interview… to gain empathy. Ask your partner for stories about his/her life told through

Interview… to gain empathy. Ask your partner for stories about his/her life told through the contents of his/her wallet. DP 0 00: 0 8 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

Some example interview questions… DP 0 Software Design Experiences 2009, adapted from d. school.

Some example interview questions… DP 0 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

00: 0 5 Define… your point of view. Use the insights gathered from your

00: 0 5 Define… your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view. ______’s WALLET IS HIS/HER_______ user’s need BECAUSE_________________ insight/meaning _____________________. _________’s WALLET IS HIS/HER_____________ user’s need user BECAUSE__________________________. insight/meaning DP 0 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

Ideate… To visualize alternatives. Sketch at least 3 different ideas that would meet the

Ideate… To visualize alternatives. Sketch at least 3 different ideas that would meet the needs define by your point of view. DP 0 00: 0 8 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

Some example sketches. DP 0 00: 0 8 Software Design Experiences 2009, adapted from

Some example sketches. DP 0 00: 0 8 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

Test… to gather feedback. Briefly walk your partner through your sketches. As your partner

Test… to gather feedback. Briefly walk your partner through your sketches. As your partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! Iterate… with a physical prototype. Decide which elements you will include in your new wallet concept. Grab materials and build! DP 0 00: 0 5 00: 1 0 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008

Reflect… 00: 0 5 partner reacts capture feedback and changes directly on your sketches.

Reflect… 00: 0 5 partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! • Was your first wallet and your final wallet the same? • Why were they different? • How much did your prototype tests change your understanding? • What would happen if you did another iteration? • How might you continue this iterative process? • How is this different from a traditional project approach? DP 0 Software Design Experiences 2009, adapted from d. school. bootcamp. 2008