DP 0 The Wallet Project d school bootcamp
DP 0 The Wallet Project d. school. bootcamp. 2008 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
DP 0 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
Sketch… your ideal wallet. Don’t think too much. Put your pen to paper and start drawing. DP 0 00: 05 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
An example sketch. DP 0 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
Interview… to gain empathy. 00: 08 Ask your partner for stories about his/her life told through the contents of his/her wallet. DP 0 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
Some example interview questions… DP 0 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
Define… your point of view. 00: 05 Use the insights gathered from your interview to fill in the blanks and draft a point of view. ______’s WALLET IS HIS/HER_______ user’s need BECAUSE_________________ insight/meaning _____________________. _________’s WALLET IS HIS/HER_____________ user’s need user BECAUSE__________________________. insight/meaning DP 0 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
Ideate… To visualize alternatives. Sketch at least 3 different ideas that would meet the needs define by your point of view. DP 0 00: 08 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
Some example sketches. DP 0 00: 08 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
Test… to gather feedback. 00: 05 Briefly walk your partner through your sketches. As your partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! Iterate… with a physical prototype. Decide which elements you will include in your new wallet concept. Grab materials and build! DP 0 00: 10 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
Reflect… 00: 05 partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! • Was your first wallet and your final wallet the same? • Why were they different? • How much did your prototype tests change your understanding? • What would happen if you did another iteration? • How might you continue this iterative process? • How is this different from a traditional project approach? DP 0 Software Design Explorations 2009, adapted from d. school. bootcamp. 2008
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