Dont Get Too Comfortable The Landscape of e
Don’t Get Too Comfortable – The Landscape of e. Learning is Changing Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations
Wanted… Visionaries looking towards the future of e. Learning delivery models l Academics wanting to understand how interoperability, Web 2. 0, and next generation technologies fit into the teaching and learning landscape l People interested in the state of learning management systems l
Topics - Trends l l l What is Web 2. 0 and Why Should We Care Next Generation Learning Management Systems Personal Learning Environments Virtual Worlds Mobile Learning
e. Learning Time Line 2004 1990 s… Dot-com era 1. Internet courses, first and second iterations of LMS ¡ Home-grown course applications followed by vendor -developed “enterprise-level” LMSs (D 2 L, Vista, BB) ¡ Open Source Entrants (Moodle, Sakai) Overarching web design?
Primary Characteristics of l Browser-based content, with client-server relationship (information pushed out one direction) l Static pages l Centered on e-Commerce l Information organized through search engines and data bases l Content from individual pc’s uploaded to web pages (e. g. , photos)
Why All the Fuss? 2004… l A definition: "Web 2. 0 is a knowledge-oriented environment where human interactions generate content that is published, managed and used through network applications l Coined by Tim O’Reilly in 2004 Source: http: //en. wikipedia. org/wiki/Web_2. 0
Hallmarks of l Content is distributed, coming from everywhere l And it is dynamic - world of bits that can go in all different directions at the same time l Software applications run through browsers (Flickr, You. Tube, Google Docs, Zentation) l Architecture of participation - where users contribute content or write back l Standard protocols (APIs)
More Characteristics of l No longer need to know HTML (built-in Flash, Ajax) l Collaboration (Google docs, Wikis) l Folksonomies and tag clouds l Mashups l Connectivity (Facebook, Twitter)
Folksonomies, Social Bookmarking Also called Social Bookmarking or tagging – practice of collaboratively creating and managing tags to categorize content l Tag clouds can represent: ¡ Most popular tags applied to publicly shared images – Flickr, or ¡ Quantity of content items in that category My blog l Del. icio. us l
The New Organization of Information l M. Wesch video, Information R/evolution l Everything is Miscellaneous, by David Weinberger
Mashups l Web applications that combine data from more than one source into a single integrated tool l Eg: use of cartographic data from Google Maps to add location information to realestate data from Craig’s List l Still in beta: Microsoft Popfly
Summary Web 1. 0 vs Web 2. 0 l Web 1. 0 = Linking to documents/static Web pages l Web 2. 0 = Linking people Socialization Applications Technology + + =
Using Web 2. 0 in Teaching Ideas l An assignment for students to create a mashup l An assignment to create their own tag cloud l What else?
Where are We Heading Next? l Learning Management Systems In the 3 rd Phase of Add-Ons and Bundling ¡ Adding more tools in general ¡ Adding Web 2. 0 -like tools or proprietary mashups Going some measure towards integration with other software or increasing interoperability via open APIs But may still lack sufficient agility for early adopters who think the current IMS format is too limiting ¡ ¡
Current IMS (CMS) – What’s the Beef? l Unilateral publication formats l Labeled as false start; replicated existing classrooms l Assumes more passive consumer of information l Monolithic and they don’t play well with others (API’s not truly open) – lack of interoperability
IMS (CMS) – Future l Will be a part of a mix of systems for tracking learning experiences l Will run side-by-side at institutions with other more flexible and interoperable approaches l Primarily will handle administrative functions l Will morph to an LMOS (Learning Management Operating System), backbone for layering
LMOS from The Nose, Blog by Al Essa The learning platform of the future will need a substrate that performs the mundane but essential bookkeeping functions such as authentication, authorization, and integration with back-end systems. The LMOS should look more like the linux kernel: a lean, mean traffic cop that sits below the application layer and mediates access to common services. http: //tatler. typepad. com/nose/2007/10/suns-project-da. html
The Offerings l PLEs l Virtual or immersive environments l Mobile technologies as add-ons (field based measurements, competency tracking, assessment)
Personal Learning Enviornments (PLEs) l. A space at which the learner is at the center and can select or add resources without moving from that point l Carousel metaphor
http: //elgg. org/
Contrary View – Leigh Blackall Questioning the PLE: Why do we need a PLE when we already have the Internet? The Internet is my PLE, e. Portfolio, VLE what ever. Thanks to blogger, bloglines, flickr, delicious, wikispaces, our media, creative commons, and what ever comes next in this new Internet age, I have a strong online ID and very extensive and personalised learning environment. Source: http: //learnonline. wordpress. com/2005/11/13/die-lmsdie-you-too-ple/
Virtual Worlds
Current Technologies in Higher Ed Present – couple years out* 2 nd phase learning management systems Plagiarism or citation management software Video streaming Podcasting Wikis, blogs, RSS feeds Simple games and simulations, and early use of ILEs Content authoring tools (lode. Star, Raptivity) Early use of content management software Web conferencing tools (Web. Ex, Elluminate) 3 D imaging software (Autodesk) and spatial technologies (GIS) Learning Objects/Repositories and Emergence of federated search capabilities Ø Web 2. 0/Social technologies (My. Space, You Tube), social bookmarking, folksonomies, cloud tags Ø Ø Ø * Length of time to maturity/mainstream adoption/saturation
Nascent Technologies in Higher Ed 2 -4 years out Ø Increasing number of (free) Web 2. 0 tools (Zoho, Popfly, Meebo, Zentation) http: //www. webware. com/html/ww/100. html Ø Enterprise social networks Ø Add ons and bundling of Web 2. 0 tools inside present CMSs and e. Portfolios Ø Leap-frogging of 3 D game engines, ILEs (Second Life, Sun’s MPK 20, Croquet Consortium) Ø Open Source scaling to “enterprise” level (Moodle, Sakai) Ø More digital device software and advanced cell phone technologies (i. Phone and clones). Appearance of learning management systems for the mobile device Ø Ever increasing number of mashups Ø Co-creation of learning content Ø Increase in sims (Web and lab-based) and in sim authoring tools for faculty Ø Use of other technologies inside immersive worlds (i. e. , GIS in SL) * Length of time to maturity/mainstream adoption/saturation
Next Generation Technologies in Higher Ed 5 -10 years out Ø Ubiquity of always connected user expectations Ø Distinction between local and distance education very blurred; 95% of education predicted to be digitally enhanced by 2010 Ø Technologies allowing users to build, tinker, learn, and share Ø Remixes and mashups for educational purposes Ø Morphs/expansion of “Notice me” self-publishing tools, public displays of identity (e. g. , My. Space) Ø Extensions of digital social networks Ø Electronic textbooks, unbundled chapters Ø Digital libraries Ø Ubiquity of immersive learning environments (ILEs) Ø Predicted resurgence of MAC in higher ed
Richard Katz’ Edu@2020 l http: //www. dailymotion. com/video/xni 48_e du 2020
Why are these Technologies Gaining Momentum in Academia? l To nurture education in STEM fields l Predicted to yield greatest potential for changing teaching and learning paradigms and capturing the attention of learners l Provide opportunities for real-world applications that support research, design, analysis, and communication, rather than basic skills
Stephen Downes Network Theory l http: //www. slideshare. net/Downes/trends- and-impacts-of-elearning-20 (slides 20 -28)
Dr. Michael Wesch’s You Tube Videos The Machine is Us http: //www. youtube. com/watch? v=6 gm. P 4 nk 0 EOE l A Vision of Students Today http: //www. youtube. com/watch? v=d. GCJ 46 vy. R 9 o l The Information R/evolution http: //www. youtube. com/watch? v=-4 CV 05 Hy. Ab. M l
Immersive Learning Environments Ohio University Second Life Campus http: //youtube. com/watch? v=a. Fu. NFRie 8 w. A l Sun Microsystems’ MPK 20 http: //research. sun. com/projects/mc/video/MPK 20 ct 2007. mov l
Mobile Learning Resources (videos) l l l http: //www. youtube. com/watch? v=c 3 Er. STu 9 E 8 M i. Phone ESL http: //www. youtube. com/watch? v=Rrbc. KYFYd. Q&feature=related Athabasca ESL http: //www. youtube. com/watch? v=p. RGa. Dte. DQj w&feature=related MLearning Part 1 http: //www. youtube. com/watch? v=Guf. AYWE 0 b mw&feature=related MLearning Part 2 http: //www. youtube. com/watch? v=IVYba. NBTL 3 A&feature=related MLearning Part 3
Other Good Resources l Emerging Technologies for Learning, Volume 2, 2007. http: //partners. becta. org. uk/page_documents/research/e merging_technologies 07. pdf (UK) l Mashing Up the Once and Future CMS, Malcolm Brown, Educause, 2007. http: //connect. educause. edu/library/abstract/Mashingupt he. Onceand. F/40696 l Microsoft Popfly http: //www. popfly. com/
One Final Recommendation l Video Piggy – to download videos from You. Tube, Google video, and Meta. Cafe http: //video-piggy. en. softonic. com/
Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations W: 651 -201 -1413 C: 651 -269 -0107 lesley. blicker@csu. mnscu. edu Website for Next Generation Technology in Mn. SCU www. nextgentech. mnscu. edu Lesley’s Blog: http: //lblicker. wordpress. com/
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