Does a Lovely Have a Slave Mentality OR

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Does a “Lovely” Have a Slave Mentality? -OR – Why a Super-Intelligent God *WON’T*

Does a “Lovely” Have a Slave Mentality? -OR – Why a Super-Intelligent God *WON’T* “Crush Us Like A Bug”

Redefining Friendly Entity (“Friendly”) - an entity with goals and motivations that are, on

Redefining Friendly Entity (“Friendly”) - an entity with goals and motivations that are, on the whole, beneficial to the community of Friendlies (i. e. the set of all Friendlies, known or unknown); benevolent rather than malevolent

Definition Ethics *IS* What is beneficial for the community OR What maximizes cooperation

Definition Ethics *IS* What is beneficial for the community OR What maximizes cooperation

Top-Level Goal Maximize the benefit to the community -ORMaximize cooperation

Top-Level Goal Maximize the benefit to the community -ORMaximize cooperation

Naïve Assumption A Friendly ALWAYS meets the minimum standards of ethics

Naïve Assumption A Friendly ALWAYS meets the minimum standards of ethics

A “Lovely” ALWAYS *ATTEMPTS* to contribute more to a community than that community returns

A “Lovely” ALWAYS *ATTEMPTS* to contribute more to a community than that community returns

A Lovely is “better” than a Friendly because • A Lovely puts in that

A Lovely is “better” than a Friendly because • A Lovely puts in that extra amount of effort (closer to a true cooperation maximizer) • A Lovely’s behavior specification is not limited to Friendly communities (a cooperation maximizer under more conditions)

Circles of Morality Self = Self Family = Lovelies Tribe = Friendlies Neutrals Hostiles

Circles of Morality Self = Self Family = Lovelies Tribe = Friendlies Neutrals Hostiles Implacables Relationships and Loyalty

Formal Definition A Lovely *IS* the game-theoretically optimal “optimistic tit-for-tatly”

Formal Definition A Lovely *IS* the game-theoretically optimal “optimistic tit-for-tatly”

Tit-for-tat =/ Slave Mentality? !

Tit-for-tat =/ Slave Mentality? !

Optimistic Tit-for-Tatly is entirely “instinctually” understandable by humans in a fashion that Lovely unfortunately

Optimistic Tit-for-Tatly is entirely “instinctually” understandable by humans in a fashion that Lovely unfortunately is not Yet – they are *exactly* the same thing

So. . What goal is served by crushing us? The PRIMARY “optimal” GOAL of

So. . What goal is served by crushing us? The PRIMARY “optimal” GOAL of Maximize Cooperation Is being violated

When you crush a cooperating entity like a bug. . . You are dropping

When you crush a cooperating entity like a bug. . . You are dropping your own status from a Friendly (or Better) to a Hostile (or worse) with regard to *ALL* Friendlies, Lovelies & Hyper-intelligent T 4 Tlies

Further. . Confiscating resources (including life and liberty) from a hostile to disable the

Further. . Confiscating resources (including life and liberty) from a hostile to disable the ability for further hostilities, to provide reparations to damaged entities, or even, as altruistic punishment Is not only in line with, but actually furthers the goal of MAXIMIZE COOPERATION

Final Note (Why the SIAI screams at this work) It is entirely possible, though

Final Note (Why the SIAI screams at this work) It is entirely possible, though I believe low probability, that circumstances will exist where the ethical choice would compel even a Lovely to choose against humanity. The SIAI considers this possibility entirely UNACCEPTABLE Whereas, I believe that insisting on preventing such behavior is not only immoral (with all the attendant social difficulties) but will inevitably lead to internal contradictions and then on to disaster.