Distributed Systems 27 Theoretical Foundations of Distributed Systems
Distributed Systems 27. Theoretical Foundations of Distributed Systems - Coordination Simon Razniewski Faculty of Computer Science Free University of Bozen-Bolzano A. Y. 2016/2017
Co-ordination Algorithms are fundamental in distributed systems: • to dynamically re-assign the role of master – choose primary server after crash – co-ordinate resource access • for resource sharing: concurrent updates of – entries in a database (data locking) – files – a shared repository • to agree on actions: whether to – commit/abort database transaction – agree on readings from a group of sensors 2
Co-ordination Problems 1. Clock Synchronization – processes must agree on order of events – crucial e. g. for concurrent transactions in databases or change polling in distributed file systems 2. Leader election – after crash failure has occurred – after network reconfiguration 3. Mutual exclusion – distributed form of synchronized access problem – not covered here 3
1. CLOCK SYNCHRONIZATION
Why to synchronize clocks? • Important to end users – Ebay auctions – Enrolment for sport courses/student dorms – Order of chat/mail messages • Important internally in distributed systems – Concurrent updates in distributed databases – Distributed file systems
End Users • Synchronize with an authoritative source • Network time protocol (NTP): UDP on port 123 • “In operation since before 1985, NTP is one of the oldest Internet protocols in current use. ” • How?
Network Time Protocol (NTP) • e. g. time. windows. com Wireshark
System internal • Exact time not necessarily important • Important is a relative ordering between events • Database updates • File system changes
Message order matters! A bank keeps replicas of bank accounts in Milan and Rome • Event 1: Customer pays 100 € into his account of 1000 € • Event 2: The bank adds 1% interest 9
General problem: Determining message ordering send X receive m 1 send Y receive m 2 receive Physical time receive send Z receive m 3 A t 1 t 2 m 1 m 2 receive t 3 How can A know the order in which the messages were sent? 10
Time Ordering of Events (Lamport) Observation: For some events E 1, E 2, it is “obvious” that E 1 happened before E 2 (written E 1 E 2) • If E 1 happens before E 2 in process P, then E 1 E 2 • If E 1 = send(M) and E 2 = receive(M), then E 1 E 2 (M is a message) • If E 1 E 2 and E 2 E 3 then E 1 E 3 (transitivity) 11
Logical Clocks Goal: Assign “timestamps” ti to events Ei such that E 1 E 2 t 1 < t 2 (partial order!) Approach: Processes • incrementally number their events • send numbers with messages • update their “logical clock” to max(Own. Time, Send. Time) +1 when they receive a message 12
Logical Clocks in the Message Scenario 2 4 Messages carry numbers 5 5 1 3 For a tie break, use process numbers as second component! 13
Combined with classical clocks Three processes, each with its own clock. The clocks run at different rates.
Combined with classical clocks (2) Lamport’s algorithm corrects the clocks.
Lamport’s Logical Clocks (4) • Figure 6 -10. The positioning of Lamport’s logical clocks in distributed systems.
Back to databases • How long to wait before processing an update?
Solution Multicast messages to everyone, including oneself 1. On receiving a message: Queue message based on their logical sending timestamp 2. Acknowledge receipt of messages to all other peers 3. Process acknowledgments and messages from same peer in sending order (how? ) 4. Only process messages upon receipt of acknowledgment by all other peers Unique processing order for all peers “Totally-ordered multicast”
2. Leader Election
Leader Election • The problem: – – N processes, with unique IDs (how could we get them? ) Old coordinator has crashed/disappeared due to network issues must choose a new unique coordinator among themselves one or more processes might start process simultaneously • Qualitative properties: – Correctness: Every process has the same value in the variable elected – Liveness: All processes participate and eventually discover the identity of the leader (elected cannot stay undefined). • Quantitative properties – Bandwidth: total number of messages sent around – Turnaround: number of steps needed to come to a result 20
Election on a Ring (Chang/Roberts 1979) • Assumptions: – UIDs have a linear order – processes form a unidirectional logical ring, i. e. , • each process has channels to two other processes • from one it receives messages, to the other it sends messages • Goal: – process with highest UID becomes leader 21
Election on a Ring (cntd) Processes • send two kinds of messages: elect(UID), elected(UID) • can be in two states: non-participant, participant Two phases • 1. Determine leader • 2. Announce winner Initially, each process is non-participant 22
Phase 1: Determine Leader • Some process with UID id 0 initiates the election by – becoming participant – sending the message elect(id 0) to its neighbour • When a non-participant receives a message elect(id) – it forwards elect(idmax), where idmax is the maximum of its own and the received UID – becomes participant • When a participant receives a message elect(id) – it forwards the message if id is greater than its own UID – it ignores the message if id is less than its own UID 23
Phase 2: Announce Winner • When a participant receives a message elect(id) where id is its own UID – it becomes the leader – it becomes non-participant – sends the message elected(id) to its neighbour • When a participant receives a message elected(id) – it records id as the leader’s UID – Becomes non-participant – forwards the message elected(id) to its neighbour 24
Election on a Ring: Example 3 non-participants 17 4 24 participants 9 1 15 28 24 25
Properties • Correctness: – • Liveness – clear, if only one election is running – what, if several elections are running at the same time? participants do not forward smaller IDs • Bandwidth: – at most 3 n – 1 (if a single process starts the election, what if several processes start an election? ) • Turnaround: – at most 3 n-1 (if …) 26
Under Which Conditions can it Work? • What if there is a failure (process or connection)? – the election gets stuck assumption: no failures or timeouts during election (in token rings, nodes are connected to the network by a connector, which may pass on tokens, even if the node has failed) • When is this applicable? – token ring/token bus/virtual ring (Chord) 27
Bully Algorithm (Garcia-Molina) • Idea: Process with highest ID imposes itself as the leader • Assumption: Turing Award 2015! – each process has a unique ID – each process knows the IDs of the other processes • When is it applicable? – IDs don't change – Set of participants constant – Possibly much faster than ring algorithm 28
Bully Algorithm: Principles • A process detects failure of the leader • The process starts an election by notifying the potential candidates (i. e. , processes with greater ID) – if no candidate replies, the process declares itself the winner of the election – if there is a reply, the process stops its election initiative • When a process receives a notification – it replies to the sender – and starts an election if its ID is higher than the one of the sender 29
Bully Algorithm: Messages • Election message: – to “call elections” (sent to nodes with higher UID) • Answer message: – to “vote” (… against the caller, sent to nodes with lower UID) • Coordinator message: – to announce own acting as coordinator 30
Bully Algorithm: Actions • Initially: The process with highest UID sends coordinator message • A process starting an election sends an election message – if no answer within time T = 2 Ttransmission + Tprocess, then it sends a coordinator message • If a process receives a coordinator message – it sets its coordinator variable • If a process receives an election message – it answers and begins another election (if needed) • If a new process starts to coordinate (highest UID), – it sends a coordinator message and “bullies” the current coordinator out 31
Example (1) (a) Process 4 holds an election. (b) Processes 5 and 6 respond, telling 4 to stop. (c) Now 5 and 6 each hold an election. (d) Process 6 tells 5 to stop. (e) Process 6 wins and tells everyone.
Properties of the Bully Algorithm • Liveness – guaranteed because of timeouts • Correctness – clear if group of processes is stable (no new processes) – not guaranteed if new process declares itself as the leader during election (e. g. , old leader is restarted) • two processes may declare themselves as leaders at the same time • but no guarantee can be given on the order of delivery of those messages 33
Quantitative Properties • Best case: – process with 2 nd highest ID detects failure • Worst case: – process with lowest ID detects failure • Bandwidth: – N - 1 messages in best case – O(N 2) in worst case • Turnaround: – 1 message in best case – 3 messages in worst case What if we only notify the process with the highest ID (and probe downwards)? 34
Comparison
Election without UIDs (Itai/Rodeh) • Assumptions – N processes, unidirectional ring – processes do not have UIDs • Election – each process selects ID at random from set {1, …, K} • non-unique! but fast – processes pass all IDs around the ring – after one round, if there exists a unique ID then elect maximum unique ID – otherwise, repeat • Liveness? Probabilistically! 36
Election without UIDs (cntd) • How many rounds does it take? – the larger the probability of a unique ID, the faster the algorithm – expected time: N=4, K=16, expected 1. 01 rounds 37
Learned today • Clock synchronization – Synchronization with reference server – Relative ordering: Lamport’s logical clocks • Leader Election – Bully algorithm – Ring-based election
- Slides: 38