DistanceAware Influence Maximization in Geosocial Network XIAOYANG WANG
- Slides: 39
Distance-Aware Influence Maximization in Geo-social Network XIAOYANG WANG 1, YING ZHANG 1, WENJIE ZHANG 2, XUEMIN LIN 2 1. UNIVERSITY OF TECHNOLOGY SYDNEY, AUSTRALIA 2. UNIVERSITY OF NEW SOUTH WALES, AUSTRALIA
Outline �Introduction �Preliminaries �Pruning Rules and Algorithm �Experiments �Conclusion 2
Introduction � Social Networks Social network platforms 3
Introduction � Social Networks Social network platforms � Word-of-mouth in social network Influence Maximization xpad is good 4
Introduction � Geo-social Network (Foursquare, Twitter) 5
Introduction � Geo-social Network (Foursquare, Twitter) � Location Aware Influence Maximization [1] G. Li, S. Chen, J. Feng, K. Tan, and W. Li. Efficient location-aware influence maximization. In SIGMOD 2014 6
Introduction � Geo-social Network (Foursquare, Twitter) � Location Aware Influence Maximization [1] G. Li, S. Chen, J. Feng, K. Tan, and W. Li. Efficient location-aware influence maximization. In SIGMOD 2014 7
Introduction � Geo-social Network (Foursquare, Twitter) � Location Aware Influence Maximization [1] 10 2 0. 5 10 1 10 [1] G. Li, S. Chen, J. Feng, K. Tan, and W. Li. Efficient location-aware influence maximization. In SIGMOD 2014 8
Problem Definition �Data Geo-social Network G = (V, E) Each node has a location; each edge has a probability. �Diffusion Model (Independent Cascade Model) xpad is good 0. 4 0. 5 0. 6 0. 3 xpad is good 0. 2 9
Problem Definition � 10
Problem Definition � 11
Preliminary �MIA Model [2] A node can influence another node only through the maximal influence path. 2 0. 5 1 3 0. 8 1 4 0. 5 6 0. 5 5 [2] W. Chen, C. Wang, and Y. Wang. Scalable influence maximization for prevalent viral marketing in large-scale social networks. In KDD 2010 12
Preliminary �MIA Model [2] A node can influence another node only through the maximal influence path. 2 0. 5 1 3 0. 8 1 4 0. 5 6 0. 5 5 [2] W. Chen, C. Wang, and Y. Wang. Scalable influence maximization for prevalent viral marketing in large-scale social networks. In KDD 2010 13
Preliminary �MIA Model [2] A node can influence another node only through the maximal influence path. The probability of the maximal influence path should be larger than a threshold t (e. g. , 0. 4) 2 0. 5 1 2 3 0. 5 0. 8 1 4 0. 5 6 0. 5 5 1 1 3 0. 8 4 0. 5 6 [2] W. Chen, C. Wang, and Y. Wang. Scalable influence maximization for prevalent viral marketing in large-scale social networks. In KDD 2010 14
Preliminary �MIA Model [2] A node can influence another node only through the maximal influence path. The probability of the maximal influence path should be larger than a threshold t (e. g. , 0. 4) 2 0. 5 1 3 2 0. 5 0. 8 1 1 4 1 3 0. 8 4 0. 5 6 0. 5 5 [2] W. Chen, C. Wang, and Y. Wang. Scalable influence maximization for prevalent viral marketing in large-scale social networks. In KDD 2010 15
Greedy Algorithm �Hardness under MIA Model Under MIA model, the problem is still NP-Hard. 16
Greedy Algorithm �Hardness under MIA Model Under MIA model, the problem is still NP-Hard. �Property Submodular and monotonic. Greedy algorithm with (1 -1/e) approximation ratio. 17
Greedy Algorithm �Hardness under MIA Model Under MIA model, the problem is still NP-Hard. �Property Submodular and monotonic. Greedy algorithm with (1 -1/e) approximation ratio. �Problems in Baseline Greedy Algorithm We need to calculate the influence or marginal influence for all nodes in each round. �To Speedup Avoid the calculation for less important nodes. 18
Pruning Rules � 19
Pruning Rules � 20
Derive Pruning Rules �Rule 1. Upper bound and lower bound of influence. 21
Derive Pruning Rules �Rule 1. Upper bound and lower bound of influence. 22
Derive Pruning Rules �Rule 1. Upper bound and lower bound of influence. 23
Derive Pruning Rules �Rule 2. Upper bound of marginal influence. 2 0. 5 1 1 3 0. 8 4 0. 5 6 24
Best First Algorithm � L = 15 …. Q H 25
Best First Algorithm � L = 15 …. Q H 26
Best First Algorithm � L = 18 …. Q H 27
Best First Algorithm � L = 15 …. Q H 28
Best First Algorithm � L = 7 …. Q H 29
Best First Algorithm � …. Q L = 7 H 30
Best First Algorithm � …. Q L = 7 H 31
Best First Algorithm � …. Q L = 7 H 32
Best First Algorithm � …. Q L = 7 H 33
Best First Algorithm � …. Q L = 7 H 34
Experiments � Property Brightkite Gowalla Twitter # nodes 58 K 197 K 554 K # edges 428 K 1. 9 million 4. 29 million 35
Experiments 36
Experiments 37
Conclusion �Investigate the problem of distance aware influence maximization. �Propose three pruning rules to accelerate the nodes selection. �Propose the best first algorithm combined with the pruning rules. 38
Thanks! Q&A 39
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