Developing the Gameplan and Scouting Report Shawn Liotta

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Developing the Gameplan and Scouting Report Shawn Liotta No. Huddle. No. Mercy. com

Developing the Gameplan and Scouting Report Shawn Liotta No. Huddle. No. Mercy. com

No Huddle No Mercy Offense 1, 728 points scored (2014 -2015) (28 -2) record

No Huddle No Mercy Offense 1, 728 points scored (2014 -2015) (28 -2) record Averaged 58 ppg 2015 - (770) total points - 14 Games Led State of Pennsylvania in Scoring 2014 -(958) total points- 16 Games Led State of Pennsylvania in Scoring Established Pennsylvania State Scoring Record Highest Scoring Team in Nation 2 nd Highest Scoring Team in History of High School Football

The Process of Developing a Successful Game Plan • • Film Review Examination of

The Process of Developing a Successful Game Plan • • Film Review Examination of Personnel Self Scout Developing a Scouting Report Determining Scope of The Offense Contingency and Situational Planning Finalize Scouting Report and Practice Scripts Game Day Call Sheet

The Game Plan Process (Saturday-Friday) Saturday Film Review Personnel Review & Evaluation Complete Self-Scout

The Game Plan Process (Saturday-Friday) Saturday Film Review Personnel Review & Evaluation Complete Self-Scout Staff Meeting

The Game Plan Process (Saturday-Friday) Sunday Develop Game Plan Outline Scouting Report Scout Cards

The Game Plan Process (Saturday-Friday) Sunday Develop Game Plan Outline Scouting Report Scout Cards Personnel Meeting

The Game Plan Process (Saturday-Friday) Monday Intro Scouting Report to Team New Install for

The Game Plan Process (Saturday-Friday) Monday Intro Scouting Report to Team New Install for Week Friday Night Clean-up

The Game Plan Process (Saturday-Friday) Tuesday Offensive Meeting- Scouting Report Offensive Practice- Scripts Situationals-

The Game Plan Process (Saturday-Friday) Tuesday Offensive Meeting- Scouting Report Offensive Practice- Scripts Situationals- Blitz, Long Yardage, Short Yardage, Redzone

The Game Plan Process (Saturday-Friday) Wednesday Situationals – Coming Off, Redzone, 2 -pt Staff

The Game Plan Process (Saturday-Friday) Wednesday Situationals – Coming Off, Redzone, 2 -pt Staff Meeting Finalize Game Day Call Sheet

The Game Plan Process (Saturday-Friday) Thursday Mock Game All Situations Review Call Sheet Pre-Game

The Game Plan Process (Saturday-Friday) Thursday Mock Game All Situations Review Call Sheet Pre-Game Staff Meeting

The Game Plan Process (Saturday-Friday) Friday-Game Day WIN

The Game Plan Process (Saturday-Friday) Friday-Game Day WIN

Film Review • • • Who Are They? (Coverage/Front) Even/Odd Attack or Read and

Film Review • • • Who Are They? (Coverage/Front) Even/Odd Attack or Read and React Open or Closed Coverage Man or Zone How do they Adjust to Motion How have they defended similar teams What are there pressure tendencies Have they played an up-tempo team How Much do they Sub Personnel Overall Condition

Examination of Personnel • Do they have any defensive lineman that pose a matchup

Examination of Personnel • Do they have any defensive lineman that pose a matchup problem (double team, chip in pass pro)? • Linebacker Keys – Attacking or Read and React • Who is their best corner? • Who is their worst player in the secondary? • Are the linebackers and secondary aggressive vs. run action • Who can we double move?

Self-Scout • • • Self Awareness Is Critical to Preparing for our Opponent Compile

Self-Scout • • • Self Awareness Is Critical to Preparing for our Opponent Compile Self Scout of last 4 games Tendencies by Down & Distance? Tendencies by Formation & Motion? Tendencies by Field Zone? Tendencies by Hash? Personnel Tendencies? Motion Tendencies? Implement situational play-calls where we can break tendencies or take advantage of tendencies we have created for the defense.

Presenting the Scouting Report & Game Plan to Your Players • Players have limited

Presenting the Scouting Report & Game Plan to Your Players • Players have limited attention spans • Must Understand that Players learn in different ways (Visual, Hands-on, Analytical) • Walk It – Chalk It – Talk It • Present Scouting Report and Gameplan Install in varied forms such as cutups, paper handouts, chalk talk, film study, and positional tests. • Be Innovative- Use the Technology that is Available- This is Video Game/ IPAD Generation

The Scouting Report - Contents • • Clean-Up of Last Weeks Game Examination of

The Scouting Report - Contents • • Clean-Up of Last Weeks Game Examination of Opponent Defensive Personnel Examination of Opponent Base Fronts/ Coverage Examination of Opponent Pressure Packages Tendency Graphs by Formation/Situational Screen Shots of Defensive Alignments by Formation Offensive Inventory New Install

Installing the Game Plan • • Meeting/ Film Sessions/Chalk Talk Practice Implementation Mock Game

Installing the Game Plan • • Meeting/ Film Sessions/Chalk Talk Practice Implementation Mock Game (Call Sheet Review) Positional Testing

Practicing for Success • Average 100 -140 reps per practice session • Practice What

Practicing for Success • Average 100 -140 reps per practice session • Practice What We Run & Run What We Practice • Practice Script Corresponds with Game Day Call Sheet • Implement Situational and Contingency Football into your practice sessions

Advantages of Practicing with Tempo • • Increased Repetitions Create Game Like Situations and

Advantages of Practicing with Tempo • • Increased Repetitions Create Game Like Situations and Tempo Make the Game Feel Slow to Our Players Must Have Scout Teams Organized and conditioned to give a good scout look at our tempo

Sample Practice Schedule

Sample Practice Schedule

The Game Day Call Sheet

The Game Day Call Sheet

Offensive Inventory- Base Run What is the Scope of our Offense Base Run Plays

Offensive Inventory- Base Run What is the Scope of our Offense Base Run Plays Variation to Base Run Blocking Schemes Needed? How are we expanding our base concepts with motion and protecting with screens attached • What is our best Short Yardage Call • Play-Action & Boot – Take Shots Down the Field • •

Offensive Inventory- Base Pass • • • Pass Protection vs. Their Pressure Fronts Are

Offensive Inventory- Base Pass • • • Pass Protection vs. Their Pressure Fronts Are we using multiple launch points for the qb Quick Passing Game 5 - Step Passing Game New Install vs. Their Base Coverages Man Under Concepts?

Offensive Inventory – Screen & Gadgets Fast Screens Slow Screens Double Screens Play –Action

Offensive Inventory – Screen & Gadgets Fast Screens Slow Screens Double Screens Play –Action Screens Sucker Screens – Have we developed any tendencies that we can exploit for a big play • Gadgets – Always have two ready each game • • •

Field Attack Zones Green Zone – (Backed Up) Goal Line to (-15 yard line)

Field Attack Zones Green Zone – (Backed Up) Goal Line to (-15 yard line) Yellow Zone- (-15 to -30) Open Field – (-30 to +20) Redzone – (+20 to Goal Line)

Contingency & Situational Planning • Weather Considerations and how it may effect the game

Contingency & Situational Planning • Weather Considerations and how it may effect the game plan • Plan for the Back-up Quarterback • Get Your Quarterback into a rhythm early • Situational Scripting/ Field Zone/ Down and Distance – Your players will know what the plan is in extreme situations and will be able to execute calmly • Last Play of Game & Score is Needed to Win • 2 -Pt Conversion Try from 18 Yard Line

Situational Categories • • • Hash Down & Distance Short Yardage / Goal Line

Situational Categories • • • Hash Down & Distance Short Yardage / Goal Line Medium Yardage Long Yardage Hash/ Down & Distance – Certain plays are triggered off of a particular hash or field area

Importance of Having Answers • • Drive Starters Sudden Change Last Play of Half/Game

Importance of Having Answers • • Drive Starters Sudden Change Last Play of Half/Game Vs. Man Vs. Zone Vs. Pressure Vs. Exotic Fronts

Drive Starters • Openers • Get QB into a rhytm • Show Different Formation/

Drive Starters • Openers • Get QB into a rhytm • Show Different Formation/ Motion to see how defense is reacting • Great opportunity to break tendencies

Handling Sudden Change • Make Turnovers Count • Always have “Shots” where we will

Handling Sudden Change • Make Turnovers Count • Always have “Shots” where we will attack down the field or with an off-tempo or gadget play after a sudden change of possession or momentum swing.

Handling Pressure Always have answers Protection (built in hots) Move the Pocket Limited need

Handling Pressure Always have answers Protection (built in hots) Move the Pocket Limited need to Change Play At Line of Scrimmage • Throw into the blitz • Screens • Draws • •

Sequencing Plays • We will practice a sequence of plays in certain situations that

Sequencing Plays • We will practice a sequence of plays in certain situations that will be triggered by one word • Example would be a play-call that results in a quarterback sneak on 3 rd and 1 and on first down we immediately line up in the same formation and run a gadget play such as a double pass • These plays are executed at an extreme rapid pace due to the fact that no play-call is being made- the two or three play sequence is understood by all 11 players.

In-Game & Halftime Adjustments to Rotations/Front/Coverage Who is Making the Tackle? Are we wearing

In-Game & Halftime Adjustments to Rotations/Front/Coverage Who is Making the Tackle? Are we wearing them down in the 2 nd Quarter Pressure Tendency by Down/Distance & Formation • Are they making “auto-checks” to formations that we can take advantage of • Freeze Tempo • •

Contact Information Shawn Liotta Twitter @Shawn. Liotta nohuddlenomercy. com email: Shawn. Liotta@Hotmail. com

Contact Information Shawn Liotta Twitter @Shawn. Liotta nohuddlenomercy. com email: Shawn. Liotta@Hotmail. com

Clinic Disk Available - All Clinic Power Point Presentations - Cutups - Game Day

Clinic Disk Available - All Clinic Power Point Presentations - Cutups - Game Day Call Sheet Template - Practice Schedule/ Script Template - QB 3 -Day Install Playbook Available