Designing a Good Game COMP 585185 SERIOUS GAMES
- Slides: 17
Designing a Good Game COMP 585/185: SERIOUS GAMES
GAME ELEMENTS
KEY ELEMENTS � Gameplay � Storytelling � Aesthetics � Novelty � Learning � Immersion � Socializing
GAMEPLAY � Challenges � Risk/rewards � Creative expressive play � Actions � Fairness � Symmetry � Competition/cooperation
WHY STORIES IN COMPUTER GAMES? � Reach emotion, not just adrenaline � Key in all well-crafted entertainment � More specifically � Add to entertainment value � Wider audience � Keep interest � Marketing
STORIES IN COMPUTER GAMES � Are these the first interactive stories? � NO. � What Audience participation! does the player want? � New experience � New place � New person � New activity � Recommendation: rules learn good storytelling
GENRE CONSIDERATIONS � Arcade games � Length � Strategy games � Characters � First person shooter � Realism � RPG, adventure � Emotional richness HOW MUCH STORY DO YOU NEED?
AESTHETICS � Style and skill, not beauty � Harmony � coherence � and consistency Harmony isn’t something that you can fake. … It’s a sensual, intuitive experience. It’s something you feel. … it doesn’t come from design committees , , , And it never happens by accident or by luck. … Games with harmony emerge from a fundamental note of clear intention. Brian Moriarty
GAME MECHANICS
SCHELL’S TAXONOMY � Space � Objects � Actions � Rules � Skill � Chance
SPACE � Number of dimensions � Continuous vs. discrete � Boundaries � Sub-spaces
OBJECTS � Attributes � States � Secrets
ACTIONS (EMERGENT PLAY) � Operative and resultant � Number of actions � What you can act on � Ways to reach a goal � Number of objects � Side effects: changing constraints
SKILL � Types � Physical � Mental � Social � Dominance � Real vs virtual � Improvement � Necessity
CHANCE � Probability � Human element � Skill of understanding chance
RULES � Types � Operational � Foundational � Behavioral � Written � Modes � Enforcement � Goal
GOAL � Must be � Concrete � Achievable � Rewarding � Series or single � Short or long term � Related
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- Serious game definition
- Gamification vs serious games
- "serious games examples"
- Laura dabbish luis von ahn
- Serious game onboarding
- Challenge 1 astd
- Open serious game
- Good thoughts, good words, good deeds
- Hey google good afternoon
- Good evening students
- You are good you are good when theres nothing good in me
- Buenas tardes good afternoon
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- Types of games outdoor
- What is gamesense
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- Pirate game theory