DESIGN RESOURCE 12 DESIGN PROTOTYPING METHODS JUNIOR CYCLE

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DESIGN RESOURCE 12: DESIGN PROTOTYPING METHODS JUNIOR CYCLE WOOD TECHNOLOGY STRAND: Design Thinking ELEMENT: Creating LEARNING OUTCOMES: 2. 6 Definition of Design NO. PROTOTYPING CHALLENGE SPECIFICS Physical Parallel Prototyping! Prototyping Pong Launcher: Launch a ping pong ball the furthest distance. Scoring is based upon A prototype is a 1 simple experimental distance divided by weight. model of a proposed solution used to Physical Concept test or validate Prototype Pick Up Sticks: use a limited palette of tools to ideas, design assumptionstransfer and other high numbers of buttons to a 2 aspects of its conceptualisation quickly container. Scoring is based on time and cheaply, so that the number designer/s of buttons. involved can make appropriate refinements or possible changes in Floating Platform: transport three marbles in a direction. floating platform of water a distance without 3 (www. interaction-design. org 2019) Physical/Functional spilling the marbles. Scoring is based on time and height of platform Concept Prototype Proto. TYPES! Physical Cardboard ENGINEERING DESIGN SKILLS SPECIAL MATERIALS NEEDED Mock-Up Prototype B, D/B, T, I, C Typical Materials Office supplies, ping pong balls 3 -D Parametric Computer Prototyping U, B, D/B, T, I, C Buttons, toothpicks, pipe Software Programmes cleaners, non-specific building materials Design Prototyping Methods Bus Challenge: transport passengers quickly safely from one location to another. Prototypes can take manyand forms for 4 Scoring is based on weight of vehicle and time. example storyboards, stories, diagrams, DC, D/B, T, I, C DC, D/B, T, I Marbles, medium size containers for water, nonspecific building materials Ping pong balls, wire for a zipline, non-specific building Technology materials mock-ups, physical models and role play. 5 “Testing for a better Design Solution” Balloon Throw: launch a balloon the farthest distance. Scoring is based on distance and size of launcher. Balloons, straws, non-specific Storyboard B, D/B, T, I, C Software building materials. Prototype Sketch Paper Understanding the problem (U), Brainstorming (B), Defining design criteria (DC), Design and build (D/B), Testing Solutions (T), Iteration (I), Creativity (C) (Hinds 2011) JUNIOR Role Play Prototyping Diagram Prototype CYCLE WO O D T E C H N O L O G Y SCOILNET DESIGN 1 JOE LYSTER 2019/20 RESOURCES