Design Document Name Toby Moody Project Name Climb
Design Document Name: Toby Moody Project Name: Climb the Tower
What is it? • • Your Game Design Document (GDD) must consist of three sections: Concept Paper Design Document Game Proposal • Each section should demonstrate a clearly defined vision for the game and an understanding of the market and audience for this game. Where relevant, you should provide examples of similar games in the genre.
CONCEPT PAPER • My games name will be Climb the tower, it'll be set in old jungle ruins of a tower. Your aim as the player is to climb the tower without being noticed or seen. To climb up to each level you would need to grapple hook up, this aspect is what makes it different to a lot of other games.
MIND MAP
Introduction Climb The Tower survival Escape the tpower without being seeing Ancient ruins ( Ancient tower, or ancient pyramid) Grappling to get to different levels of the ruins.
Lara Croft Go, Just Cause 4 Lara Croft Go has influenced my game because I like the idea of a survival game. Background I have used the idea of a survival game and the use of a grappling hook.
Description • (In 150 words describe the game as if to players, using general terms: • what will they do? • how they will play? • Clearly define the user experience
Key features The use of a grapple hook Strategy and chance Traps Set in ruins
Selling point • Climb the tower is a cartoon looking survival game - It’s a mix of strategy and chance, with the aim to get to the top of the tower without being seen.
DESIGN DOCUMENT • The design document provides specific details of key game elements.
Story • (detail the story, setting and goal of the game)
Characters and Enemies • (describe key characters and enemies; provide illustrative art work – this can be sourced online but must adhere to copyright law)
Gameplay • The main objective is to reach the top of the tower without being seen, but to do that your character will have a grapple hook to reach different level but on each level there will traps sending you down to the lower levels. My intention for this game is once you finish that tower you go to another tower with more levels making it progressively harder, to make it to the top with out being seen is down to strategy, trying to be as quiet as possible and going at the best time possible.
Art Direction • (include sample art, screen mock-ups)
Sound • (explain the feel of the sound, using examples from other intellectual property where relevant)
Game Proposal • The game proposal should demonstrate an understanding of the market for your game concept, similar games, required resources, timescales, legal considerations and costs.
Market Analysis • Who is your target audience? (age range, gender, interests, lifestyle) • What games are like yours and find when they were released? • What resources do you need? • Develop a schedule so you can meet the delivery time
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