Demographics and Affinities of Facebook Gamers Nick Berry
Demographics and Affinities of Facebook Gamers Nick Berry President - Data. Genetics M. Eng, ARAe. S, CIPP © Data. Genetics
Biography – Nick Berry 1988 © Data. Genetics 1994 2008 2010
Just how big is it? © Data. Genetics
Face. Book Worldwide Registrations 600 580 Year End Registrations (MM) 500 400 350 300 200 100 0 © Data. Genetics 50 0 1 5, 5 12 2003 2004 2005 2006 2007 2008 2009 2010
Just how big is Face. Book? 6. 8 billion people on the planet 2. 0 billion people connected to the internet 600 million registered facebook accounts 30% of the connected World already has a Facebook account! © Data. Genetics
If facebook were a country … #1 #2 #3 China India facebook … it would the 3 rd largest in the World. © Data. Genetics
What is the most popular Windows application of all time? © Data. Genetics
Peak Population Effect of facebook on traditional Casual Gaming web sites As facebook grows as a gaming platform, traditional game-only based portals starts to decline. © Data. Genetics
People love to play games! • Decline in traditional web portals is not a decline in people playing games. • People are getting their gaming entertainment through other platforms. • Put a device in front of someone and they will want to play a game on it! • Over half of facebook users go there for “entertainment”. © Data. Genetics
Worldwide Registrations – Social Networks Xanga My. Heritage Last. fm Viadeo Wee. World Flickr Odnoklassniki Classmates. com My. Life Flixster Netlog Badoo Tagged Linked. In Twitter hi 5 Vkontakte Friendster Orkut Bebo My. Space Habbo Qzone Facebook 0 © Data. Genetics 100 000 200 000 300 000 400 000 500 000 600 000
facebook gaming is big business “Disney Buys Playdom in $763 Million Deal” “EA Buys Playfish For $300 Million, Plus a $100 Million Earnout. ” “Zynga Issues Shares at a $10 Billion Valuation” © Data. Genetics
Example of top facebook Game Peaked at 84 MM Monthly Active Users (MAU). 32 MM distinct people used the application at least once a day (DAU). Close to 40% of all their users visit the application every single day! © Data. Genetics
Farmville - MAU © Data. Genetics
Café World - MAU © Data. Genetics
Café World - DAU © Data. Genetics
Café World - Engagement © Data. Genetics
Where in the World? © Data. Genetics
Top 25 countries on facebook Top 25 countries account for 79% of all Face. Book registered accounts. © Data. Genetics After Venezuela, no country accounts for more than 1%.
Gender breakdown of Face. Book users Worldwide Male dominant India 70. 7% male © Data. Genetics Female dominant Indonesia 59. 5% male UK 48. 3% male USA 44. 3% male
Demographics © Data. Genetics
13 facebook Demographics Male AGE 65+ © Data. Genetics Female
facebook Demographics Many users of college age. In USA large number of members over 65 © Data. Genetics
Similar Countries … Similar Profiles © Data. Genetics
Similar Countries … Similar Profiles © Data. Genetics
Different Countries … Different Profiles © Data. Genetics
© Data. Genetics
Games and Interests © Data. Genetics
Bejeweled Blitz © Data. Genetics
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© Data. Genetics
Jay Leno vs. Conan © Data. Genetics
Quiz Time – Guess the movie Answer: Twilight™ © Data. Genetics
Comparing Demographic “Genes” 38. 41% correlation © Data. Genetics
Comparing Demographic “Genes” 80. 89% correlation © Data. Genetics
Cross correlation between brands © Data. Genetics
Bejeweled Blitz Affinity © Data. Genetics
What are fans of glee on facebook interested in? © Data. Genetics
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0% © Data. Genetics Sims Monopoly Pet Society Happy Pets Tetris Uno Wii Nintendo DS Country Story Happy Aquarium Guitar Hero Restaurant City Super Mario Bros Rock Band Petville Sorority Life Doodle Jump Fishville Civilization Pokemon Zoo World Roller Coaster Kingdom Pillow Fight Millionaire City Wii Fit Yoville Text. Twist Happy Island Cityville Mind Jolt Games Barn Buddy Cafe World Settlers of Catan Collapse! Vampire Wars Farmville Scrabble Treasure Isle World of Warcraft Fish World Texas Holdem Poker Jigsaw Puzzles Mafia Wars Chess Castle Age Halo Farm Town Island Paradise Mobsters 2 - Vendetta Bejeweled Blitz PS 3 Xbox 360 Warstorm Mahjong Dimensions 100% 90% Affinity for Games 80% 70% 60% 50% 40% 30% 20% 10%
0% Sponge. Bob Howard Stern Battlestar Galactica Top Gear Oprah Winfrey Show Medium Martha Stewart Star Trek Biggest Loser Jay Leno South Park Ellen Degenerous Conan o. Brien Law and Order Colbert Criminal Minds Two and a Half Men Big Bang Theory Mythbusters Sex and the City Ghost Whisperer NCIS Desperate Housewives Simpsons The Bachelor CSI 90% Dr Who Ugly Betty Family Guy Heroes The Office Lost How I met your Mother Scrubs Saturday Night Live Americas Next Top Model © Data. Genetics MTV American Idol Jersey Shore 100% TV Shows 80% 70% 60% 50% 40% 30% 20% 10%
100% Music 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Taylor Lady Gaga. Katy Perry Britney Swift Spears © Data. Genetics Shakira Justin Bieber Avril Lavigne Rihanna Black Michael Eyed Peas Jackson Frank Sinatra Red Hot Chili Peppers Elvis Barry Manilow
Drinks, Fast Food and Footwear 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% 0% 95% 90% 85% 80% 75% © Data. Genetics Crocs Adidas Reebok Nike Puma Converse Pizza Hut Dunkin Donuts Dairy Queen Taco Bell Mc. Donalds Starbucks Red Bull Coca-Cola 65% Pepsi 70%
0% © Data. Genetics 60% 85% 50% 80% 30% 75% 20% 10% 65% 0% Cigars 90% Investing 80% Foursquare 90% Twitter 100% i. Tunes 40% Dogs 70% Cats 100% Horses Gardening NASCAR Golf Martial Arts Knitting Scuba Diving Yoga Fishing Jogging Baking Skiing Snowboarding Soccer Fashion Makeup Hobbies, Animals and Misc. 100% 95% 80% 70% 60% 50% 40% 30% 20% 70% 10%
Micro transactions © Data. Genetics
0. 8% users spend 2. 1% users spend 3. 0% users spend 2. 6% users spend 2. 4% users spend Sorority Life, % users who spend by age Source: “Rules to Monetize By …”, Playdom 2010 © Data. Genetics
Are you targeting your game to the paying audience? O $ Even if this game had 5 x the traffic, it would not generate the same revenue Would you like to have the largest game on facebook, or the most profitable? © Data. Genetics
Micro-transaction types Accelerators Power-ups - Avatars - Fashion - Accessories Kill 10 more Orcs Pay to get 10 gold coins to get +10% attack bonus for 12 hours Things that do not adjust the balance of the game Pay 10 gold coins Bling = or = Time Money © Data. Genetics +10%
The economic beauty of micro-transactions Price The “Tall” Tail … $19. 95 $6. 95 The Long Tail … Volume © Data. Genetics
Big brands are starting to get it © Data. Genetics
MIT research • When playing games, people are at 95 -99% “focused attention” (As measured by pupil dilation, skin resistance, pulse, movement, breathing, brain activity …) • This blows away all other media • With just 15 seconds exposure to a brand, there is >80% unaided recall. Sponsors can receive “Halo” effect by having their brands associated with success screens and level completion events. © Data. Genetics
Pitching to potential sponsors © Data. Genetics
Honeymoon period for brand owners with fans! • 43% of fans visit facebook several times a day. • 50% of fans come to facebook for entertainment. • 92% say that being a fan has a positive impact in recommending to friends. • 52% recommend others to follow the brand. • 84% of fans consume (regularly/ocassionally) the brand. • There is no disconnect between brands followed on facebook and regular consumers. • An average of 9 brands are followed by users. Source: DDB, October 2010 © Data. Genetics
Advice to Social Game Developers © Data. Genetics
You’re a Service not a Product © Data. Genetics
Measure Everything! Analytics is now just as important as game design! © Data. Genetics
A/B Testing It’s not just for adverts! Use tools. Measure baseline. Tweak, then measure again. Denominators are large, so even minor changes can result in $$. It’s all about the “tastes of the fish, not the tastes of the fisherman”. Look at everything: prices, tooltips, position, offers … Play or © Data. Genetics Join
We’re now on the second generation of Social Games Generation #1 – Build it, and throw it live immediately. Fix and modify it live. Those days are over! Generation #2 – Get it mechanics reasonably polished before general release. “You don’t get a second chance to make a first impression” Today’s early adopters of new games … … Virally introduce more people to your game … Typically spend more over lifetime © Data. Genetics
The End Nick@Data. Genetics. com © Data. Genetics
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