Data and Computer Communications Chapter 2 Protocol Architecture
- Slides: 44
Data and Computer Communications Chapter 2 – Protocol Architecture, TCP/IP, and Internet-Based Applications Ninth Edition by William Stallings Data and Computer Communications, Ninth Edition by William Stallings, (c) Pearson Education - Prentice Hall, 2011
Protocol Architecture, TCP/IP, and Internet-Based Applications To destroy communication completely, there must be no rules in common between transmitter and receiver—neither of alphabet nor of syntax. —On Human Communication, Colin Cherry
The Need For Protocol Architecture 2. ) the source must make sure that destination is prepared to receive data 1. ) the source must activate communic ations path or inform network of destination 3. ) the file transfer application on source must confirm file management program at destination is prepared to accept and store file function may need to be performed if the formats on systems are different To transfer data several tasks must be performed:
Functions of Protocol Architecture Ø breaks logic into subtask modules which are implemented separately Ø modules are arranged in a vertical stack each layer in the stack performs a subset of functions • relies on next lower layer for primitive functions • changes in one layer should not require changes in other layers •
Key Features of a Protocol A protocol is a set of rules or conventions that allow peer layers to communicate. The key features of a protocol are: Syntax Semantics Timing • format of data blocks • control information for coordination and error handling • speed matching and sequencing
A Simple Protocol agents involved: • applications • computers • networks these execute on computers that support multiple simultaneous applications examples of applications include file transfer and electronic mail
Communication Layers Ø communication tasks are organized into three relatively independent layers: • Network access layer • concerned with the exchange of data • Transport layer • provides reliable data transfer • Application layer • Contains logic to support applications
Network Access Layer Ø covers the exchange of data between an end system and the network that it is attached to Ø concerned with issues like : l l l destination address provision invoking specific services like priority access to & routing data across a network for two end systems attached to the same network
Transport Layer concerned with providing reliable delivery of data essentially independent of the nature of the applications common layer shared by all applications
Application Layer contains the logic needed to support user applications separate module is needed for each type of application
Protocol Architecture and Networks
Protocols in a Simplified Architecture
Addressing Two levels of addressing are needed: each computer on the network has a unique network address each application has an address that is unique with that computer (SAPs)
Protocol Data Unit (PDU) Ø the combination of data and control information is a protocol data unit (PDU) Ø typically control information is contained in a PDU header l control information is used by the peer transport protocol at computer B Ø headers may include: l source port, destination port, sequence number, and error-detection code
Network Access Protocol Ø after receiving segment from transport layer, the network access protocol must request transmission over the network l the network access protocol creates a network access PDU (packet) with control information Ø header includes: l l l source computer address destination computer address facilities requests
TCP/IP Protocol Architecture Result of protocol research and development conducted on ARPANET Referred to as TCP/IP protocol suite TCP/IP comprises a large collection of protocols that are Internet standards
TCP/IP Layers and Example Protocols
Physical Layer Ø covers the physical interface between computer and network Ø concerned with issues like: l l l characteristics of transmission medium nature of the signals data rates
Network Access Layer Ø covers the exchange of data between an end system and the network that it is attached to Ø concerned with issues like : l l l destination address provision invoking specific services like priority access to & routing data across a network for two end systems attached to the same network
Internet Layer implements procedures needed to allow data to travel across multiple interconnected networks uses the Internet Protocol (IP) to provide routing function implemented in end systems and routers
Host-to-Host (Transport) Layer • concerned with providing reliable delivery of data • common layer shared by all applications • most commonly used protocol is the Transmission Control Protocol (TCP)
Operation of TCP/IP
TCP/IP Address Requirements Two levels of addressing are needed: each host on a subnetwork must have a unique global internet address each process with a host must have an address (known as a port) that is unique within the host
Operation of TCP/IP
Transmission Control Protocol (TCP) Ø TCP is the transport layer protocol for most applications Ø TCP provides a reliable connection for transfer of data between applications Ø A TCP segment is the basic protocol unit Ø TCP tracks segments between entities for duration of each connection
TCP Header
User Datagram Protocol (UDP) Ø alternative to TCP Ø does not guarantee delivery, preservation of sequence, or protection against duplication Ø adds port addressing capability to IP Ø used with Simple Network Management Protocol (SNMP)
UDP Header
IPv 6 Ø Provides enhancements over existing IP Ø Designed to accommodate higher speeds and the mix of graphic and video data Ø Driving force was the need for more addresses due to growth of the Internet Ø IPv 6 includes 128 -bit source and destination address fields
IPv 6 Header
TCP/IP Protocols
Standardized Protocol Architectures
Layer Specific Standards
OSI Standardization Ø framework for standardization was motivator Ø lower layers are concerned with greater levels of details Ø each layer provides services to the next higher layer Ø three key elements: Protocol specification Service definition Addressing
Primitive Types REQUEST A primitive issued by a service user to invoke some service and to pass the parameters needed to specify fully the requested service INDICATION A primitive issued by a service provider either to: indicate that a procedure has been invoked by the peer service user on the connection and to provide the associated parameters, or notify the service user of a provider-initiated action RESPONSE A primitive issued by a service user to acknowledge or complete some procedure previously invoked by an indication to that user CONFIRM A primitive issued by a service provider to acknowledge or complete some procedure previously invoked by a request by the service user
Service Primitives and Parameters Ø define services between adjacent layers using: • primitives to specify function performed • parameters to pass data and control information
Internet Applications that operate on top of TCP include: FTP SMTP SSH TCP
Multimedia Terminology
Multimedia Terminology audio generally encompasses sounds that are produced by a human, telephony and related voice communications technology image supports the communication of individual pictures, charts, or drawings video service carries sequences of pictures in time text is information that can be entered via a keyboard and is directly readable and printable
Multimedia Applications Multimedia information systems Multimedia communication systems • databases, information kiosks, hypertexts, electronic books, and multimedia expert systems • computer-supported collaborative work, videoconferencing, streaming media, and multimedia teleservices Multimedia entertainment systems Multimedia business systems • 3 D computer games, multiplayer network games, infotainment, and interactive audiovisual productions • immersive electronic commerce, marketing, multimedia presentations, video brochures, virtual shopping Multimedia educational systems • electronic books, flexible teaching materials, simulation systems, automatic testing, distance learning
Domains of Multimedia Systems and Example Applications
Elastic and Inelastic Traffic Elastic Traffic can adjust to delay and throughput changes across an internet -traditional “data” style TCP/IP traffic Inelastic Traffic does not easily adapt to changes in delay and throughput -“real-time” traffic such as voice and video
Multimedia Technologies
Summary Ø needs and key elements for protocol architecture Ø TCP/IP protocol architecture Ø OSI Model & protocol architecture standardization Ø traditional versus multimedia application needs
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