CSOA Referee PreGame Requirements or What should a

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CSOA Referee Pre-Game Requirements or What should a CSOA referee’s game plan include? Jim

CSOA Referee Pre-Game Requirements or What should a CSOA referee’s game plan include? Jim Sprung CSOA VP for Training February 6, 2010

Discussion Topics • • • The Field The School The Coaches Your Team The

Discussion Topics • • • The Field The School The Coaches Your Team The Game 2/6/10 CSOA Training February 2010 2

The Field • Walk it – Are the distances correct? – What is the

The Field • Walk it – Are the distances correct? – What is the status of football goal posts and are the soccer goals ANCHORED? – Are the teams on the same or different sides? – Can my ARs run the line without being injured? – What are the field conditions? 2/6/10 CSOA Training February 2010 3

The School • Trainers – only come on when beckoned • Field coordinator –

The School • Trainers – only come on when beckoned • Field coordinator – know who it is • Time keeper – make sure they know when to start and stop the clock; they keep the time • Nets • Corner flags • Game start decision 2/6/10 CSOA Training February 2010 4

The Coaches • • Introduce yourself and your team Get rosters Get game balls

The Coaches • • Introduce yourself and your team Get rosters Get game balls from the home team Ask the necessary questions – Is your team ready? – Is your team properly equipped? – Home team coach • Ball shaggers • If no trainer currently on site ask when the trainer arrives to introduce him or herself – Remind them of game length and overtimes 2/6/10 CSOA Training February 2010 5

Your Team • • You need to have a game plan just like the

Your Team • • You need to have a game plan just like the players Basic stuff to start – re-read the rule book before the first game – Left or right diagonal – Stay with the off sides or the ball if deeper and follow to the end line – Who is writing and who is keeping backup time • How to start the game – Sportsmanship discussion to include coaches – Introductions – Coin toss – direction or ball are coin toss winner’s choice • Game progression plan – – – 2/6/10 Substitutions Fouls How to handle restarts – in ARs area, not in ARs area Off sides Cards – yellow card player needs to leave field; soft red, can replace player; tell the coaches Penalty kicks Goals Balls not in the ARs area; how and when should they assist you Throw ins – and if foul throw what to do Don’t get caught watching the ball Injuries – remember you can stop the clock and you have the Indirect Kick in your tool kit CSOA Training February 2010 6

Your Team (continued) • Issues to watch for – – • How to have

Your Team (continued) • Issues to watch for – – • How to have fun – – • • Goals posts if football goals Volatile coaches Specific players Goalkeepers – release of the ball Keep eye contact as much as possible Talk to your ARs talk to your center Develop signals to know time left, how things are going, what needs to be done to change the game, if needed Half-time – – – How is the game going? Are there players we need to watch? ARs exchange information about offense/defense movement and offside Any issues with the coaches Hydrate and stretch again, if needed – – – Immediately walk off the field together– the school manages post game Review the results – cards, score, sportsmanship, anything needed for Commissioner or Assignor Walk out of the stadium as a team How to end the game 2/6/10 CSOA Training February 2010 7

Have a good game plan (i. e. pregame) and enjoy the game See you

Have a good game plan (i. e. pregame) and enjoy the game See you on the pitch Discussion 2/6/10 CSOA Training February 2010 8