CSE 682 Computer Animation Rick Parent DL 787
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CSE 682 - Computer Animation Rick Parent DL 787 parent@cse. ohio-state. edu 292 -0055 Tentative office hours: T 1: 30 -2: 30; F 1: 30 -3: 30 Rick Parent Computer Animation
CSE 682 – in the curriculum Capstone Design Course Quarter-long, group-based project Documentation Presentations Game/Animation Curriculum Open. GL programming: 581 -781 Aniamtion: 682 -683 Game: 786 Rick Parent Computer Animation
Animation Project Rube Goldberg mechanism Beginning & end to be constrained Design – storyboard Progress reports Document progress on web site Physics-based animation Limits figure animation Defines problem domain Rick Parent Computer Animation
Course – general organization First 1/3 of quarter Learn course software Maya, Premier Form technical groups rest of quarter Rick Parent Organize project groups Design animation Organize tasks Reference material Project Lectures on animation View animations In-class group work sessions Fridays 1 -3 for group work Progress reports Computer Animation
Class: Wi ‘ 11 Eng. Majors: 14 MPS majors: 8 ECE: 1 Grads: 2 Rick Parent Computer Animation
Some Alumni Rick Parent Beth Hofer, M. S. - PDI Kirk Bowers, B. S. - Disney Mark Fontana, B. S. - Pixar Kevin Rogers , M. S. - PDI Saty Ragavachara, M. S. - Imageworks Brad Winemiller, B. S. - Pixar Steve Anderson, M. S. - Electronic Arts Doug Roble, Ph. D. - Digital Domain Dave Haumann , Ph. D. - Pixar Ferdi Scheepers , Ph. D. - Pixar Rob Rosenblum, M. S. - PDI Nathan Loofbourrow, M. S. - PDI Steve May , Ph. D. - Pixar Brent Watkins, M. S. - Pixar Computer Animation
Grading Individual Homeworks MEL exercises Technical presentation Project documentation Oral presentations Project Individual contribution to project Rick Parent Computer Animation
Technical groups Group 1 Group 2 Group 3 Group 4 Group 5 Modeling Animation Lighting Rendering Post Processing Rick Parent Computer Animation
Animation Animating - Making something appear to move that doesn’t move itself Procedural Animation is Required Motion Control Techniques and Algorithms Producing animation: Aesthetics Animation Production Digital Post-Processing Rick Parent Computer Animation
Animation Low-Level Control Interpolation Speed control along a path following Forward/inverse kinematics Physics-based Gravity Collisions Springs Viscosity Friction Rick Parent High-Level Algorithms Particle Systems Flocking Crowds Natural Phenomena Plants Water Clouds Fire The Human Form Reaching, grasping Walking Hair, clothes Facial expressions, gestures Computer Animation
Project Groups: 3 -4, mix backgrounds Design and present storyboard Maintain documentation Give progress reports Present final project Rick Parent Computer Animation
Student Presentations Rough Storyboard (revised) Detailed Storyboard and sample stills of objects Sample stills and low-quality rendering of sequences Finished sequence (finals week) Rick Parent Computer Animation
Storyboard Rick Parent Computer Animation
Hardware Facilities CL 112 D 10 Maya licenses 5 -6 Premier licenses Rick Parent Computer Animation
Immediate Tasks Form into groups Start thinking of animation project Consider technical group interest Learn Maya Rick Parent Computer Animation
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