Create Your Own Mega Man Robot Master a
Create Your Own Mega Man Robot Master! a panel by Andrew Nee http: //www. negativeworld. org
Panel Overview Get situated / introduction (5 min) History of “Classic” Mega Man (10 min) Create your boss robot (20 min) Vote for a winner! (15 min) Count votes / hand out prizes (10 min) Clean-up / say goodbye (5 min) This is obviously not concrete (man).
The History of Classic Mega Man Part 1 - The Beginning Mega Man - NES - 1987 (JP, NA)
The History of Classic Mega Man Part 1 - Mega Man Called “Rock Man” in Japan Original Mega Man had only 6 robot masters Considered one of the toughest games in the entire series Was not a commercial success
Terrible Box Art Part 1 - Mega Man
Quiz Time! Who am I?
I'm Guts Man from Mega Man!
The History of Classic Mega Man Part 2 - The Glory Years Mega Man 2 - NES - 1988 (JP), 1989 (NA) Mega Man 3 - NES - 1990 (JP, NA)
The History of Classic Mega Man Part 2 - Mega Man 2 Introduced the 8 robot master standard Generally considered the best in the classic series, makes many best of all-time lists Soundtrack considered one of the best on the NES, if not all of video gaming Sold over 1. 5 million copies, a huge commercial success at the time
The History of Classic Mega Man Part 2 - Mega Man 3 Introduced Mega Man's dog sidekick Rush Introduced Break Man (Proto Man) Introduced slide move Like Mega Man 2, generally considered one of the best games in the series Also like Mega Man 2, a large commercial success
Terrible Box Art Part 2 - Mega Man 2, 3
Quiz Time! Who am I?
I'm Dust Man from Mega Man 4!
Some examples of Robot Masters
Common themes in Robot Masters Elementals Wind (Air Man, Tornado Man, Wind Man, etc. ) Water (Aqua Man, Bubble Man, Splash Woman, Wave Man, etc. ) Ice (Blizzard Man, Chill Man, Cold Man, Freeze Man, Frost Man, Ice Man, etc. ) Fire (Burner Man, Fire Man, Flame Man, Heat Man, Magma Man, etc. ) Electricity (Dynamo Man, Elec Man, Plug Man, Spark Man, etc. )
Common themes in Robot Masters Etcetera Animal (Centaur Man, Hornet Man, Sheep Man, Snake Man, Toad Man, etc. ) Blade (Blade Man, Cut Man, Knight Man, Metal Man, Slash Man, Sword Man, etc. ) Explosive (Bomb Man, Burst Man, Grenade Man, Napalm Man, etc. ) Space (Astro Man, Galaxy Man, Solar Man, Star Man, etc. ) Speed (Nitro Man, Turbo Man, Quick Man, etc. )
The History of Classic Mega Man Part 3 - Even More Mega Man 4 - NES - 1991 (JP), 1992 (NA) Mega Man 5 - NES - 1992 (JP), 1993 (NA) Mega Man 6 - NES - 1993 (JP), 1994 (NA)
The History of Classic Mega Man Part 3 - Mega Man 4 Introduced charge shot Introduced newcomer “Dr. Cossack” as the antagonist Generally considered solid, but the start of the era of repetition
The History of Classic Mega Man Part 3 - Mega Man 5 Introduced “Beat”, a bird who helps out Mega Man Introduced first flying robot master in Gyro Man Main complaints are derivative nature
The History of Classic Mega Man Part 3 - Mega Man 6 Released after SNES was out, just months before Mega Man X Introduced new Rush power-ups Once again considered a bit redundant
Slightly Less Terrible Box Art Part 1 - Mega Man 4, 5, 6
Quiz Time! Who am I?
I'm Snake Man from Mega Man 3!
Nintendo Power Contest January 1993 issue (Volume 44) Mega Man robot naming contests were regular in Japan, first time opened to the West Took Place in between Mega Man 5 and 6 Two American entries made it into Mega Man 6: Knight Man and Wind Man
Nintendo Power Contest
Nintendo Power Contest
Nintendo Power Contest
Some Examples of Robot Masters
The History of Classic Mega Man Part 4 - New Platforms Mega Man 7 - SNES - 1995 (JP, NA) Mega Man 8 - PS - 1996 (JP, NA), Saturn 1997 (JP, NA) Mega Man & Bass - SNES - 1998 (JP), GBA - 2002 (JP), 2003 (NA)
The History of Classic Mega Man Part 4 - Mega Man 7 Released on the SNES after Mega Man X, generally considered inferior to X Introduced mysterious robots Bass and Treble Unlike past games, stages accessed in two sets of four Despite new platform, sometimes considered redundant
The History of Classic Mega Man Part 4 - Mega Man 8 First Mega Man not on a Nintendo platform, released on Playstation and Saturn Introduced animated FMVs Also gives access to stages four at a time And yes. . . also considered redundant
The History of Classic Mega Man Part 4 - Mega Man & Bass Originally a Japan-only SNES game, rereleased on GBA in multiple territories Can play as either Mega Man or Bass Reuses two robot masters from Mega Man 8 Considered one of the toughest in the series
Actually Pretty Decent Box Art Part 1 - Mega Man 7, 8, & Bass
Quiz Time! Who am I?
I'm Cloud Man from Mega Man 7!
The History of Classic Mega Man Part 5 - Retro Revival Mega Man 9 - 2008 Mega Man 10 - 2010
The History of Classic Mega Man Part 5 - Mega Man 9 First new game in the classic series in 10 years Returns to 8 -bit style gameplay, audio, and visuals Digital download on multiple platforms Introduced the first female robot master Praised as a return to form Commercially very successful
The History of Classic Mega Man Part 5 - Mega Man 10 Play as either Mega Man or Proto Man Once again digital download on multiple platforms Included challenge mode with 88 mini-stages Favorably received, but not as much as 9 was
Terrible Box Art Part 3 - Mega Man 9, 10
Quiz Time! Who am I?
I'm Yamato Man from Mega Man 6!
Mega Man is still inspiring developers to this day Mighty No. 9 Shovel Knight
Some Examples of Robot Masters
What makes a Robot Master? Single theme Vaguely humanoid Two word name (Theme Gender)
Voting Rules Please make only 1 choice for winner, NO TIES! NO VOTING FOR YOURSELF!!! Please vote as quickly as possible, it will take some time to count the votes
Credits All Sprites taken from the Mega Man sprite rip archive: http: //www. sprites-inc. co. uk/files/Classic/ All music taken from OCRe. Mix. Org. Artists: A_Rival, Aero. Z, Am. IEvi. L, AMT, Blue. Nocturne, Disco Dan, Elrinth, Flexstyle, Holmgren, Jago, JJT, Joshua Morse, Level 99, Mattias, Mc. Vaffe, Neblix, Nutritious, Psy. NES, ptitteri, Sir_Nut. S, Sixto Sounds, The. Guitah. Heroe, Willrock, zyko
- Slides: 46