Create the Product Chapter Eight Chapter Objectives Explain
Create the Product Chapter Eight
Chapter Objectives � Explain how value is derived through different product layers � Describe how marketers classify products � Understand the importance and types of product innovations � Show firms develop new products � Explain the process of product adoption and the diffusion of innovations 8 -2
Build a Better Mousetrap (re-invention) And Add Value � Value proposition: ◦ Benefits the consumer will receive when buying the product � Product: ◦ Tangible good, service, or idea that satisfies needs; a bundle of attributes � Good: ◦ A tangible product, something we can see, touch, smell, hear, taste, or possess � Intangible products: ◦ Services, ideas, people, places 8 -3
Figure 8. 1 Layers of the Product 8 -4
How Marketers Classify Products How Long Does the Product Last? � Durable goods provide benefits over a period of months, years, decades ◦ Such as: furniture, appliances, cars � Nondurable goods are consumed in the short term ◦ Such as: newspapers, beverages, printer cartridges � What actions should marketers take to satisfy the needs of each group? o Understand consumers needs and the decision making process 8 -5
Figure 8. 2 Classification of Products 8 -6
Classifying Goods: How Do Consumers Buy the Product? � Convenience products are frequently purchased items � Shopping products are purchased with considerable time and effort 8 -7
Classifying Goods: How Do Consumers Buy the Product? � � Specialty products have unique characteristics important to buyers at almost any price Unsought products are those in which consumers have little interest until a need arises 8 -8
Business-to-Business Products � Equipment is used in daily operations � Maintenance, repair, and operating (MRO) goods are consumed relatively quickly � Raw materials are products of fishing, lumber, agricultural, and mining industries that are used in the manufacture of finished goods 8 -9
Business-to-Business Products � Processed materials are produced by firms when they transform raw materials from their original state � Component parts are manufactured goods or subassemblies of finished items that organizations need to complete their own goods 8 -10
“New and Improved” The Process of Innovation � Innovation: A product that customers perceive to be new and different from existing products 1. 2. 3. Continuous Dynamic Discontinuous 8 -11
Continuous Innovations � Continuous innovations: A modification to an existing product ◦ Sets a brand apart from the competition ◦ Consumers don’t need to learn anything new; change is minimal ◦ Knockoffs are copies (with slight changes) of the design of an original product 8 -12
Dynamically Continuous Innovation � Dynamically continuous innovation: A pronounced modification to an existing product ◦ Requires a small amount of learning or behavior change 8 -13
Dynamically Continuous Innovations Convergence is a dynamically continuous innovation 8 -14
Discontinuous Innovations � Discontinuous innovation: A totally new product ◦ Creates major changes in the way we live ◦ Consumers must engage in a great deal of new learning � Convergence ◦ The coming together of 2 or more technologies to create a new system with greater benefits ◦ Smart Phones 8 -15
Developing New Products � New-product development (NPD) The phases by which firms develop new products including idea generation, product concept development and screening, marketing strategy development, business analysis, technical development, test marketing, and commercialization 8 -16
Figure 8. 4 Phases in New Product Development 8 -17
New Product Development Phase 1 -Idea generation involves brainstorming new product ideas 8 -18
New Product Development � Phase 2: Product concept development and screening◦ Product ideas are tested for technical and commercial success � Phase 3: Marketing strategy development◦ Developing a strategy to introduce the product to the marketplace 8 -19
New Product Development � Phase 4: Business analysis◦ The product’s commercial viability is assessed � Phase 5: Technical development◦ Engineers refine the new product ◦ Prototypes or test versions of the proposed product are developed ◦ Firm may apply for a patent 8 -20
New Product Development � Phase 6: Test marketing ◦ The complete marketing plan is tested in a small geographic area similar to the larger market � Phase 7: Commercialization ◦ The new product is launched into the market ◦ Full-scale production, distribution, advertising, and sales promotion are begun 8 -21
New Product Development http: //abcnews. go. com/blogs/lifestyle/2013/11/tastetesting-lays-new-chocolate-dipped-potato-chips/ 8 -22
Adoption and Diffusion of New Products � Product adoption: ◦ Process by which a consumer or business customer begins to buy and use a new good, service, or idea � Diffusion: ◦ Process by which the use of a product spreads throughout a population 8 -23
Figure 8. 5 Adoption Pyramid
Figure 8. 6 Categories of Adopters © 2012 Pearson Education, Inc. publishing as Prentice-Hall. 8 -25
Categories of Adopters • Innovators-Risk-takers. Often, young, well educated, and financially well off. • Early adopters-Concerned about their standing with peers. Like to be fashionable or cutting edge. Choose products that will enhance their social acceptance. Marketers spend more money targeting the early adopters than innovators. • Early majority-Cautious. When they adopt a product, it is no longer considered new. Often, middle-class consumers, with slightly above average levels of education and income. 8 -26
Categories of Adopters • Late majority- Risk Averse. Usually older consumers with lower levels of education and income. Purchase products with proven track records and which are no longer considered risky. • Laggards-Last group to adopt a product. They only adopt a product when there is no other alternative. 8 -27
Product Factors That Affect the Rate of Adoption � Each characteristic affects the speed of innovation diffusion: ◦ Relative advantage – consumer perception of superior benefits ◦ Compatibility – is product consistent with existing norms ◦ Complexity – how hard is it to use ◦ Trialability - how easy is it to try or sample ◦ Observability – where can one observe the product in use 8 -28
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