COT 5611 Operating Systems Design Principles Spring 2012

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COT 5611 Operating Systems Design Principles Spring 2012 Dan C. Marinescu Office: HEC 304

COT 5611 Operating Systems Design Principles Spring 2012 Dan C. Marinescu Office: HEC 304 Office hours: M-Wd 5: 00 -6: 00 PM

Lecture 20 – Monday March 26, 2012 n Reading assignment: ¨ n Chapter 9

Lecture 20 – Monday March 26, 2012 n Reading assignment: ¨ n Chapter 9 from the on-line text Last time – Thread management ¨ Address spaces and multi-level memories ¨ Kernel structures for the management of multiple cores/processors and threads/processes n Locks and before-or-after actions; hardware support for locks n YIELD ¨ 3/21/2012 Lecture 20 2

Today n n n n Conditions for thread coordination – Safety, Liveness, Bounded-Wait, Fairness

Today n n n n Conditions for thread coordination – Safety, Liveness, Bounded-Wait, Fairness Critical sections – a solution to critical section problem Deadlocks Signals Semaphores Monitors Thread coordination with a bounded buffer. ¨ ¨ ¨ 3/21/2012 WAIT NOTIFY AWAIT ADVANCE SEQUENCE TICKET Lecture 20 3

Thread coordination n n Critical section code that accesses a shared resource Race conditions

Thread coordination n n Critical section code that accesses a shared resource Race conditions two or more threads access shared data and the result depends on the order in which the threads access the shared data. Mutual exclusion only one thread should execute a critical section at any one time. Scheduling algorithms decide which thread to choose when multiple threads are in a RUNNABLE state FIFO – first in first out ¨ LIFO – last in first out ¨ Priority scheduling ¨ EDF – earliest deadline first ¨ n n Preemption ability to stop a running activity and start another one with a higher priority. Side effects of thread coordination Deadlock ¨ Priority inversion a lower priority activity is allowed to run before one with a higher priority ¨ 3/21/2012 Lecture 19 4

Solutions to thread coordination problems must satisfy a set of conditions 1. Safety: The

Solutions to thread coordination problems must satisfy a set of conditions 1. Safety: The required condition will never be violated. 2. Liveness: The system should eventually progress irrespective of contention. 3. Freedom From Starvation: No process should be denied progress for ever. That is, every process should make progress in a finite time. 4. Bounded Wait: Every process is assured of not more than a fixed number of overtakes by other processes in the system before it makes progress. 5. Fairness: dependent on the scheduling algorithm • FIFO: No process will ever overtake another process. • LRU: The process which received the service least recently gets the service next. For example for the mutual exclusion problem the solution should guarantee that: Safety the mutual exclusion property is never violated Liveness a thread will access the shared resource in a finite time Freedom for starvation a thread will access the shared resource in a finite time Bounded wait a thread will access the shared resource at least after a given number of accesses by other threads. 3/21/2012 Lecture 20 5

A solution to critical section problem n Applies only to two threads Ti and

A solution to critical section problem n Applies only to two threads Ti and Tj with i, j ={0, 1} which share integer turn if turn=i then it is the turn of Ti to enter the critical section ¨ boolean flag[2] if flag[i]= TRUE then Ti is ready to enter the critical section ¨ n To enter the critical section thread Ti ¨ ¨ n n n sets flag[i]= TRUE sets turn=j If both threads want to enter then turn will end up with a value of either i or j and the corresponding thread will enter the critical section. Ti enters the critical section only if either flag[j]= FALSE or turn=i The solution is correct Mutual exclusion is guaranteed ¨ The liveliness is ensured ¨ The bounded-waiting is met ¨ n But this solution may not work as load and store instructions can be interrupted on modern computer architectures 3/21/2012 Lecture 20 6

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3/21/2012 Lecture 20 7

Deadlocks n n n Happen quite often in real life and the proposed solutions

Deadlocks n n n Happen quite often in real life and the proposed solutions are not always logical: “When two trains approach each other at a crossing, both shall come to a full stop and neither shall start up again until the other has gone. ” a pearl from Kansas legislation. Deadlock jury. Deadlock legislative body. 3/21/2012 Lecture 20 8

Examples of deadlock n Traffic only in one direction. n Solution one car backs

Examples of deadlock n Traffic only in one direction. n Solution one car backs up (preempt resources and rollback). Several cars may have to be backed up. Starvation is possible. n 3/21/2012 Lecture 20 9

3/21/2012 Lecture 20 10

3/21/2012 Lecture 20 10

Thread deadlock Deadlocks prevent sets of concurrent threads/processes from completing their tasks. n How

Thread deadlock Deadlocks prevent sets of concurrent threads/processes from completing their tasks. n How does a deadlock occur a set of blocked threads each holding a resource and waiting to acquire a resource held by another thread in the set. n Example ¨ locks A and B, initialized to 1 P 0 P 1 wait (A); wait(B) wait (B); wait(A) n n Aim prevent or avoid deadlocks 3/21/2012 Lecture 20 11

System model n n n 3/21/2012 Resource types R 1, R 2, . .

System model n n n 3/21/2012 Resource types R 1, R 2, . . . , Rm (CPU cycles, memory space, I/O devices) Each resource type Ri has Wi instances. Resource access model: ¨ request ¨ use ¨ release Lecture 20 12

Simultaneous conditions for deadlock n n Mutual exclusion: only one process at a time

Simultaneous conditions for deadlock n n Mutual exclusion: only one process at a time can use a resource. Hold and wait: a process holding at least one resource is waiting to acquire additional resources held by other processes. No preemption: a resource can be released only voluntarily by the process holding it (presumably after that process has finished). Circular wait: there exists a set {P 0, P 1, …, P 0} of waiting processes such that P 0 is waiting for a resource that is held by P 1, P 1 is waiting for a resource that is held by P 2, …, Pn– 1 is waiting for a resource that is held by Pn, and P 0 is waiting for a resource that is held by P 0. 3/21/2012 Lecture 20 13

Wait for graphs n Processes are represented as nodes, and an edge from thread

Wait for graphs n Processes are represented as nodes, and an edge from thread Ti to thread Tj implies that Tj is holding a resource that Ti needs and thus is waiting for Tj to release its lock on that resource. A deadlock exists if the graph contains any cycles. 3/21/2012 Lecture 20 14

Semaphore n Abstract data structure introduced by Dijkstra to reduce complexity of threads coordination;

Semaphore n Abstract data structure introduced by Dijkstra to reduce complexity of threads coordination; has two components ¨ C count giving the status of the contention for the resource guarded by s ¨ L list of threads waiting for the semaphore s n Two operations P - wait(): Decrements the value of a semaphore variable by 1. If the value becomes negative, the process executing wait() is blocked, i. e. , added to the semaphore's queue. ¨ V- signal(): Increments the value of semaphore variable by 1. After the increment, if the value is negative, it transfers a blocked process from the semaphore's queue to the ready queue. ¨ 3/21/2012 Lecture 20 15

Counting and binary semaphores n n n Counting semaphore – used for pools of

Counting and binary semaphores n n n Counting semaphore – used for pools of resources (multiple units), e. g. , cores. If a process performs a P operation on a semaphore that has the value zero, the process is added to the semaphore's queue. When another process increments the semaphore by performing a V operation, and there are processes on the queue, one of them is removed from the queue and resumes execution. When processes have different priorities the queue may be ordered by priority, so that the highest priority process is taken from the queue first. Binary semaphore: C is either 0 or 1. 3/21/2012 Lecture 20 16

The wait and signal operations P (s) (wait) { If s. C > 0

The wait and signal operations P (s) (wait) { If s. C > 0 then s. C − −; else join s. L; } V (s) (signal) { If s. L is empty then s. C + +; else release a process from s. L; } 3/21/2012 Lecture 20 17

Monitors n Semaphores can be used incorrectly multiple threads may be allowed to enter

Monitors n Semaphores can be used incorrectly multiple threads may be allowed to enter the critical section guarded by the semaphore ¨ may cause deadlocks ¨ n n n Threads may access the shared data directly without checking the semaphore. Solution encapsulate shared data with access methods to operate on them. Monitors an abstract data type that allows access to shared data with specific methods that guarantee mutual exclusion 3/21/2012 Lecture 20 18

3/21/2012 Lecture 20 19

3/21/2012 Lecture 20 19

Asynchronous events and signals n n Signals, or software interrupts, were originally introduced in

Asynchronous events and signals n n Signals, or software interrupts, were originally introduced in Unix to notify a process about the occurrence of a particular event in the system. Signals are analogous to hardware I/O interrupts: When a signal arrives, control will abruptly switch to the signal handler. ¨ When the handler is finished and returns, control goes back to where it came from ¨ n After receiving a signal, the receiver reacts to it in a well-defined manner. That is, a process can tell the system (OS) what they want to do when signal arrives: Ignore it. ¨ Catch it and deliver it. In this case, it must specify (register) the signal handling procedure. This procedure resides in the user space. The kernel will make a call to this procedure during the signal handling and control returns to kernel after it is done. ¨ Kill the process (default for most signals). ¨ n Examples: Event - child exit, signal - to parent. Control signal from keyboard. 3/21/2012 Lecture 20 20

Signals state and implementation n A signal has the following states: Signal send -

Signals state and implementation n A signal has the following states: Signal send - A process can send signal to one of its group member process (parent, sibling, children, and further descendants). ¨ Signal delivered - Signal bit is set. ¨ Pending signal - delivered but not yet received (action has not been taken). ¨ Signal lost - either ignored or overwritten. ¨ n Implementation: Each process has a kernel space (created by default) called signal descriptor having bits for each signal. Setting a bit is delivering the signal, and resetting the bit is to indicate that the signal is received. A signal could be blocked/ignored. This requires an additional bit for each signal. Most signals are system controlled signals. 3/21/2012 Lecture 20 21

Back to thread coordination with a bounded buffer n n The bounded buffer is

Back to thread coordination with a bounded buffer n n The bounded buffer is a shared resource thus it must be protected; the critical section is implemented with a lock. The lock must be released if the thread cannot continue. Spin lock a lock which involves busy wait. The thread must relinquish control of the processor, it must YIELD. 3/21/2012 Lecture 20 22

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3/21/2012 Lecture 20 23

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3/21/2012 Lecture 20 24

Coordination with events and signals n We introduce two events p_room event which signals

Coordination with events and signals n We introduce two events p_room event which signals that there is room in the buffer ¨ p_notempty event which signals that there is a new item in the buffer ¨ n We also introduce two new system calls WAIT(ev) wait until the event ev occurs ¨ NOTIFY(ev) notify the other process that event ev has occurred. ¨ n SEND will wait if the buffer is full until it is notified that the RECIVE has created more room ¨ n SEND WAIT(p_room) and RECIVE NOTIFY(p_room) RECEIVE will wait if there is no new item in the buffer until it is notified by SEND that a new item has been written ¨ 3/21/2012 RECIVE WAIT(p_notempty) and SEND NOTIFY(p_notempty) Lecture 20 25

3/21/2012 Lecture 20 26

3/21/2012 Lecture 20 26

NOTIFY could be sent before the WAIT and this causes problems n n n

NOTIFY could be sent before the WAIT and this causes problems n n n The NOTIFY should always be sent after the WAIT. If the sender and the receiver run on two different processor there could be a race condition for the notempty event. Tension between modularity and locks Several possible solutions: AWAIT/ADVANCE, semaphores, etc 3/21/2012 Lecture 20 27

AWAIT - ADVANCE solution n n A new state, WAITING and two before-or-after actions

AWAIT - ADVANCE solution n n A new state, WAITING and two before-or-after actions that take a RUNNING thread into the WAITING state and back to RUNNABLE state. eventcount variables with an integer value shared between threads and the thread manager; they are like events but have a value. A thread in the WAITING state waits for a particular value of the eventcount AWAIT(eventcount, value) If eventcount >value the control is returned to the thread calling AWAIT and this thread will continue execution ¨ If eventcount ≤value the state of the thread calling AWAIT is changed to WAITING and the thread is suspended. ¨ n ADVANCE(eventcount) increments the eventcount by one then ¨ searches the thread_table for threads waiting for this eventcount ¨ if it finds a thread and the eventcount exceeds the value thread is waiting for then the state of the thread is changed to RUNNABLE ¨ 3/21/2012 Lecture 20 28

3/21/2012 Lecture 20 29

3/21/2012 Lecture 20 29

Implementation of AWAIT and ADVANCE 3/21/2012 Lecture 20 30

Implementation of AWAIT and ADVANCE 3/21/2012 Lecture 20 30

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3/21/2012 Lecture 20 31

Solution for a single sender and single receiver 3/21/2012 Lecture 20 32

Solution for a single sender and single receiver 3/21/2012 Lecture 20 32

Supporting multiple senders: the sequencer n n n Sequencer shared variable supporting thread sequence

Supporting multiple senders: the sequencer n n n Sequencer shared variable supporting thread sequence coordination -it allows threads to be ordered and is manipulated using two before-or-after actions. TICKET(sequencer) returns a negative value which increases by one at each call. Two concurrent threads calling TICKET on the same sequencer will receive different values based upon the timing of the call, the one calling first will receive a smaller value. READ(sequencer) returns the current value of the sequencer 3/21/2012 Lecture 20 33

Multiple sender solution; only the SEND must be modified 3/21/2012 Lecture 20 34

Multiple sender solution; only the SEND must be modified 3/21/2012 Lecture 20 34