Convergence in ICT What is convergence the erosion

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Convergence in ICT

Convergence in ICT

What is convergence? “the erosion of boundaries between previously separated ICT service network and

What is convergence? “the erosion of boundaries between previously separated ICT service network and business practices” (Singh & Raja, 2016). It is when digital media, telecommunication and computer technology come together to produce a single system. Convergence can be in three forms: service convergence (ICT in a single market to provide several communication services); network convergence (to facilitate interconnectivity); cooperate convergence (the merger, acquisition or collaboration of business to create a new business).

Examples of Convergence In ICT Camera + Phone + Software = Communication devices +

Examples of Convergence In ICT Camera + Phone + Software = Communication devices + Wireless networking + software = Business practices

Benefits of Convergence in ICT • • • Expanded access Greater competition Increase investment

Benefits of Convergence in ICT • • • Expanded access Greater competition Increase investment Lower cost Improve user experience

ICT in the classroom • Science – Living things • Using a whiteboard and

ICT in the classroom • Science – Living things • Using a whiteboard and power point • presentation to teach a science lesson on characteristics of living things. • ICT equipment being used are: laptop, projector, power point software, video clips, internet, the world wide web and the whiteboard. • Objective of the lesson: • students will learn the characteristics of living things; • work in groups to search for video clips which demonstrate the different characteristics and present it to the class. • Students will be introduce to internet search and interact the whiteboard.

ICT in the classroom • Mathematics – fractions • Using educational games to introduce

ICT in the classroom • Mathematics – fractions • Using educational games to introduce a new topic and to reinforce lesson. • ICT equipment being used: Laptops, software to create the game – Objective of the lesson: • to evaluate student previous knowledge on fractions • students will use the game software to create their own game thus reinforcing their knowledge on fractions

Reference • Singh, Rajendra and Raja, Siddhartha (2010). Convergence in information and communication technology:

Reference • Singh, Rajendra and Raja, Siddhartha (2010). Convergence in information and communication technology: strategic and regulatory consideration. Retrieved from www. elibrary, worldbank. org/doi/abs/10. 1596 /978 -0 -8213 -8169 -4