Computer Science Education for elementary school students Curriculum

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Computer Science Education for elementary school students. Curriculum Development and Implementation Department of Computer

Computer Science Education for elementary school students. Curriculum Development and Implementation Department of Computer Science and Engineering, Indian Institute of Technology Bombay 1. Introduction 3. Research Gap • Computer education provides unique opportunity for boosting natural ways of learning. • Integration of ICT into the school curriculum is instrumental in developing a culture of thinking, lifelong learning and social responsibility. • However, less than 10 % of all the schools have a computer. 2. Rural Urban Divide of clearly defined computer science curriculum, inappropriate teaching sources. • Computers being used mainly as entertainment devices. COMPUTER FLUENCY a) BEHAVIOURAL Can be addressed by: • Computer skills • Clearly defining Computer Science Curriculum. • Providing appropriate teaching resources. • Development of algorithmic thinking. • Improving organisational, programming skills. - skills that are currently essential - e. g. basic OS features, Internet - algorithmic thinking - abstract reasoning - organizational skills - problem solving skills - information handling (what-if analysis, know-why, know-how) - collaboration • Iterate curriculum based on feedback • Computer science fundamentals - how/why applications work - programming, modeling, abstraction - ability to navigate information structures and limits of IT. c) EFFECTIVE 5 -10 20 -40 ` - posture exercises - Internet safety • General mental capacitates • Conducted Pilot test in one school (July 2007 – April 2008). • Assess impact of Curriculum 10 -20 - share resources b) COGNITIVE • Developed Computer Science Curriculum for Elementary and Middle School. • Developed Teaching Material • Prepared Teachers handbook : Level I to IV • Textbook for Level I printed Less than 5 • Computer ethics, health & safety 4. Actions Taken % of schools having computers in rural areas % of schools having computers in urban areas Issues like : • Absence 5. Three Dimensions of Computer Fluency • Positive attitude towards computers/Internet, information process • Increased interest in learning about computers 40 -60 Source: Mehta, A. (2005). Elementary education in rural/urban areas: Analytic tables. Where do we stand? 6. Curriculum • For each standard, syllabus is defined by: – the topics that should be taught (“what”). – the reasons for doing so (“why”). – the plan (“how”). • Three aspects addressed within the syllabus : – Concepts: Learning computer science concepts that are generally useful in many areas as well as some concepts that are specific to computer usage/functioning. – Usage Skills: Developing hands-on skill in the use of various hardware/software and programming packages/languages. – Social Aspects: Understanding ethical and security related issues of computer and Internet usage. 7. Teaching Material • FOSS used : Edubuntu operating system and Open source educational games. • Creative commons license. • Team comprised people from varied disciplines. • Download Book I from: http: //www. cse. iitb. ac. in/~sri/ssrvm/Computer-Masti-Book-1. pdf 9. Structure of each lesson • Elementary school students are avid learners and explore the various computer applications with minimal assistance • Computer-based activities interest the students and can be used for developing skills in other subjects. • Collaborative learning enabled students to proactively explore various applications. • No gender differences are observed in computer proficiency and usage, likely reason - controlled exposure in the school setting ensures equal opportunity to use the technology. • Confidence of teacher with the technology has a positive impact on confidence of students. • One session per week of 30 minutes for each class, 4 laptops provided hands-on experience to students. • Students were taught basic computer skills, ergonomic/ safety values, applications such as paint, word processor, media player. Exercises in algorithmic thinking and logical reasoning through computer based and paper-pencil activities. 10. Sample Content from Computer Masti Moz, the teacher 11. Field Insights • Field work for 10 months. Participants of study – 105 students of class 1 -5 - divided into mixed-sex groups of five to eight students. • Class III and IV - Scratch - a tile-based visual programming with intuitive user interfaces - was taught. • Spiral organization of the curriculum. • Detailed syllabus available online. • Download curriculum from: http: //www. cse. iitb. ac. in/~sri/ssrvm/ Lesson Content 8. Field Survey Illustration of what activities can be done on computer 12. Future Plans • Rural/ adult adaptation for Information Literacy. • Multilingual content – translation in vernacular languages. 13. School Implementation Worksheet sample: Search for computer parts Contact Details • Sridhar Iyer is an Associate Professor in the Department of Computer Science & Engineering at IIT Bombay. His research interests include: e. Learning technologies, networking protocols and multimedia tools for distance education, wireless networking and applications. He can be reached at sri@iitb. ac. in • Farida Umrani is a post-doc fellow at Department of Computer science and engineering, Indian Institute of Technology Bombay. She can be reached at farida@it. iitb. ac. in • Malathy Baru is a project manager at the Computer science and engineering, Indian Institute of Technology Bombay. She can be reached at malati@it. iitb. ac. in