Computer Graphics Text Books 1 Computer Graphics C
Computer Graphics Text Books: 1. Computer Graphics, C Version, 2 nd Edition Donald Hearn, M. Pauline Baker Prentice Hall, Int. Edition, 1997 2. Open. GL, A Primer Edward Angle, Addison-Wesley, 2002
Course Evaluation 1. Programming exercises to be written in Open. GL 4 Marks From 20 2. Mid term Exam 3. Final Exam 7 9 “ “
Course Syllabus Chapter-1 A survey of computer graphics Computer-aided design Presentation graphics Computer Art Entertainment Education and training Visualization Image Processing Graphical User Interfaces
Chapter-2 Overview of graphics system Video Display Devices Refresh cathode-ray tubes Raster-scan displays Color CRT monitors Direct-view storage tubes Flat-panel displays Three-dimensional viewing devices Stereoscopic and virtual-reality systems
Chapter-2 Overview of graphics system Raster-Scan Systems Video Controller Raster-Scan Display Processor Random-Scan Systems Graphics Monitors and workstations Input Devices Hard Copy Devices Graphics Software
Chapter-9 Three-Dimensional Concepts Three-Dimensional Display Methods Parallel Projection Perspective Projection Depth Cueing Visible Line and Surface Identification Surface Rendering Exploded and Cutaway Views Three-Dimensional and Stereoscopic Views Three-Dimensional Graphics Packages
Three-Dimensional Object Representation Chapter-10 Polygon Surfaces Curved Lines and Surfaces Quadric Surfaces Super-quadrics Blobby Objects
Chapter-10 Three-Dimensional Object Representation Spline Representation Cubic Spline Interpolation Bezier Curves and Surfaces B-Spline Curves and Surfaces Beta-Splines Rational Splines Conversion Between Spline Representations Displaying Spline Curves and Surfaces
Three-Dimensional Object Representation Chapter-10 Sweep Representation Constructive Solid Geometry Methods Octrees BSP Trees Fractal-Geometry Methods Shape Grammars and Other Procedural Methods Particle Systems Physically Based Modeling Visualization of Data Sets
Chapter-11 Three Dimensional Geometric and Modeling Transformation Translation Rotation Scaling Other Transformations Composite Transformation Functions Three Dimensional Transformation Functions Modeling and Coordinate Transformation
Chapter-12 Three Dimensional Viewing Pipeline Viewing Coordinates Projections Viewing Volumes and General Projection Transformations Clipping Hardware Implementations Three-Dimensional Viewing Functions
Chapter-13 Visible-Surface Detection Methods Classification of Visible-Surface Detection Algorithms Back-Face Detection Depth-Buffer Methods A-Buffer Methods Scan-Line Methods Depth-Sorting Method BSP-Tree Method Area-Subdivision Method Octree Methods Ray-Casting Methods Curved Surfaces Wire-frame Methods Visibility Detection Functions
Illumination Models and Surface-Rendering methods Chapter-14 Light Sources Basic Illumination Models Displaying Light Intensities Halftone Patterns and Dithering Techniques Polygon-Rendering Methods Ray-Tracing Algorithms Radiosity Lighting Model Environment Mapping Applied Surface Detail
Chapter-15 Color Models and Color Applications Properties of Light Standard Primaries and the Chromaticity Diagram Intuitive Color Concepts RGB Color Model YIQ Color Model CMY Color Model HSV Color Model Conversion Between HSV and RGB Model HLS Color Model Color Selection
Chapter-16 Computer Animation Design of Animation Sequences General Computer-Animation Functions Raster Animation Computer-Animation Languages Key-frame Systems Motion Specifications
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