Community memory as a process reflections and indications

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Community memory as a process: reflections and indications for design Giorgio De Michelis DISCo

Community memory as a process: reflections and indications for design Giorgio De Michelis DISCo – University of Milano – Bicocca Ivrea - November 2003

Table of content • Two stories • The Campiello Project • Communities • The

Table of content • Two stories • The Campiello Project • Communities • The memory of communities • Designing for communities

Two stories

Two stories

The people visiting the Pirelli skyscraper after the crash

The people visiting the Pirelli skyscraper after the crash

The old woman in The Ghetto Square

The old woman in The Ghetto Square

Campiello and Milk

Campiello and Milk

Campiello in short • 1997 -2000 • An i 3 (intelligent information interfaces) project

Campiello in short • 1997 -2000 • An i 3 (intelligent information interfaces) project - EC, IV Framework Program • Coordinator: University of Milano - Bicocca • Partners: Domus Academy, Forthnet, Municipality of Chania, Technical University of Crete, Xerox Research Centre Europe

Campiello objectives • Aim: to develop and experiment a system supporting communication and knowledge

Campiello objectives • Aim: to develop and experiment a system supporting communication and knowledge sharing within communities living in art cities, and between these communities and foreign visitors. • Experiments in Venice and Chania.

Milk • 2002 -2004 • A knowledge management project - EC, V Framework Program

Milk • 2002 -2004 • A knowledge management project - EC, V Framework Program • Coordinator: Irso • Partners: Butera e Partners, Domus Academy, Fraunhofer Institute, Picture. Safe, University of Milano Bicocca, Xerox Research Centre Europe

Milk objectives • Aim: to develop and experiment a system supporting learning and knowledge

Milk objectives • Aim: to develop and experiment a system supporting learning and knowledge sharing within professional communities working in innovative knowledge-intensive companies. • Experiments in counselling and software design.

Communities

Communities

A definition • Communities are aggregates of people sharing: – a place, – a

A definition • Communities are aggregates of people sharing: – a place, – a language (game) – an experience.

Places are (distributed) portions of space ‘(in)vested with understandings of behavioural appropriateness, cultural expectations

Places are (distributed) portions of space ‘(in)vested with understandings of behavioural appropriateness, cultural expectations and so forth’ (Harrison, Dourish; 1996).

Language games • The language game of a community is more characterized by what

Language games • The language game of a community is more characterized by what people don’t say than by what they say. • Names and elliptycal discourses make reference to the place of the community and its objects • Through language, community members give sense to their actions and interactions.

Experiences • Community members share the experiences they live in their place • Community

Experiences • Community members share the experiences they live in their place • Community members share also those experiences in which they didn’t participate

The memory of communities

The memory of communities

Community memory • The memory of a community is constituted by the knowledge about

Community memory • The memory of a community is constituted by the knowledge about past experiences, community members and place its members share • Community memory is continuously enriched and transformed by the interaction of its members

Memory as an experience • Within a community recalling and sharing an experience, is

Memory as an experience • Within a community recalling and sharing an experience, is itself an experience. • Community memory links past experiences to the new experiences whithin which the latter are recalled and shared, helping to transform the remembrance of a past experience into a new experience.

Memory and narrations • Community memory is intrinsically narrative. • Narrations allow members who

Memory and narrations • Community memory is intrinsically narrative. • Narrations allow members who did not participate in an experience to share its memory with those who participated in it.

Designing for communities

Designing for communities

Whenever and wherever • Supporting community memory requires bringing it forth to the community

Whenever and wherever • Supporting community memory requires bringing it forth to the community members, when and where they need it. • Avoiding the digital divide. • A multichannel system delivering its services in any situation • Beyond a knowledge base with sophisticated search engines.

Campiello - The Community Wall

Campiello - The Community Wall

Campiello The interactive fliers

Campiello The interactive fliers

Camp iello The Web. Interf ace

Camp iello The Web. Interf ace

Milk - Social Broadcasting

Milk - Social Broadcasting

Navigation and intellectual work

Navigation and intellectual work

Tacit and explicit knowledge • Not only a knowledge base containing records of events,

Tacit and explicit knowledge • Not only a knowledge base containing records of events, places and people. • But also a directory supporting the interaction with people knowing interesting things about the community.

A community of users • No distinction betwen content creators and consumers • Supporting

A community of users • No distinction betwen content creators and consumers • Supporting community memory requires presenting records of past experiences so that the actions and interactions of members become more effective.

Memory and ontology • Any community memory has its own ontology, linking it to

Memory and ontology • Any community memory has its own ontology, linking it to the language game of the community. • Supporting community memory implies building a knowledge base reflecting its ontology.

A continuously changing ontology • Community members need to add new concepts and new

A continuously changing ontology • Community members need to add new concepts and new links to the ontology. • The ontology of a community memory can be grounded on only three categories: space, time and people (3 -ontology: Leiva Lobos, 1998). • Only editorial coordination is needed.