Comm 2302 4 18 17 Media ViolenceEffects Research
- Slides: 9
Comm 2302 4 -18 -17
Media Violence/Effects Research • Media have been shown to cause small amounts of aggression in some people for a limited time. • Example: Driving fast after playing Grand Turismo for hours • If you can’t be sampled you can’t be studied • Also the sample that is studied, who is included, or excluded • We know the most about college students because they are so easy to get • Not all research is significant • Significant means repeatable with as large a sample set
Media Violence/Effects Research • Studies that don’t find significant effects are unlikely to be published • Variables that do not significantly affect each other are not pointed out • Also incremental effects are touted, especially in medicine • Correlation does not imply causation • Lisa’s rock repels Tigers
Media Violence/Effects Research • One person’s violence is another person’s aggression • • Aggression: shoving, harsh words, invading personal space Assault: threat of bodily harm that reasonably causes fear of harm in victim Battery: the actual physical impact on another person Columbine shooters wearing long black coats, influenced from media • Your opinion vs the right opinion • Hard to study such a hugely held belief • Studying violent behavior or the belief that violent media causes violent behavior are two different things • Researching smiling and if it makes you feel better (it does)
Game Types and Fiction • Why does Mario have 3 lives? • There must be some kind of risk. Having only 1 life is too hard, infinite lives are too easy • Types of games • Abstract: Tetris • Iconic: Hearts card game • Incoherent world games: Donkey Kong, Chess (game is contradictory) • Coherent world games: Most adventure games (Uncharted) • Staged games: Dr. Mario, Wario Ware
Game Types and Fiction • Violations of time • Cutscenes, replaying through arcs, having time moving at different speeds • Narrative • • • Storytelling Fixed and predetermined sequence of events Type of sequence of events Specific type of theme Any kind of setting or fictional world The way we make sense of the world
Westworld game questions • What are things that players can do that they can’t do in real life? • What is the risk/reward? • How do players die or fail their quest or mission? • How is the game easier in the center of the world and harder on the edges? • VR simulations having to change humans to robots because of the uncanny valley
Blog posts • Sorry, they were hidden
Game questions • In pairs • Pick a game, video game or other • Describe the overall narrative of the game • How is the game played? • What is the endgame?