Check Fun is it fun The customer satisfaction
- Slides: 23
Check Fun, is it fun? The customer satisfaction of Check Fun PROFESSOR: CHARLIE TRAPPEY TEAM MEMBER: 9631533王培凌 9631512洪雅涵 9631523李侃紋 9631531危芷燕
Agenda 1. 2. 3. 4. 5. 6. Introduction Literature Review Hypothesis Research Method The Questionnaires Results & Discussion
Introduction(Taiwan) • Date: 2007 August • The first store: NTNU branch in Taipei • Service: Rent Box
Inside
In Japan and HK Hong Kong Checker Depot 格仔鋪 Japan Boxes Shop China King Box
Concept • The main concept is “share rent” It costs you only $1358 -$1858 to rent a box
Location
Business model Physical store has high rental E-store Check Fun
Target customers Students Female
Competitor-Art Collec
Competitor-Art Collec
Competitor-Art Collec
Motivation Surrounding by many new competitors How can Check Fun beat them? How can Check Fun win customer loyalty?
Literature Review • Perceived performance is defined as beliefs regarding the products attributes, levels of attributes, or outcomes. ( Calotte, Woodruff, and Jenkins 1987) • Performance as a direct antecedent of satisfaction (e. g, Oliver 1980; Oliver and De. Sarbo 1988) • Customer satisfaction is widely recognized as a key influence in the formation of consumers' future purchase intentions (Taylor and Baker, 1994)
Literature Review • Customer loyalty as been and continues to be defined in some circles as repeat purchasing frequency or relative volume of same-brand purchasing (Tellis, 1988). In Oliver(1997) • In Oliver’s six representations of satisfaction and loyalty suggests that satisfaction is an ingredient of loyalty but only one of its components Satisfaction Loyalty
Perceived performance is positive related to customer loyalty Hypotheses H 3 (+) Perceived performance is positive related to customer satisfaction Perceived performance • Staff Service • Environment • Product H 1 (+) Overall Satisfaction H 2 (+) Customer Loyalty Customer satisfaction is positive related to customer loyalty
Sample Data • Randomly select our samples on the internet or interviewed the shoppers in Check Fun • Collect totally 97 samples and 44 samples are valid 23 % 77% The distribution of sex The age of samples
Sample Data • The samples are mostly students with disposable income arranged from NT 5, 001 to NT 10, 000
Sample Data • The frequency of visiting Check Fun is about once a month • Most of the customers do only window shopping
Analysis and Research Finding • Evaluate the data collected with five point Likert Scale • Average the quantified figures in each segment
Analysis and Research Finding • ANOVA of model 1 Model 1 SS d. f. MS F test P-value Regression . 104 1. 245 . 271 Error 3. 518 42 . 08375 Total 3. 622 43 • The sample regression of model 2 Model 2 Constant Estimator of coefficient -1. 619 Standard error t P-value . 867 -1. 866 . 069 Performance . 658 . 146 4. 495 . 000 Satisfaction . 741 . 248 2. 994 . 005
Discussion and Conclusion • Reasons of low repurchase intention – Check Fun is a disorganized store – The products do not have a theme – Customers can always find cheaper products on the Internet • Comments – Improve the quality control – Select more interesting goods – Do more classification – Mark the price more clearly – Make a clearer positioning
Thanks for listening
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