Chapter 3 Managing Design Processes 3 1 Introduction

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Chapter 3 Managing Design Processes

Chapter 3 Managing Design Processes

3. 1 Introduction Design should be based on: – User observation Analysis of task

3. 1 Introduction Design should be based on: – User observation Analysis of task frequency and sequences – Prototypes, usability, and acceptance testing Usability engineering is becoming a recognized discipline The LUCID (Logical User-Centered Interaction Design) methodology – A framework for scheduling: Observation Design Scenario Development Possibly, Social Impact Statement

3. 2 Organizational Design to Support Usability Organizations are creating usability laboratories Some organizations

3. 2 Organizational Design to Support Usability Organizations are creating usability laboratories Some organizations maintain a centralized human-factors group or a usability laboratory as a source of design and testing techniques (Gould et al. , 1991; Nielsen, 1994) The Three Es (Management Strategies) – Enforcement – Exemption – Enhancement

3. 2 Continued Carroll and Rosson (1985) characterized design in this way: – Design

3. 2 Continued Carroll and Rosson (1985) characterized design in this way: – Design is a process – The design process is nonhierarchical – The process is radically transformational – Design intrinsically involves the discovery of new goals

3. 3 The Three Pillars of Design 3. 3. 1 Guidelines documents and processes

3. 3 The Three Pillars of Design 3. 3. 1 Guidelines documents and processes – – – Words and icons Screen-layout issues Input and output devices Action sequences Training 3. 3. 2 User-interface software tools – Software can help customers and users get a clear idea of what a system will look like when it is finished: Menu system Form-filling system – Hyper. Card and Macro. Mind Director are two examples of graphical design environments

3. 3 Continued 3. 3. 3 Expert reviews and usability testing – Interactive-system designers

3. 3 Continued 3. 3. 3 Expert reviews and usability testing – Interactive-system designers are doing more testing of system components before release to customers Tests with the intended users Surveys Automated analysis tools

3. 4 Development Methodologies LUCID Methodology (Six stages) – – – Stage 1: Stage

3. 4 Development Methodologies LUCID Methodology (Six stages) – – – Stage 1: Stage 2: Stage 3: Stage 4: Stage 5: Stage 6: Develop product concept+ Perform research and needs analysis Design concepts and key-screen prototype Do iterative design and refinement Implement software Provide rollout support 12 Areas of Activity

3. 5 Ethnographic Observation Guidelines for preparing evaluations, field study, analyzing data, and reporting:

3. 5 Ethnographic Observation Guidelines for preparing evaluations, field study, analyzing data, and reporting: – Preparation Understand organizational and work culture Familiarize yourself with the system and its history Set initial goals and prepare questions Gain access and permission to observe or interview – Field Study Establish rapport with managers and users Observe or interview users, collect subjective, objective quantitative, qualitative data Follow any leads that emerge from the visits Record your visits – Analysis Compile the collected data Quantify data and compile statistics Reduce and interpret the data Refine the goals and process used – Reporting Consider multiple audiences and goals Prepare a Report and present findings

3. 6 Participatory Design Involving system users in the design process helps make the

3. 6 Participatory Design Involving system users in the design process helps make the design better PICTIVE approach: – Plastic interface for collaborative technology initiatives through video exploration

3. 7 Scenario Development Scenario development can be conducted by using the following process:

3. 7 Scenario Development Scenario development can be conducted by using the following process: – Choosing a scenario of how the software is supposed to be used – Getting user-collaboration through surveys – Presenting common or emergency situations to them

3. 8 Social Impact Statement for Early Design Review Similar to an environmental impact

3. 8 Social Impact Statement for Early Design Review Similar to an environmental impact statement, helps to promote high-quality systems in government-related applications Outline for social impact statement: – Describe the new system and its benefits – Address concerns and potential barriers – Outline the development process

3. 9 Legal Issues Copyright issues are critical to software development pertaining to user

3. 9 Legal Issues Copyright issues are critical to software development pertaining to user interfaces: – Privacy – Safety and reliability – Copyright protection – Freedom of speech User interfaces, being designs, can be copyrighted simply by putting the copyright on the interface itself