CHAPTER 3 Brainstorming a Game Idea Gameplay Technology
CHAPTER 3 Brainstorming a Game Idea : Gameplay, Technology and Story Serdar Gökay Küçük
GAME IDEAS Everyone has ideas about games. Important part is implementing those ideas. Long process Architectural decisions gets effected by game ideas Platforms, engines, asset creation, pipeline.
STARTING A NEW PROJECT 3 different ways of starting a new game project Gameplay Based Brawlhalla Technology Based Half Life 2 Story Based Fallout 4
GAMEPLAY BASED Gameplay based is most common. Gameplay usually decides who is going to play the game. A market centric approach(Even if the market is only you). Technology must be evaluated in depth. Projects might get a story later. Nokta
TECHNOLOGY BASED Nowadays usually engine or procedure show-offs Not a standard way for small teams(exceptions like No Man’s Sky) If supported with good gameplay and mechanics, virtually no chance of failure Talos Principle
STORY BASED Development starts more like a movie. Scenes and dialogues should be developed. Most suitable for RPG style games, yet it is getting common to have FPS games developed from a base story. Dishonored
LIMITATIONS Limitations may and will occur at different points in differen projects. Assets Technology Talent Architecture Time Platform And many more different types of limitations occur all the time.
LIVING AND WINNING WITH LIMITATIONS Tackling the limitations may become a game itself. Games can get a «soul» because of its limitations. Many successfull games are not that great by design. Minecraft Boundel
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