Chapter 2 The development of computers l Learning

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Chapter 2 The development of computers l Learning outcomes • Outline the history of

Chapter 2 The development of computers l Learning outcomes • Outline the history of computers • Explain Von-Neumann Architecture • Explain the advantage of using the binary system in computing and not the decimal one. 10/31/2021 cis 110 1

Additional reading l l Essential • Stallings (2003): Chapter 2. 1 Further reading •

Additional reading l l Essential • Stallings (2003): Chapter 2. 1 Further reading • • Brookshear (2003): Chapter 0. 2 Schneider and Gersting (2004): Chapter 1. 4 10/31/2021 cis 110 2

Lesson plan l l l Introduction Definition of a computer History of computer machines.

Lesson plan l l l Introduction Definition of a computer History of computer machines. Hardware and software Compilers 10/31/2021 cis 110 3

Introduction l l Modern computers are: • • • Small, Fast, Can do different

Introduction l l Modern computers are: • • • Small, Fast, Can do different things To understand how modern computers work • • It is useful to know their development history How is information represented ? How is information stored? How is information processed? 10/31/2021 cis 110 4

What is a computer? 10/31/2021 cis 110 5

What is a computer? 10/31/2021 cis 110 5

What is a computer? 1. 2. 3. 4. 5. Human who performs calculations Calculating

What is a computer? 1. 2. 3. 4. 5. Human who performs calculations Calculating machine General problem solver Machine that performs repeated operations Machine that can be programmed to perform different operations 10/31/2021 cis 110 6

Navigation problem l Originally, a word computer was assigned to humans who were employed

Navigation problem l Originally, a word computer was assigned to humans who were employed to solve difficult equations such as computing tabulated values that could be used by navigators. l Humans implies mistakes. l Large fortune can lost. 10/31/2021 cis 110 7

A computer is something that does arithmetic sums l l Charles Babbage (mathematician) realised

A computer is something that does arithmetic sums l l Charles Babbage (mathematician) realised that a fortune can be saved if the production of these tables can mechanised. There were a limited mechanic machines at that time • l such as abacus (limited in its precision) A Computer becomes: • Something that does arithmetic sums. 10/31/2021 cis 110 8

A computer is something that can perform repeated operations. l In 1822 C. Babbage

A computer is something that can perform repeated operations. l In 1822 C. Babbage proposed: • A mechanical calculating device designed to repeatedly add large number. l A computer becomes: • something that can perform repeated operations without error. 10/31/2021 cis 110 9

A computer is machine that can perform different tasks l 1833 • C. Babbage

A computer is machine that can perform different tasks l 1833 • C. Babbage designed a machine that could perform different operations. Order of operation can be changed after. l A computer becomes: • A machine that can be programmed to perform different tasks. 10/31/2021 cis 110 10

First programmer? l Lady Ada Lovelace • • She met C. Babbage in 1833

First programmer? l Lady Ada Lovelace • • She met C. Babbage in 1833 She then wrote a program for his machine. l She was the world’s first programmer ? l More about Ada Lovelace go to http: //www. exeter. ac. uk/BABBAGE/ada. html 10/31/2021 cis 110 11

Origin the word Algorithm? l The idea of a program or algorithm • •

Origin the word Algorithm? l The idea of a program or algorithm • • was already known at that time. The idea of Algorithm was introduced by: • Muhammad ibn Mūsā al-Khwārizm (Mathematician) (9 th Century) • • • 10/31/2021 He worked in Baghdad at the time when it was the centre of scientific studies and trade His work introduced Indian numerals and algebraic concepts • Father of Algebra The word algorithm comes from the name al-Khwārizm cis 110 12

Abacus machine (1) l First computer: Abacus A rack with a sliding beads. 10/31/2021

Abacus machine (1) l First computer: Abacus A rack with a sliding beads. 10/31/2021 cis 110 13

Abacus machine (2) l l Emerged about 5, 000 years ago in China. Not

Abacus machine (2) l l Emerged about 5, 000 years ago in China. Not an automated computer Allows users to perform computations using a system of sliding beads arranged in a rack. Only helps to remember the current state of calculation. 10/31/2021 cis 110 14

Pascal’s System Gear Blaise Pascal(1623 -1662) l It was developed by Blaise Pascal in

Pascal’s System Gear Blaise Pascal(1623 -1662) l It was developed by Blaise Pascal in 1642. • If is also known as • It is an 8 figure calculating machine • Limitations: addition and subtraction only. • Pascal mechanical calculator • Pascaline • Pascal’s adder. • adding, • subtracting, and • carrying 10's, 100's, and 1000's 10/31/2021 cis 110 15

Pascal’s System Gear 8 movable dials • Uses a base of 10 • add

Pascal’s System Gear 8 movable dials • Uses a base of 10 • add sums up 8 figures. • When the 10’s dial moves one revolution, the 100’s dial moves one notch. 10/31/2021 cis 110 16

Gottfried Von Leibniz l l l Leibniz developed Pascal’s ideas. In 1671, he introduced

Gottfried Von Leibniz l l l Leibniz developed Pascal’s ideas. In 1671, he introduced a new device called Step Reckoner. The device can performs the followings: • Addition and subtraction • multiplication and division. • Evaluation of square roots by series of stepped additions. 10/31/2021 cis 110 17

Babbage’s Difference Engine Charles Babbage(1791 -1871) l It could compute tables of numbers for

Babbage’s Difference Engine Charles Babbage(1791 -1871) l It could compute tables of numbers for naval navigation, e. g. x 2 for any value of x. This machine punched the result into a copper plate. l For more information about Babbage’s work go to: http: //www. maxmon. com/1830 ad. htm http: //en. wikipedia. org/wiki/Charles_Babbage 10/31/2021 cis 110 18

Electronic Numerical Integrator and Computer (ENIAC) l l (1943 -1946) by John Mauchly ENIAC

Electronic Numerical Integrator and Computer (ENIAC) l l (1943 -1946) by John Mauchly ENIAC used vacuum tubes for number computation. • The switches between the vacuum tubes were able to represent 2 states: ON and OFF. l However, programming was done manually. 10/31/2021 cis 110 19

17, 468 vacuum tubes 70, 000 resistor 6, 000 manual switches 30 tones weight

17, 468 vacuum tubes 70, 000 resistor 6, 000 manual switches 30 tones weight Covers 167 square metres 160 kilowatts of electric power 10/31/2021 cis 110 20

Von Neumann Machine l l Invented in 1943 by John Von Neumann First machine

Von Neumann Machine l l Invented in 1943 by John Von Neumann First machine that could perform all operations electronically. No manual switching between states is needed It consists of : • • • A central processing unit Memory as well as Input/Output devices These were connected through a system bus (set of wires) 10/31/2021 cis 110 21

Von Neumann architecture CPU Main memory Add. bus Data bus Control bus 10/31/2021 cis

Von Neumann architecture CPU Main memory Add. bus Data bus Control bus 10/31/2021 cis 110 22

Industry Standard Architecture ISA & Binary System l John von Neumann’s architecture was also

Industry Standard Architecture ISA & Binary System l John von Neumann’s architecture was also referred to as ISA machine l The ISA used vacuum tubes that were based on the binary system. l The invention of transistors in 1947 (semiconductor with 2 states) favoured the binary system to the decimal one. 10/31/2021 cis 110 23

Computers since the 1940’s l l l 1 st generation (1943 -59): Bulky machines

Computers since the 1940’s l l l 1 st generation (1943 -59): Bulky machines using vacuum tubes. 2 nd generation (1959 -65): Transistor-based machines with magnetic core memory, programmed with high level languages (e. g. Fortran or Cobol). 3 rd generation (1965 -75): Integrated circuits. Operating systems permitting shared use of machines. 4 th generation (1975 -85): Machines built with large-scale and very large-scale integrated circuits (VLSI), e. g. Microcomputers. Graphical User Interfaces (GUIs), networks 5 th generation (1985 -present): Multimedia interfaces, mobile computing, parallel processing. Most of today’s computers also inherit the properties of 4 th generation devices. 10/31/2021 cis 110 24

Hardware and Software l Hardware: l Software: • the physical components of a machine.

Hardware and Software l Hardware: l Software: • the physical components of a machine. • Touchable • Instructions performed by a computer • Sequence of instructions that include • Conditional statements • Block of statements that are to be repeated 10/31/2021 cis 110 25

Software Terminology l l l Program: • Set of instructions or rules that a

Software Terminology l l l Program: • Set of instructions or rules that a computer can apply • Software consists of a set of programs Application program: • An end-user employs, such word processor, web browser, etc. . System programs: • Manages the running of applications, such as operating system. • Link between the application software and the hardware 10/31/2021 cis 110 26

Compilers l l l Executable/Object Code: • • It is expressed in machine code.

Compilers l l l Executable/Object Code: • • It is expressed in machine code. A language the machine hardware can understand Source Code: • The text of a program written in high-level language. Compiler: • Translates from source code to object code, machine code. 10/31/2021 cis 110 27

Basic Process of Compilation Source code compiling Compiler Executable Code 10/31/2021 cis 110 28

Basic Process of Compilation Source code compiling Compiler Executable Code 10/31/2021 cis 110 28

Files and directories l l A file is collection of data (e. g. plain

Files and directories l l A file is collection of data (e. g. plain text document) Directories: • A means of organizing files • Usually form a hierarchy • Root: • is the top directory in the hierarchy • (/ Unix and in Ms-dos). 10/31/2021 cis 110 29

Computer Component l Most computers consist of: • Input/output devices: keyboard, mouse • Visual

Computer Component l Most computers consist of: • Input/output devices: keyboard, mouse • Visual display units: screen • Graphical user interfaces: display on the screen that allows you to interact, • • • e. g. by pointing, clicking, dragging. Objects that you see on screen, e. g. wastebasket, folders, symbols such as disk, scissors, etc. CPU: processor (e. g. INTEL, ) – made out of silicon Hard-drive (magnetic disk, now more than a Terabyte) RAM (working memory, now more than a Gigabyte) Cards, such as graphic cards, sound cards, Ethernet cards Operating systems, e. g. UNIX, Linux, Windows, etc Programmes (written in assembly language, Java, C, C++, Visual Basic, Python, Perl etc. ) 10/31/2021 cis 110 30