Chapter 1 Getting Started with Flash 2011 Delmar

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Chapter 1 Getting Started with Flash © 2011 Delmar, Cengage Learning

Chapter 1 Getting Started with Flash © 2011 Delmar, Cengage Learning

Chapter 1 Lessons 1. 2. 3. 4. 5. 6. Understand the Flash workspace Open

Chapter 1 Lessons 1. 2. 3. 4. 5. 6. Understand the Flash workspace Open a document and play a movie Create and save a movie Work with the Timeline Distribute an Adobe Flash movie Plan an application or a website © 2011 Delmar Cengage Learning

Getting Started with Flash • Introduction: What is Adobe Flash? – A developmental tool

Getting Started with Flash • Introduction: What is Adobe Flash? – A developmental tool that allows students to create compelling interactive experiences, often by using animation – An excellent program for developing animations that are used in websites, such as product demonstrations and banner ads © 2011 Delmar Cengage Learning

Getting Started with Flash Tools You’ll Use © 2011 Delmar Cengage Learning

Getting Started with Flash Tools You’ll Use © 2011 Delmar Cengage Learning

Getting Started with Flash • Flash uses vector images. – Vectors are scalable –

Getting Started with Flash • Flash uses vector images. – Vectors are scalable – Reduces the size of graphic files • Flash provides for streaming content over the Internet. – Does not need to wait for entire contents of Web page to load to start playing © 2011 Delmar Cengage Learning

Understand the Flash Workspace Title Bar Movie Menu bar Menu Bar Tools panel Object

Understand the Flash Workspace Title Bar Movie Menu bar Menu Bar Tools panel Object on the stage –Stage– Pasteboard Playhead Selecting frame 1 displays the object (car) on the Stage A Typical Flash Workspace © 2011 Delmar Cengage Learning Object in the Library panel

Understand the Flash Workspace • You can place objects on the stage and they

Understand the Flash Workspace • You can place objects on the stage and they are incorporated on a timeline. • You can create a movie by arranging objects on the stage and then animating the objects. • You can play the movie on the stage using movie controls, such as play, stop, and rewind. © 2011 Delmar Cengage Learning

Understand the Flash Workspace • There are three parts of the workspace. – Menu

Understand the Flash Workspace • There are three parts of the workspace. – Menu bar organizes commands within menus – Stage is where you place objects – Timeline is how you organize and control objects on the Stage • You can display one or more panels at the same time. © 2011 Delmar Cengage Learning

Understand the Flash Workspace • The Stage contains all the objects such as drawings,

Understand the Flash Workspace • The Stage contains all the objects such as drawings, photos, animations, text, and video. – Shows how the objects behave within the movie and how they interact with each other – You can resize and change the background color © 2011 Delmar Cengage Learning

Understand the Flash Workspace • The Timeline is used to organize and control the

Understand the Flash Workspace • The Timeline is used to organize and control the movie’s contents by specifying when each object appears on the Stage. • The images of the Timeline are contained within frames. • Layers help to organize the objects on the Stage. © 2011 Delmar Cengage Learning

Understand the Flash Workspace • You can use Panels to view, organize, and modify

Understand the Flash Workspace • You can use Panels to view, organize, and modify objects and features in a movie. • The Tools panel contains a set of tools, used to draw and edit graphics and text. • The Properties panel is used to display and change the properties of an object, such as size and transparency of a circle. © 2011 Delmar Cengage Learning

Understand the Flash Workspace Grouped panels Collapsed panel sets Stand-alone panel Floating panel Stacked

Understand the Flash Workspace Grouped panels Collapsed panel sets Stand-alone panel Floating panel Stacked panels (Properties/ Library and Color) Arranging panels © 2011 Delmar Cengage Learning

Understand the Flash Workspace • The Library panel is used to store and organize

Understand the Flash Workspace • The Library panel is used to store and organize the various assets of a movie such as graphics, buttons, sounds, and video. • You can expand a panel to show all of its features or collapse it to reduce the clutter on a workspace. © 2011 Delmar Cengage Learning

Understand the Flash Workspace • Floating panels can be resized by dragging the left

Understand the Flash Workspace • Floating panels can be resized by dragging the left side, right side, or bottom of the panel. • Flash provides several preset workspace configurations that provide panels and panel sets most often used. © 2011 Delmar Cengage Learning

Open a Document and Play a Movie • Flash files are called documents or

Open a Document and Play a Movie • Flash files are called documents or movies interchangeably. • To play a Flash movie on computers without Flash, you must change the movie to the Flash Player (. swf) file format. • Flash players can be downloaded free at www. adobe. com. © 2011 Delmar Cengage Learning

Open a Document and Play a Movie • To preview a movie, you can

Open a Document and Play a Movie • To preview a movie, you can play the frames by directing the playhead to move through the Timeline, and watch the movement on the Stage. • You can preview a movie using the Controller. To display the Controller, open the Window menu, point to Toolbars, and then click Controller. © 2011 Delmar Cengage Learning

Open a Document and Play a Movie The Control menu commands and the Controller

Open a Document and Play a Movie The Control menu commands and the Controller have buttons that resemble common DVD-type options. Control commands © 2011 Delmar Cengage Learning Controller

Open a Document and Play a Movie • To preview the full functionality of

Open a Document and Play a Movie • To preview the full functionality of a movie, you need to play it using a Flash Player. • You can use the Test Movie command on the Control menu to test the movie using a Flash Player. © 2011 Delmar Cengage Learning

Open a Document and Play a Movie Example of an Application © 2011 Delmar

Open a Document and Play a Movie Example of an Application © 2011 Delmar Cengage Learning

Open a Document and Play a Movie • To view a Flash movie on

Open a Document and Play a Movie • To view a Flash movie on the web, your computer needs to have the Flash Player installed. • An important feature of Flash Player is that you are able to decompress a compressed file. • A compressed file is small and delivered more quickly over the Internet. © 2011 Delmar Cengage Learning

Create and Save a Movie • Creating a Flash Movie. – Flash movies are

Create and Save a Movie • Creating a Flash Movie. – Flash movies are created by: 1. Placing objects on the Stage 2. Editing the objects 3. Animating the objects • A keyframe indicates that there is a change in the movie, such as the start of an animation, or the resizing of an object on the Stage. © 2011 Delmar Cengage Learning

Create and Save a Movie Object on the Stage is in frame 1 on

Create and Save a Movie Object on the Stage is in frame 1 on the Timeline Circle object in frame 1 © 2011 Delmar Cengage Learning

Create and Save a Movie • Creating an Animation. – The blue background color

Create and Save a Movie • Creating an Animation. – The blue background color on the Timeline indicates a motion animation that starts in frame 1 and ends in frame 24 – The dotted line on the Stage indicates the path the object will follow during animation – A basic motion animation requires two keyframes: the starting and ending positions © 2011 Delmar Cengage Learning

Create and Save a Movie Dotted line indicates the path the object will follow

Create and Save a Movie Dotted line indicates the path the object will follow during animation Blue shading indicates a motion tween animation Motion Animation © 2011 Delmar Cengage Learning

Create and Save a Movie • Flash provides a process called motion tweening that

Create and Save a Movie • Flash provides a process called motion tweening that makes it relatively simple to move objects. • Only symbols and text boxes can be motion tweened. • Tween span is the number of frames in the motion tween. © 2011 Delmar Cengage Learning

Create and Save a Movie • Two important things happen during the motion tween

Create and Save a Movie • Two important things happen during the motion tween animation process. – The Timeline shows the tween span (also called the motion span), which is the number of frames in the motion tween – A dotted line is created, called the motion path, representing the path the object takes from the beginning frame to the ending frame © 2011 Delmar Cengage Learning

Create and Save a Movie • Flash provides several preconfigured motion tweens that you

Create and Save a Movie • Flash provides several preconfigured motion tweens that you can apply to an object on the Stage. • You can preview each preset before applying it and you can easily change to a different preset, if desired. © 2011 Delmar Cengage Learning

Create and Save a Movie Note: Your Motion Presets panel may be part of

Create and Save a Movie Note: Your Motion Presets panel may be part of a different panel set or it may be a standalone panel Preview window Default Presets available, scroll to see more Panel set with Motion Presets panel active © 2011 Delmar Cengage Learning

Create and Save a Movie • You can animate an object’s appearance. • You

Create and Save a Movie • You can animate an object’s appearance. • You can alter the object’s properties as it is being animated using the motion tween process. • You can make changes to an object by using the Properties panel. © 2011 Delmar Cengage Learning

Work with the Timeline • The Timeline organizes and controls a movie’s contents over

Work with the Timeline • The Timeline organizes and controls a movie’s contents over time. • By learning how to read the information provided by the Timeline, you can determine and change what will be happening in the movie, frame by frame. © 2011 Delmar Cengage Learning

Work with the Timeline Layers Playhead Current frame Frame rate Elapsed time Status bar

Work with the Timeline Layers Playhead Current frame Frame rate Elapsed time Status bar Elements of the Timeline © 2011 Delmar Cengage Learning Frames Frame View icon

Work with the Timeline • Layers are like transparent sheets of plastic that are

Work with the Timeline • Layers are like transparent sheets of plastic that are stacked on top of each other and can contain one or more objects. • You can add layers using the Timeline command on the Insert menu or by clicking the New Layer icon on the Timeline. © 2011 Delmar Cengage Learning

Work with the Timeline • When a new layer is added, Flash stacks it

Work with the Timeline • When a new layer is added, Flash stacks it on top of other layer(s). • You can change the stacking order of layers by dragging them up or down in the list of layers. • You can name, hide, and lock layers. © 2011 Delmar Cengage Learning

Work with the Timeline The concept of layers © 2011 Delmar Cengage Learning The

Work with the Timeline The concept of layers © 2011 Delmar Cengage Learning The Stage

Work with the Timeline • The Timeline is made up of individual segments called

Work with the Timeline • The Timeline is made up of individual segments called frames. • The contents of each layer appear as the playhead moves over the frames. • Frames are numbered in increments of five. © 2011 Delmar Cengage Learning

Work with the Timeline • If you create a motion tween, the first frame

Work with the Timeline • If you create a motion tween, the first frame of the tween span will be a keyframe. • Types of keyframes. – Property keyframe specifies locations on the Timeline where you want an animation to change – Blank keyframe indicates that no content (objects) appear on the frame © 2011 Delmar Cengage Learning

Work with the Timeline The Timeline of a movie with a second object ©

Work with the Timeline The Timeline of a movie with a second object © 2011 Delmar Cengage Learning

Work with the Timeline Interpreting the Timeline: What is happening on the Stage is

Work with the Timeline Interpreting the Timeline: What is happening on the Stage is represented by symbols and colors. Common symbols and colors on the Timeline © 2011 Delmar Cengage Learning

Work with the Timeline • The Playhead indicates which frame is playing and can

Work with the Timeline • The Playhead indicates which frame is playing and can be manually moved by dragging it left or right. • Dragging the playhead allows you to do a quick check of the movie without having to play it. © 2011 Delmar Cengage Learning

Distribute an Adobe Flash Movie • You can view Flash movies on the web

Distribute an Adobe Flash Movie • You can view Flash movies on the web as part of a website or directly from a viewer’s computer using the Flash Player; they cannot be viewed on the web using the web browser. • To publish a Flash movie, you must create and save a movie and then select the Publish command on the File menu. © 2011 Delmar Cengage Learning

Distribute an Adobe Flash Movie • Publishing a movie creates two files. –. html—the

Distribute an Adobe Flash Movie • Publishing a movie creates two files. –. html—the HTML document –. swf—the Flash Player file • The HTML document contains the code that the browser interprets to display the movie on the web. © 2011 Delmar Cengage Learning

Distribute an Adobe Flash Movie Dimensions Movie source Background color Sample HTML code ©

Distribute an Adobe Flash Movie Dimensions Movie source Background color Sample HTML code © 2011 Delmar Cengage Learning

Distribute an Adobe Flash Movie • Creating a projector file is another way you

Distribute an Adobe Flash Movie • Creating a projector file is another way you can distribute a movie that may or may not involve delivery on the web. • The projector file is an executable file where you can specify the type of file you want to create such as Windows. exe files and Macintosh. app files. © 2011 Delmar Cengage Learning

Plan an Application or a Website • Use Flash to: – Develop animations that

Plan an Application or a Website • Use Flash to: – Develop animations that are part of a product and delivered via the Internet – Create enhancements to web pages, such as animated logos, interactive navigation buttons, and banner ads – Create entire websites © 2011 Delmar Cengage Learning

Plan an Application or a Website • Planning an application or an entire website

Plan an Application or a Website • Planning an application or an entire website should include: – Stating the Purpose (Goals). “What do we want to accomplish? ” – Identifying the Target Audience. “Who will use our application or website? ” – Determining the Treatment. “What is the look and feel? ” © 2011 Delmar Cengage Learning

Plan an Application or a Website • Defining Treatment. – Tone: Will the website

Plan an Application or a Website • Defining Treatment. – Tone: Will the website be humorous, serious, light, formal, or informal? – Approach: How much direction will be provided? – Emphasis: How much emphasis will be placed on various multimedia elements? © 2011 Delmar Cengage Learning

Plan an Application or a Website A flowchart is a visual representation of how

Plan an Application or a Website A flowchart is a visual representation of how the contents of an application or a website are organized and how various screens are linked. Sample flowchart © 2011 Delmar Cengage Learning

Plan an Application or a Website • Specifications state what will be included in

Plan an Application or a Website • Specifications state what will be included in each screen as well as: – The Playback System: the choice of what configuration to target for playback – Elements to include: details about the various elements included in the site – Functionality: the way the program reacts to an action by a user © 2011 Delmar Cengage Learning

Plan an Application or a Website • A storyboard shows the layout of the

Plan an Application or a Website • A storyboard shows the layout of the various screens, often in the form of thumbnail sketches. • It describes the contents and illustrates how text, graphics, animation, and other screen elements will be positioned. © 2011 Delmar Cengage Learning

Plan an Application or a Website • Flowcharts and storyboards make up the user

Plan an Application or a Website • Flowcharts and storyboards make up the user interface (how the objects are arranged on the screen) and the interactivity (how the user navigates through the site or application). © 2011 Delmar Cengage Learning

Plan an Application or a Website • Screen design guidelines. – Balance refers to

Plan an Application or a Website • Screen design guidelines. – Balance refers to the distribution of optical weight in the layout of the screen design – Unity helps the screen objects reinforce each other – Intra-screen unity refers to how the various screen objects relate and how they all fit © 2011 Delmar Cengage Learning

Plan an Application or a Website Sample Storyboard © 2011 Delmar Cengage Learning

Plan an Application or a Website Sample Storyboard © 2011 Delmar Cengage Learning

Plan an Application or a Website • Screen design guidelines. – Inter-screen unity refers

Plan an Application or a Website • Screen design guidelines. – Inter-screen unity refers to the design that viewers encounter as they navigate from one screen to another, and how it provides consistency throughout the entire application or site – Movement refers to the way the viewer’s eyes move through the objects on the screen © 2011 Delmar Cengage Learning

Distribute an Adobe Flash Movie • Guidelines determine the interactivity of applications. – Simplicity:

Distribute an Adobe Flash Movie • Guidelines determine the interactivity of applications. – Simplicity: make it easy so users don’t have to spend time learning what the application does – Consistency: build in consistency in the navigation scheme so users don’t get lost © 2011 Delmar Cengage Learning

Distribute an Adobe Flash Movie • Guidelines determine the interactivity of applications. – Feedback:

Distribute an Adobe Flash Movie • Guidelines determine the interactivity of applications. – Feedback: provide feedback to user’s when completing an action, such as changing the color of a clicked box – User control: allow the user to skip long introductions and provide controls for starting, rewinding, and skipping animations © 2011 Delmar Cengage Learning

Distribute an Adobe Flash Movie • Guidelines for a general workflow process. – Create/acquire

Distribute an Adobe Flash Movie • Guidelines for a general workflow process. – Create/acquire the elements to be used in the application – Arrange the elements and create animations – Apply special effects – Create the interactivity – Test and publish the application © 2011 Delmar Cengage Learning

Distribute an Adobe Flash Movie • Project Management. – Develop a project plan that

Distribute an Adobe Flash Movie • Project Management. – Develop a project plan that provides the project scope and identifies the milestones, including analyzing, designing, building, testing, and launching – Identify personnel and resources needs, budget, tasks, and schedules – Successful projects are a team effort © 2011 Delmar Cengage Learning