CENG 491 2012 2013 GZEM Bahri TOKMAK Gizem
CENG 491 2012 - 2013
GİZEM Bahri TOKMAK Gizem BAŞER Hakan ORAL Kadir Eray DOĞANLAR
MACERA TÜNELİ • Education of disabled and preschool-age children. • Better understanding of a child’s world and imagination. • Self-improvement of a child.
OUTLINE • What is the problem? • What has been done so far? • What is our different solution? • What are we going to design?
OUTLINE • What is the problem? • What has been done so far? • What is our different solution? • What are we going to design?
MACERA TÜNELİ • Simply played, interesting scenario • Features to get involved a child into the game • Free-style scenario • Usability and evaluation by experts • Portability
OUTLINE • What is the problem? • What has been done so far? • What is our different solution? • What are we going to design?
before MACERA TÜNELİ • Filin Banyosu: It includes many different features such as animation, conversational graphics, touching, movement according to real physics rules, sound effects… • ÖZTEK: It is developed by Prof. Dr. Kürşat ÇAĞILTAY and his team. It includes different versions depending on use of conversational toys or multiple touch table and kinex technology.
OUTLINE • What is the problem? • What has been done so far? • What is our different solution? • What are we going to design?
MACERA TÜNELİ • An interesting scenario with different characters • An interesting scenario in different environments – – – Home School Market Garden Amusement Park
MACERA TÜNELİ • Free style scenario • Involvement of the child by different features – Touching – Drawing – Taking photos – Video recording – Sound recording
MACERA TÜNELİ • i. OS and Android • A website to record results of activities http: //horal. me. pn/
OUTLINE • What is the problem? • What has been done so far? • What is our different solution? • What are we going to design?
design of MACERA TÜNELİ • Scenario with user interface • Design goals • Design constraints
MACERA TÜNELİ • Firstly, one determine the next step from main screen.
MACERA TÜNELİ • Then, one should chose a character to continue with and an environment to play in. •
MACERA TÜNELİ • In game, one may – Record sound or record a video while playing at home. – Draw something while studying at school. – Take a photo in order to enter amusement park.
MACERA TÜNELİ • One may also change the setting of the game from option screen.
design goals of MACERA TÜNELİ • KISS: user-friendly interfaces and highly simple usability • Portability: platform independent, available for i. OS and Android • Maintainabilty: compatibility for up-dates and maintenance
design constraints of MACERA TÜNELİ • Software: use of UNITY, providing needed functionality and connection to the website • Hardware: platform dependent application and memory • Performance: platform dependent quality and performance • User: target users, are disabled or preschool-age children
MACERA TÜNELİ
SUMMARY • What is the problem? • What has been done so far? • What is our different solution? • What are we going to design?
REFERENCES • http: //www. ieee. org/index. html • http: //unity 3 d. com/ • http: //oztek. metu. edu. tr/ • http: //www. apple. com/ios/whats-new/ • http: //www. android. com/ • https: //play. google. com/store/apps/details? id=com. betikus. filinba nyosu&hl=tr
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