CEN 3722 Human Computer Interaction Attention and Memory

  • Slides: 28
Download presentation
CEN 3722 Human Computer Interaction Attention and Memory Dr. Ron Eaglin

CEN 3722 Human Computer Interaction Attention and Memory Dr. Ron Eaglin

Objectives • Understand the implications of attention for design • Focus and divided attention

Objectives • Understand the implications of attention for design • Focus and divided attention • Automating processing • Chunking • Limitations of human memory

Attention • Design should help users find information they need • Structure interface –

Attention • Design should help users find information they need • Structure interface – easy to navigate • Correct amount of information • Use groupings • Use correct ordering

Attention • Focused Attention – Attend to one item at the exclusion of competing

Attention • Focused Attention – Attend to one item at the exclusion of competing stimuli • Divided Attention – Attend to more than one stimuli at a time • These affect the how well we interact with a system

Attention • Users will be distracted • Suspended activities • Users forget where they

Attention • Users will be distracted • Suspended activities • Users forget where they left off • Forget if task was completed • Cognitive Aids • Reminders of status of activity – status bar • Reminder of completion of activity – reminder of completion

Attention • Use Spatial Cues • Use Temporal Cues

Attention • Use Spatial Cues • Use Temporal Cues

Spatial Cues Example A: Example B: Jane Done 423 J St. 555 -1234 Yu

Spatial Cues Example A: Example B: Jane Done 423 J St. 555 -1234 Yu Chen 874 Smith St. 555 -4321 Kay Mc. Bride 848 Jones St. 555 -9876 John Smith 123 A St. 555 -1111 Name Address Jane Done 423 J St. Yu Chen 874 Smith St. Kay Mc. Bride 848 Jones St. John Smith 123 A St. Phone # 555 -1234 555 -4321 555 -9876 555 -1111

Temporal Cues Task Deadline Complete Homework 1 Complete Homework 2 Complete Homework 3 Take

Temporal Cues Task Deadline Complete Homework 1 Complete Homework 2 Complete Homework 3 Take Quiz 1 Overdue Due Friday Due Next Friday Due in 2 Weeks

Attention • Flashing or Movement Warning !! • Audio Warnings

Attention • Flashing or Movement Warning !! • Audio Warnings

Attention-Urgent • Information Needing Immediate Attention Requires user response Simple message

Attention-Urgent • Information Needing Immediate Attention Requires user response Simple message

Attention – Informational Status information – status bar at top or bottom of screen.

Attention – Informational Status information – status bar at top or bottom of screen. Use consistency in area of the screen where status is displayed.

Attention – Help and Assistance • Available upon request – but easy to find

Attention – Help and Assistance • Available upon request – but easy to find and consistent

Automatic Processing • Overlearned Activities • Activities that have become automated • Listening •

Automatic Processing • Overlearned Activities • Activities that have become automated • Listening • Reading • Walking • We do not consciously think about these activities

Automatic Processing • More practice leads to improved performance – we become skilled and

Automatic Processing • More practice leads to improved performance – we become skilled and eventually performance is automatic • Characteristics • • Fast Demands minimal attention Does not interfere with other activities Unavailable to consciousness

Experiment – Say Colors Out Loud Which one does it take more focus to

Experiment – Say Colors Out Loud Which one does it take more focus to State colors? Automatic processes (reading) conflict with process of perceiving color. Stroop Effect

Multi-Store Memory Model Input or stimuli Sensory store Loss from sensory store Select and

Multi-Store Memory Model Input or stimuli Sensory store Loss from sensory store Select and actively process Working Memory Loss from short-term memory store Long-term Memory Decay, interference, loss of strength in long-term memory store

Working Memory • Most people can hold 7 “chunks” of information in working memory

Working Memory • Most people can hold 7 “chunks” of information in working memory • Chunk = number, item, word • Magical Number 7 + or – 2 • Chunks depend on person, experience, context • Chunking means meaningfullness

Memorize – (3 sconds) 3002200210020002

Memorize – (3 sconds) 3002200210020002

Memorize (3 Seconds) 3002 2002 1002 0002

Memorize (3 Seconds) 3002 2002 1002 0002

Chunking Same number – different chunking (16 bits vs. 4 bits vs. 1 bit

Chunking Same number – different chunking (16 bits vs. 4 bits vs. 1 bit (pattern)

Memorize you welcome we today kindly sir thank how fine are

Memorize you welcome we today kindly sir thank how fine are

Memorize Welcome, how are you today? Fine, we thank you kindly!

Memorize Welcome, how are you today? Fine, we thank you kindly!

Memorization – Different number of chunks you sir welcome thank we how today fine

Memorization – Different number of chunks you sir welcome thank we how today fine kindly are

Recognition vs. Recall • We can recognize material far more easily than we can

Recognition vs. Recall • We can recognize material far more easily than we can recall it from memory • Obvious implications for interface design: • Make things visible, making recognition easier • Compare: menus vs. command line • Recognition: knowledge in the world • Recall: knowledge in the head

Familiarity – Words and meaning He has a predilection towards autonomous artistic creation He

Familiarity – Words and meaning He has a predilection towards autonomous artistic creation He likes to create things on his own

UI Design • Items that need to be remembered at the interface should be

UI Design • Items that need to be remembered at the interface should be as meaningful as possible • Problems with command line interfaces • e. g. , command names and icons should be selected according to meaningfulness • cp vs. copy • rm vs. remove • cat, grep, lint, mv, pr, lpr (huh? )

UI Design

UI Design

Summary • Design interfaces to help users find information/perform tasks • Use cues (grouping,

Summary • Design interfaces to help users find information/perform tasks • Use cues (grouping, color, sound, icons, familiar words) • Understand focused vs. divided attention • Understand automatic processing • Understand limitations of human memory • Understand Chunking • Recognition vs. recall