CDIO DESIGN BUILD PROJECT IMPLEMENTATION IN THE SINGAPORE
CDIO DESIGN BUILD PROJECT: IMPLEMENTATION IN THE SINGAPORE POLYTECHNIC Pee Suat Hoon | Helene Leong | Dennis Sale
Background to Projects in SP Module 1 Module 2 Module 3 Module 4 Module 5 Year 1 : Introduction to Engineering Project Module Year 2 : Design & Innovation Project Year 3 : Final Year Project Page 2
CDIO Design Project Experience | Reflect | Teach | Apply Module A R T Module C <CDIO Design A R T E E A Project > COMMON CORE OF CONCRETE EXPERIENCES AND APPLICATION OPPORTUNITIES SERVES TO INTEGRATE Page 3 THE CURRICULUM E R A T Module B Module D SUBJECT-BASED STRUCTURE RETAINED
Introduction to Engineering (Project 1) practical skills such as electronic components identification, correct wiring methods, prototyping, soldering and use of DC power supply and multimeter thinking skills, problem solving skills and interpersonal skills like teamwork and communications Page 4
(Project 1) eg When input A, B, C = 0 , “E” displayed at the display board A B C Gnd 5 V Ribbon Cable Connection 5 -way connector a b c d e f g Gnd 5 V Empty 5 V Display Board 10 -way connector a Gnd f Circuit to be designed by student Input /Sensor Board Page 5 Circuit to be designed by student Digital Logic Board Block Diagram for Project 1 – Level Detector g e b c d
Focus of education earlier : HOW to make things Page 6
CDIO – Conceive, Design, Implement, Operate C Page 7 D I O
Overview Background Implementation of Projects – Step 1 Identify the knowledge, types of thinking and other process skills – Step 2 Scope project – Step 3 Structure the project task activity – Step 4 Assessment Step 1 Identify Skills and Knowledge Page 8 Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
Step 1 Identify the knowledge, types of thinking and other process skills PROJECT COMPONENTS Subject Knowledge Step 1 Page 9 Identify Skills and Knowledge Step 2 Scope Project Types of Thinking Step 3 Structure Project Activities Step 4 Assessment Other Process Skills
Project Components Subject Knowledge * * Microcontroller Sensors and Instrumentation Analog Systems Biomedical Instrumentation Types of Thinking * * * Step 1 Page 10 Identify Skills and Knowledge Generating possibilities of project design Analysis - part-whole relationships of a prototype design Compare and contrast - previous solutions and new options generated Making inferences and interpretations from data relating to market trends and prototype design Evaluation of interesting options in relation to criteria Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment Other Process Skills * * Oral and written communication Teamwork Specific IT applications Conceive-Design. Implement Product Cycle
Syllabus Topic a) Technical knowledge and reasoning (in Electrical/Electronic, Biomedical, Clean Energy, Nano and Aerospace domains) b) Personal, interpersonal and professional skills and attributes c) Conceive, design, implement and operate systems Step 1 Page 11 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
Step 1 Identify Skills and Knowledge Step 3 Structure Project Activities Step 2 Scope Project Syllabus Step 1 Page 12 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
Step 2 Scope Project No constraints Full constraints Step 1 Page 13 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
? ? ? Step 1 Page 14 Identify Skills and Knowledge ? ? ? Solution space ? ? ? ? Problem space ? Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment
Challenges Arousal Anxiety Page 15 Control Worry Apathy FLOW Boredom Skills Relaxation
Step 3 : Structure the project task activity Soft Skills Hard Skills Problem Structuring C Step 1 Page 16 Identify Skills and Knowledge Problem Solving - D Step 2 Scope Project - Step 3 Structure Project Activities I Step 4 Assessment
SAMPLE PRESENTATION Cellphones for seniors Page 17
Structure Project Task Technology MCT, Sensors, Page 18 Project Opportunities
Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea Page 19
Project Opportunities Triggering Questions Trends Page 20 Explore Project Area Buglist User Needs 20
Product developed based on trend : Tamogotchi The idea came about when a Bandai staff noticed two trends : – Japanese inclined toward keeping small pets – Love for electronic gadgets She combined these two trends and created Tamagotchi and started electronic pets Triggering Questions Trends Page 21 Buglist User Needs 21
Assignment 1 Discuss with your group members on the areas that you wish to work in You may refer to the list of projects available or generate one Generate at least three of them to further discuss in the next lesson Page 22 22
Assignment 2 What is the problem ? Opportunity space ? Who are your target audience ? Existing products/offerings that are similar to your project Page 23 23
Frame Question Explore Project Area Frame Question Opportunity Spaces : Bring new gamers to thinking & problem solving educational games Generate Concepts Fine Tune Project Idea Page 24 24
User Journey in a Hair Saloon User Journey (in store) The long wait turns many customers off Page 25 Enter Store Wait Haircut Make payment 25 Exit
User Journey in a Hair Saloon Physical Evidence Building Payment kiosk Product Communication Activity Platform User Journey (in store) Collect payment Enter Store Make payment Greet customer “Konichiwa” Assist customer Issue Recsipt Collect receipt Wait Haircut Employee (on stage) Perform haircut Support Platform System Business System Page 26 26 Exit
Product Landscape Budget Competition Generic Competition Function Product Category Product Form Page 27 27
Product Landscape e. Book readers Pocket PC, PDA PCs, portables, cell phone Consumer products Page 28 28
Abstract INSIGHTS Analysis Synthesis Observations Figure out the story Page 29 Solutions Concrete Tell a new story
Insight we’ll let you return it Page 30
Generate Concepts Brainstorming Explore Project Area Concept Sketches Blue Ocean Strategy Frame Question Generate Concepts Fine Tune Project Idea Page 31
Concept Sketches Page 32 32
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Blue Ocean Strategy Page 34 34
We will use the Game Industry to illustrate this concept You are in a task force to study into the development of a new game product Your group members decide to study the market leaders in games – Xbox and PS 3 Page 35 35
Key parameters in games which are important to users Fun Entertaining Quality of video and sound Price ……… Page 36 36
Strategy Canvas SONY PS 3 Microsoft Xbox Page 37 37
What would you suggest in this crowded and competitive game industry ? Page 38 38
How one company innovate http: //www. youtube. com/watch? v=1 dmml 2 v 4 re. Y&feature=related Page 39
Blue Ocean Strategy Page 40
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Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea Page 42
Block Diagram Design Page 43
Implement Page 44
Step 4 : Assessment Checklist Rubric Page 45
Rubric Page 46
ET 1002 D&I Assessment Scheme – – Conceive (includes presentation skill) Design (includes simulation) Implement Personal & Interpersonal Skills Page 47 20% 40% 20% 47
Introduction to Engineering Looking at projects over the entire course No constraints Full constraints Year 1 cd. IO Page 48 Year 2 Year 3 c. DIO CDIO
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