游戏设计&用例 游戏设计 F 1 F 2 F 3 FN … MUST HAVE SHOULD HAVE COULD HAVE
游戏设计&用例 游戏设计 F 1 F 2 周期 1: <团队名> F 3 FN … F 1 MUST HAVE SHOULD HAVE F 2 COULD HAVE F 3
Global Demo via HD Video Conference 全球化的周期小结
Global Demo via HD Video Conference 全球化的周期小结
周期进度记录 Team Bifrost Team T 3 ch 1600 - 1400 2 3 4 5 - 1 2 3 4 5 Team Epic Team Xanadu 1200 ESt. Idal Days Remaining 1 1000 - 800 1 2 3 4 5 Team Ludicrous. Speed - 1 2 3 Team Commie. Pinkos 600 400 200 1 2 3 4 5 - Team Renovations 1 2 3 4 5 Team Hot Rocks 0 - 1 2 Sprints 3 4 5 - 1 2 3 4 5
成功之路 Active Paying Accounts Actual paying Active Trials Accounts Activated Active Trials 300000 90000 85000 Apocrypha Released on March 10 th 270000 75000 70000 Apocrypha Announced at Fan. Fest 2008 260000 65000 60000 55000 250000 240000 2009 -04 -01 2009 -03 -01 2009 -02 -01 2009 -01 -01 2008 -12 -01 2008 -11 -01 2008 -10 -01 2008 -09 -01 230000 2008 -08 -01 45000 2008 -07 -01 Active Paying Accounts 280000 40000 Active Trial Accounts 290000
CCP版本更新列车 DUST: HELIOS R 2 DUST: Eon OCT 1 st MMO 2: Project. X R 6 JAN 17 th MMO 2: Project. X OCT 30 th EVE: Dominion R 2 R 1 R 7 FEB 5 th EVE: Unnamed NOV 17 th CONFIDENTIAL TO CCP HF R 1 FEB 26 th 43